Guys, I know I don’t have much experience in combat, and some even question me, thinking I’m an artificial intelligence… interesting theory—I’m an alien, and I’m going to eat snails.
Another thing, I don’t know English, so GPT translates or simplifies things for me.
I’m Brazilian, I’ve been playing the game for a while, and I’d like to see the simulation done differently…
Alright, I appreciate all the comments—except the pointless chatter. We’ve gathered experienced players here who are interested in the topic and have started thinking about it…
This is important because now we have a team of players brainstorming together.
We can think in different ways, but we need to set a clear goal.
Let’s fill in the gaps…
The main idea was for players to pilot helicopters…
Improved base balance and protection with SPAA.
The objective of helicopters would initially be to destroy ground targets.
What many are doing is nitpicking—creating hypothetical and rare situations just to refute implementations.
Because strategy plays a big role, and everyone thinks differently…
The maps are huge, yes, but if I cross half the map to take down three anti-air units on the ground, I’ve already avoided three hours of current arcade PvE