its the absolute worst map in the game, all 4 spawns can be easily sniped in from several angles if the opposing team manages to move up to the positions and the rest of the map is shooting alleys mixed with horrible to traverse terrain.
who ever is responsible for that map shouldnt be designing maps for a tank based game.
it could have been fun if the city would have been only a part of the general map, with a desert/rural area on the western part but we ended up with only the city part that barely even has backalleys(have you been to a real city before?)…and the worst part is, gaijin has already done it better in comparison to some degree with american desert(even though thats has a lot of problems in and of itself).
at this rate, i demand(yes demand!) a free ban for all players so i, with my premium account, can ban Sun City and one of the other plethora of bad maps.
as that other thread suggested gaijin, hire some proper professional map creators, the communty mappers for war thunder do a better job then you devs do and the new flandern map proves that, because thats just another map designed to looking “good” as focus instead of PLAYING good.
while i do agree that all of those are terrible and awful, for me personally sun city is still the worst of them all because its exclusively a CQC map with shooting alleys.
not a single person i know from my squadron plays sun city, they have it all banned.
either way, thats why i linked that other thread that is urging gaijin to either hire so professionals or have some of the really good map creators from the community create maps for the game, because even that would be way better then what we have now.
I think that instead of making 3-4 new maps on average every major, they should add maybe 1 map, or overhaul another once per year, using up that entire year to make it, the community doesn’t want more diversity, we want better diversity. Quality over Quantity
One of my #1 favorite maps in the game. There’s enough lanes and streets to make it interesting and not have just one known path, but not so many excessive angles that you need to spend your entire games extremely tediously using the “C” key every 5 goddamn seconds.
I do agree it has annoying clutter, places you get caught, but you can just remove some of the clutter, make the stairs 3-D modeled as ramps, etc. No need to nuke a map for that.
That’s just a software bug. There’s no logical reason that any number of map bans or dislikes would ever make a map more likely to show up 17 times in a row. Unless it was like literally the ONLY map left that everyone had unbanned, which is clearly not the case, since I still play a huge variety of maps at any BR over the course of days. Just not over the course of 1 hour.
It could explain a small overall pool, but that small pool would still be randomly selected from, not go in huge streak-y runs
honestly, this i admit this is a much bigger problem then any of the map design.
i just dont understand why gaijin isnt adding a few simple lines of coding that tell the matchmaker that player-X just played on map-Y so the next match they get can not be on map-Y again.
must be like 3 lines of code at best but here we are where you can get 6 or even 7 matches in a row on the same map.
i and many others suggested that years ago on the old forum in different threads, i’ve seen some extensively worked out solutions to fix the map rotation but gaijin ignored those just as much as it did all the proposed ideas on fixing maps in general.
implementing a restriction of a map in rotation for a player when the same map was played by that player in the match before was suggested several times at lenght.
the map thread the old forum had was a miserable place to look into, with many great suggestions and little to no interaction from gaijin, other then “keep critic constructive”.
and yes, i’m frustrated to the point i dont even bother with making big thoughtout suggestions anymore because why put in the energy if it gets completely ignored by gaijin anyway.