About removing loader bonuses from expert/aced crew training

Would you agree on having reload boosts removed from expert/aced training?
  • Yes, the game chronically hinders manual-based vehicles under the current system.
  • No, manual-loaded vehicles must spend hundreds of rounds or more resources to get its proper potential.
0 voters

The game has made a decision during the last few years, focusing mostly on reload times as the biggest balancing consideration at top tier, while neglecting a holistic approach—addressing armor, potential unique gadgets/features, and so on—. The last revision on loading times for some autoloaders was the last straw that had me openly questioning about the fact reload stats shouldn’t be considered with expert/aced crew training and the reloading stat should only be affected by the loader’s base crew leveling.

It is completely asymmetrical and unfair (from a perspective that no longer even has to do with balance or gameplay, but with something conceptual) that manual-loaded vehicles have to not only spend crew XP on an aditional crew member to boost its basic reload time, but also spend even more game resources or around several hundred rounds PER VEHICLE to achieve their best possible reload times, while autoloaders get their reload times for granted regardless of crew training, and that goes to French and Japanese vehicles as well.

6 Likes

Something that is this central to Gaijins balancing simply shouldnt be locked behind a paywall

6 Likes

I was told I was making “a big deal out of nothing” when I brought this up on the reload thread.

Glad to see that I’m not the only one who sees this for what it is.

3 Likes

Expert/Ace crew shouldn’t even exist in the first place.

10 Likes

That is a take I can surely hop in as well.

1 Like

Crew skills need an overhaul period.

Some do nothing. Others are required to be able to play, let alone be competitive (like G-Tolerance)

Expert cost is stupid (should be equal to the crew cost, not vehicle cost, would reduce the cost by 75%)

Free ace RP cost is stupid (should at most be equal to vehicle RP cost, not 3x it.)

Being slot specific is stupid (You should be able to freely move vehicles between slots, locking it to a specific slot is outdated and can completely screw you over in the long run)

There is no possible argument for it being as bad as it currently is other than to force people to spend money on crew skill.

4 Likes

Expert crews should remain.
However, for Ace Crews…
Ace crews should probably have a silver lions option at minimum.
For example, 2200GE is for T-80UK, which gives less than 1 mil SL, so just make the expert crew cost the ace crew cost as well.

Yeah, reload speed is just one part of the archaic and really awful system that needs changing from the ground up. Convertible RP is one of them as well, but I’m getting ahead of myself.

Enlisted does Convertible RP way better IMO-

Convertible RP in enlisted makes it so once you are done researching a thing, instead of having that RP carry over into the next thing you are researching, it goes into a convertible RP bank. You can then, any time you’d like, use that convertible RP to boost research on whatever you may like for free.

That’s the way WT should have done it, but oh well. They could still change it

1 Like

Support, although I’d prefer crew skills as a whole done away with. It’s absurd that the exact same vehicle, used the exact same way, with all modifications unlocked for both players behaves drastically differently and with incredibly different outcomes because of something that can take dozens of hours of grinding to equalize.

It’s one thing for vehicle unlocks to take many score hours’ of grinding to unlock. It’s another to be unable to use the vehicle to its full potential even after unlocking it.

2 Likes

As someone that only ever uses 1 crew slot for 99.9% of all my aircraft ( I don’t play any Air arcade ) pretty much every single one of my nations has a fully spaded crew, minus the expert ( lets face it I’m not paying the same SL cost as the dam plane and in some cases more then the plane for a small buff to crew skills ) Air crews aren’t an issue for me as much.

However, I always run a 5 vehical line up when possible ( 2 MBT/Heavy, 1 Light/Medium, 1 Spaa, 1 plane/heli ) After thousands of hours and hundreds of vehicles ( I don’t spend GE on crew XP ) I don’t think I have a single crew minus my air one thats even 100% done.

Which then leads me onto the topic. Autoloaders get there max reload regardless of crew skills

T-80BMV Vs Challenger 2 TES

Chally = 5s reload only with aced crew - 5.8s with standard crew but full loader and commander leadership skill
T-80BVM = 6s reload - No crew needed

Its simply massively inbalanced in favour of autoloaders which lets be fair, most Nato tanks don’t use ( well apart from Japan - France ) But RU tanks have benifited from this for long enough. I was always under the impression that RU tanks had a slightly longer reload because they weren’t effected by crew skills, but the snail has proven once again I was wrong.

1 Like

Actual direct ptw better be gone

6s with 3BM42 only, otherwise it’s 6.4s.

1 Like