Proposal: Introduce Helicopters to Air Simulation Mode for More Tactical Variety

Helis would be awsome, thay would bring new taktic to the game and hole new spectrum of a gameplay, but thay should have the same controls as planes. It is still sim. At leas we can always put then out.

I’ve said the same about player controlled ships in air sim but i think this is a good idea but to me an even better idea is them creating a whole new game mode with even bigger maps and more players say 32 vs 32 (which will never happen) and it would be enduring confrontation sim battles,not air not naval but all of them lol allow a certain amount of player spawns in these different types of vehicles say for instance 4 player controlled helicopter per team 8 player controlled ships per team and 20 player controlled fixed wing aircraft,it’s a wonderful thought lmao

If your tactic in sim is to hover over the helipad you deserve to die quickly…

First you hunt the other helicopters, then planes (if you can), then hit the spaa from an unexpected location, try to cap on the rare map where it is viable or just decap, scout for your team, kill tanks, rearm, repeat.

I regularly do all these in ground sim in all three heli rotations and live the entire match, often getting the most points.

If I die in the first few minutes it’s my usually fault…

‘insta-death’ is a skill issue.

Think this is how heli’s should be played in RB? atleast to a point of making people hate them less?

Its not worth playing a helicopter in RB… unless you want to just be a flying chinese SPAA for battle tasks…

You die far too quickly for it to be worth the spawn…

Gajiin don’t have a clue about helicopters, so there is no solution…They’re perceived to be totally OP and facts won’t change that… just another addition to the game with no real consideration :(

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I for one would really like this, add some Heli spawn bases scattered more centric to the map rather than on the ends and it could be very fun.

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I have already made a suggestion post regarding the addition of adding helicopters to SB EC. They do not belong in SB EC until they fix sim. The objectives need re worked, there’s still no dopplar shift, the airfield defense is absolute garbage, the BRs for Heli’s in sim mode would also need to be re-done, so a BR decompression for Heli’s to match Vietnam era with Vietnam and modern with modern era. Just to name a few of the bigger problem’s.

Until these are addressed by Gaijin and sim is improved over all, helicopters do not need to be added to SB EC.

Players have no idea what they are asking for in the current state of sim.

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I would love to se helis in air sim, they just need new BRs, uh1 should be right aboht where the phantom is, the mi8 should be where the mig 21 is… and so on.
So it would be pretty safe to make it +2BR for every heli.

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Well I dont see it that way because helicopters can be really sneeky, flyng low and kinda unseeable by the radar at that br. Helicopter werent made to fight planes, thay would focuse on ground troops and maby bases.
Helicopters wouldnt be in danger while staying in thayer actual br.

My concern is that they’d be useless or they’d accidentally make the gameplay even worse for jets.

If you make them take off from a fighter airfield it’d take forever to get to any kind of battle zone where they could be effective and odds are they’d get smacked out of the sky by any fighter looking for some easy RP.

The solution would be to move the helicopter bases closer to the centre of the map but then you make the air experience miserable as a massive chunk of the map is now covered by air defences from both teams. As it stands the minibases can spawn within range of airfield missile defences, now imagine you have three more mini airfields to somehow navigate around before hitting your target without being shot down.

If you don’t have airfield defences for the choppers then you’re getting runway r*ped all day.

Thay couldnt fly high, but when thay fly low, can always rest on the ground, and are really hard to detect by radar, helicopters would be almost inisible from fast and high flying plane. Helicopers wouldnt have threaten by ennemy planes. Thay would fly long to the battlezone, but thay have enught fule.

The problem is that players will be actively looking for them if they know they’re around. As soon as a MiG pilot sees “Tank destroyed by Apache” on the kill feed he’s heading straight for the battle area looking for you.

Thay might be looking for them but thay wouldnt find them, helicopters are almost invisible. And the best about helicopters is in landing anywhere noone would notice a land helicopter in the foresst. Thay will find a way to hide.

I never said that helis would be the ones in danger, they would increase in br in order not to be the danger to aircraft. And stealtiness and keeping low would protect them from aircraft.

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please god do this gaijin. i will personally open my wallet for you for helis if they get the sim treatment.

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When comparing War Thunder to the Cold War server on DCS, it would make sense. With some fine tuning of the gameplay functionality as mentioned by others, the idea excites me.

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They don’t need special spawns other than helipad extension near the airfields, they don’t need any catering to for EC objectives. They are small, can fly Nap Of (the) Earth with far more agility than any jet or Cold War era propeller aircraft, and most are purpose built to deal with the ground targets that they are utilized against.

AAM-equipped helicopters should not be lower than 10.0 BR, and no heli should be lower than 8.0BR for Air Sim EC purposes. Gaijin will need to do a rework of the airfield AAA to maintain at least 5km engagement zone for the ones with sub-5km ATGMs, and 10-12km for the ones with 8-12km ATGMs.

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Might make a few certain heli’s maybe like 5-7 br? (mainly the worst starter heli’s such as the italian ab 205 and the swede hkp3c and such)

For those without dampening control and/or only 1-3 pylon selection that can only engage from sub-2.5km, I can accept 6.7 at the lowest.

Though looking through those vehicles with ONLY dumbfire rockets or a rack of plodding ATGMs, it is dumb that they weren’t given at least one pylon for even a 7.62 MG.

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DCS ain’t got helis with missiles like the TY-90 either