Rockets no longer damage bases

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Eh, no. Sorry.
I’m still reluctant to believe that is the case especially considering that 9L still can be flared with full afterburner engaged on certain jets.

Oh look, the results of the match where I fragged the F-15 on the enemy team from an 8km 9M launch.


December 28th. :)
[9M also swapped to a friendly from an enemy]

Oh and Phoenixes can be kinetically defeated with minor turns… just like an AIM-7E.

RIP heli PvE

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Make up your mind, my guy…

9L and 9M have the same FOV and IR sensitivity.

It could be best if you posted the clip

Sadly I checked my records folder and I likely didn’t record it.
I don’t have OBS open during matches, and the frag was at the end of the match.
I’m also playing another game so I can’t go to Rocky Canyon and get another two screenshots of me fragging an Su-7 from 10km away with a 9L at this time.

No this is not a bug, This is them FINALLY fixing the bug. If anybody thought that 86 FFARs to take out a base was reasonable… yeah no. It was reported like 2 years ago already that it was a bug and NOW they finally fixed it.

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They wont. They’ll just take bombs.

Just like Ive seen plenty of people using F-5Cs to bomb bases as well despite that thing being a bonkers good fighter.

These people cant be bothered to learn how to play the game so they take the easiest and most brain dead path to grinding. (Which makes me question why they are bothering to grind out top tier jets in the first place)

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Can’t wait until you figure out just because I’m not good at a game doesn’t mean I’m not trying. Also the game is modeled off of real life buddy, if it happens in real life I can tell you that, you don’t have to listen. Please don’t be cognitively dissonant because I argue against you.

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Because bomb just go boom, and destroy only the stuff, which close to epicenter.
While rockets can easily carpet all base, destroying evert part of it.

Btw, now unguided rockets been made absolutely obsolete and ignorant ammunition type for aviation.

Before those moment they have, at least some sence.
But not now. Congratulations, snail. You just kill one more part of game.

Bravo.

And you surely know, which one be launched at your sorry arse?
What a story…

With.
Mostly, its a F-4/14 with forward semisphere PD, or 23ML/D/A, but it still more than enough to achieve kill, on enemy without RWR.

And set a enemy on your 6, giving him a opportunities for Fox-2/4 your ass.

Wonderful plan, Walter.
Just ducking amazing, if i get it right.
Reliable as Swiss clocks.

Where does it say it ain’t?

2 can play this game.

I purchased a plane, for grind tech tree.
How i will do it - only my deal.
If want - i will play fighter.
If want - bomb/rocket bases.

Or, if as you said, Draken is “fighter”, so why it have assault armament, hm?
If they killed plane as multirole - let them give the XS, 9L’s, and other “fighter” staff, as normal flight model.

Because for now, we have “fighter”, who have not RWR, adequate missiles, and have only fistful of countermeasures.
Oh yes, and fly as brick (after losing all speed in first 180 turn), being unable contest in any dogfight.

So we have a rail-flyer, with rear-aspect missiles, and pretty inadequate defensive capabilities.
Sounds not very good, eh?
Especially, if remember a price for this gachi-gym subscription.

As been said earlier - not your deal.
Plane have rockets - and have designation for them.
Now even that is screwed.

Gaijin, really better make community quiz about their “fixes”, for know - someone want that or not.

Because, now we have a situation, where some crybaby whining about another players can gain rewards (how sinful…) and play as they want.

And whole mechanic, which help players gain something (in pretty “user unfriendly” game) been “fixed”.

It’s literally a situation, where, they just need to do nothing, to make good thing.
But they cannot do even that.

All what we have - implementation of some trashy mechanics, and “fix” (read as “broke”), a really good ones.

Getting back to your question “Why rockets must hurting bases?”.

Well, because they can/must.
Or why, you think setups with lot of rockets exist at all?
Like a Phantom/111 with their ****load of FFAR.
For pounding big targets, on big areas.

It’s obvious as that.

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Fly anything with rockets alongside the BR of the tornado, you will reach the base first before the tornado, destroying it and the following base whilst the tornado can’t even effectively engage air targets. And that is one of the faster aircraft dedicated to a strike role.

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So best what you can give - play around enemy mistakes?
Not your skill, but just waiting for someone dont look at you, and shoot your pants if someone focus you?

Sounds not so skillful to me.

Absolutely loving this change Gaijin!! The F-4s have had this unrealistic advantage for far too long! I’m hoping this stops the general dislike of upper tier attack planes and leads to generally more fulfilling experiences for both fighter and attack players.

I imagine it must be unpopular with a lot of players looking for the fast track but it’s definitely the right call

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Well, because without top-premium+premium account, (and surely, bombing) only their kids, maybe even grandchildren will see a top-tier plane.

Because slavery-type grind system, where requirements of RP, and SL grow in geometric progression, while gains/earnings - not.

So yep.
They play, with what they have, an grind as can.

Some of them (like me), after dropping/launch bombs/rockets, go to fight, and learn how do that.

Some of them not. But that still must be their choice - not broken/beaten by some toxic boyos, who think, that only fighter planes deserve to be in game.

It’s a game about all types of craft. Fighters, attackers, bombers, multiroles.
So if player have a plane, which can bomb - he deserve to have ability/opportunity to use it as he want.

In the end - i don’t remember in the License Agreement, the line “I undertake to fly only as a fighter, and not resort to godless ground attack.”

Did the Finnish ever use the assault armament? Nope. Just because it’s there doesn’t mean that was the aircraft’s purpose

If you think the XS is bad rn you should see it at 12.0 facing 13.0 with 9L’s don’t give it fake missiles and you won’t get a fake BR

Howitzers and infantry…
It was never a multirole.
And giving J35XS 9Ls would make it 12.0 - 12.3.

9Js are among the best IR missiles at 11.3 for fighters.

You will get to top BR in 3 months maximum playing ~2 hours a day.
Shorter time if you spend more time playing games.

Grind is easy. I completed 10 tech trees of air, and 6 of ground, with the other 4 ground being at least 7.7 in BR in 5 years playing about 2 hours a day on average with a premium account.
This is shorter than most MMO progression systems I’ve used, and I have thousands of vehicles.

You will know that huge smoke is literally being launched at you or your teammates in your vicinity.
If these smoke isn’t coming, just ignore that. And if huge smokes are coming to you, just notch it.

As for the F-4s, they are never a problem unless they are approached at close range; as for the MiG-23ML/MLDs, they are indeed fearsome, but don’t forget that their radar has been nerfed.

So where are the undodgable IR missiles launched from them except IRCCM one?
Just flare it and force rolling scissors or something else such as reversing.

I guess you have massive skill issue for playing ARB matches.

Still waaaaays better than bombing bases and being RP pinata after dropped bombs because using fighter as B-17 DOESN’T help your teammates and the game is still PvP so, you should help your teammates.

Learn to play without being bozo.

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