This would also potentially increase the reload time for those guns, as its done for ease of reload and to help aid it. So if we were to model the autoloader centralisation, this would also be a factor if its turned off.
Hence why we do not do it for any vehicles as a blanket standard. The variables of manual reloads (factoring gun position, crew condition etc) are not modelled just as the autoloader centralisation are not.
Ah but it is accounted for in the reload time of the autoloaders and manual loaders have shown to also do it faster than in game so I think the current system works but the Russian autoloaders skip parts of the cycle to give us the numbers we have in game
So the Russian autoloaders now do not follow that principle
In perfectly ideal conditions, faster manual reloads may always be possible. By removing (or turning off as you suggested) the raised barrel element (which is currently not modelled), that is also not going to be those ideal conditions for manual reloads.
So again, we have no plans to model this universally for all. As this would negatively impact manual reloads if that were to be disabled too and not just come for autoloaders (and not just Soviet Autloaders). But manual too.
I’m not asking for that implemented
I’m concerned that the Russian autoloaders are now using a number that’s more ideal than any situation you can possibly have in game and that the time for the reload is evidently physically impossible to sustain, not because of the carousel as it can be argued other autoloaders do not have incremental loading times, but because it ignores key functions and movements of the gun required before loading that cannot be ignored
The current number for the reloads ignores the fact that the gun must recoil and eject the shell before starting the process and a time frame is given for that so there’s no excuse to leave it out
As a wrapping thought about this “balancing” move, if the philosophy behind balancing modern vehicles will be solely around reload times and not on a holistic approach—addressing armor, potential unique gadgets/features, and so on—then reload stats shouldn’t be considered with expert/aced crew training and should only be affected by the loader’s base crew leveling.
It is completely asymmetrical and unfair (from a perspective that no longer even has to do with balance or gameplay itself, but with something conceptual) that manual loaded vehicles have to not only spend XP to boost its basic reload time, but also spend another million or around several hundred rounds PER VEHICLE to achieve their best possible reload times, while autoloaders get their reload times for granted.
I invite anyone who agrees (or even disgrees) with this to go on a topic I recently opened to share your thoughts on that matter.
When reload rate is mainly a balancing tool, how can you just buff most russian tanks in one go? I’ve never seen such a list of one-sided buffs in WT.
From a historical point of view, the new values are possIbly too idealized. It depends where in the caroussel is the shell etc… how long it has to rotate for a certain ammo pick. Position of the gun breech etc etc. Long story short: Such a new, short reload @ russian autoloaders is just wrong and not sustainable in a fight.
@Smin1080p_WT
You always wrote here that reload rates are not historic ones, but mainly just for balancing. And then all T-64, T-80, Т-72, ZTZ96, ZTZ99 Series and VT4, VT4A1 in one go? Where they all in need of a balancing buff? I wan’t to remember that there are turret vids of Leopard crews, which fire off a shot in a bit more than 3 seconds. Several in a row. So, when is this coming?
How is it possible that its done in a way that it looks like a global super buff to all eastern tank models?
You are referring to our previous answers on manual reload speeds. Autoloaders have always been source based. Such as when the Leclerc was most changed prior to these changes: Community Bug Reporting System
Leopards are manual reloads.
" in addition to the fact that the reload time is a balancing tool (for tanks without a loading mechanism)"
Why are autoloader source based and manual loaders get artificially long fantasy values?
Isn’t it unfair? Ingame, Leopard tanks have almost 8 seconds reload base value. I guess you know that the requirements for loaders are far more strict? Any loader who needs 8 secs would never pass the exams.
Its just not how a video game company should handle things. You can easily get source based values for manual loaders, too. Its all on youtube and what not. You can literally see them doing their job. They can easily reload 10 times in a very short time.
Which Reloads (stock, expert, ace) does Gaijin use when looking at the state of balance for a vehicle? The difference between a stock and aced crew is 1.8 seconds for a Leopard 2A6 thats quite a steep difference @Smin1080p_WT
Its almost the chance of untrained tank crews in western tanks is ZERO. They all have to fullfill a minimum standared or they won’t roll out.
In contrast, there is a very high chance that the desired shell in a russian autoloading caroussel is farther off and requires much longer rotating than just 6 or 7 seconds.
A game which favor eastern tanks mainly. First the turret baskets, now reload times. Its a bit onesided currently. A global reload buff without adjusting BRs should be a nogo. Its one of the most important stats of a tank. You can’t just change dozens of tanks by -1 sec reload.