Please check this article:
Especially this part:
Spoiler
Welcome to the “Severe damage” mechanic
As of now, the death of an aircraft is counted under one of the following conditions: the pilot was knocked out; the aircraft crashed into an object and was completely destroyed; the aircraft had its tail torn off; the aircraft received damage that causes it to be counted as dead but it can still conduct further combat.
Relating to the last part, currently when an enemy aircraft gets destroyed (“Target destroyed”), they can sometimes still fly, shoot, land to repair and have no automatic bail out. The aim of this was to allow you to score a frag and at the same time prevent another player from finishing off the heavily damaged enemy aircraft and steal the frag.
We’d rather not count the aircraft as destroyed based on “guesses”, but instead would like to leave you the opportunity to attempt to control a “severely” damaged aircraft until it’s either completely destroyed or returns to the airfield to repair.
However, with different game modes, aircraft control options, player experiences, and the number of aircraft in the game, there hasn’t been a single system that could reliably and accurately determine this state.
Due to this, we’re proposing to remove this condition from the game mechanics and instead replace it with the “Severe damage” mechanic. How will this work? If an aircraft is damaged to the extent where it would have been counted as being destroyed previously, despite still being able to fly, shoot and land to repair, this new mechanic will count it as severely damaged. No destruction or death will be credited until the severely damaged aircraft is further finished off.
I understand most players tested this new severe damage mechanics with jets, where they used powerful guns and missiles, that cause huge explosions. I don’t play jets, but from other players opinions I assume this new system didn’t change much in this area on the test sever, and it was still pretty easy to kill other jets.
I played on the event sever at lower ranks, and the difference between the old and new system is like night and day. This kind of situation was normal on the test sever:
Spoiler
https://youtu.be/i2Jgauq1laI
I know you will say I again destroyed his wing, but look for how long my teammates keep shooting at this guy. He should be dead like 10 times already with the old system, but he is still alive, because they can’t kill his pilot or tear off the tail (the only kill conditions that are left with the new system).
These guys are wasting their time and ammo on the plane that shouldn’t even be alive anymore. And you can’t even recognize severely damaged planes in the new system (in old system it’s easy, as you see different nameplate color).
From my perspective, a player who plays propellers in Arcade, this new system will create a lot of issues with already dead planes staying alive for longer. And what should I do in this situation? Try to finish this guy and waste more time and more ammo on him, or just leave him for my teammates?
The current system in my opinion is well made. With severely damaged planes turning nameplates to grey, you can see the situation clearly. You can still attack them if you want and receive an assist (60% of rewards). With this new system sometimes you won’t even know who is severely damaged and who isn’t and if you attack severely damaged planes, all you can get is 40% of the rewards.
I do understand, with this new system there can be 2 players credited for 1 kill (at least in stats, but not on the battle summary screen). For some players this will be an improvement. For me personally, the current kill credit system actually makes more sense. The first guy (the guy who caused a severe damage) will get the kill credit, and all other players know that attacking enemy with grey nameplate won’t give them kill credit anymore (but they can still attack them if they want, for assist).
I personally don’t see anything wrong with the current system. And even if players thought the current system should be improved, then why not just changing the destroyed plane nameplate color from grey to e.g. orange or yellow, to indicate in a clearer way this plane is still dangerous?
This new system will also affect the stats, that will be messy and not accurate anymore. And these stats are later used by Gaijin to balance vehicles. This could be a problem in the future, as planes with good guns should receive more “fake frags” in their stats (it will be much easier to finish severely damaged planes with them).
The new system will also create illogical situations. For example, you critically damage an enemy (which guarantees you an assist), then your teammate severely damage the same plane. What do you do now? If you just leave that plane, you will receive an assist (60% rewards), but if you finish him, you will only receive 40% rewards. And to confuse you even more, sometimes you won’t even know if your teammate already severely damaged that plane or not yet. So would you waste more ammo and time on that enemy or just assume the plane is already severely damaged, leave it and be happy with an assist? How is all this not confusing? Especially from the propeller players perspective (or, to be more accurate, planes with weaker weapons).