Please Gaijin, help Red Team

Lol is the 7F/M still broken? I haven’t used the 7F/M in a while and I can’t find anything about it being fixed

Were are arguing like this:
“It’s very bad”
“It’s not that bad”
“It is that bad”
“It’s not”
“It is”
So I propose to stop.

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If youre about random target track - always was
But now(actually few months already) at least time to explode after lock loss went to 20 sec, which helps in cold intercepts.
And btw, F-15C got HPFR track mode for sparrow, so, without CW

The Sparrow itself is fixed now I think, it doesn’t just break, but it gets notched very easily. In the brief moment the enemy is notching me, while he is turning to go cold, the Sparrow just flies off to the side, as if it was massively overcorrecting.

I was recently playing F-16A ADF and I lost lock once when the enemy was going towards me at like a 45 degree angle. That’s a radar issue though I think, overall it gets easily notched, but that specific example was… interesting XD.

I propose you stop arguing rather than anyone else, as you are the person who has never played these aircraft and only knows dying to them and gets his experience from death.

That’s… Not how we’ve argued…
I’m looking at these aircrafts capabilities objectively, if you’re unable to have a conversation then just say so

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Yes. Reducing the multipathing barrier to 60m has made it significantly harder to consistently multipath missiles and the fact that players can launch up to 8 missiles at the same time and at different targets makes things more complicated.

3rd parties have always been more important than pure dogfighting skills…especially in larger games.

There was no way to bypass 100m multipathing. Flying high in a Russian plane was just wasting missiles if you were firing against people that were hugging the deck.

Firing a sparrow upwards at a Flanker was either a guaranteed kill if he didn’t notch or you at least got to close the distance and have a positional advantage for a follow up Aim-9M.

The Aim-120 has a time-to-impact of around 2-3 seconds longer than the R-27ER when fired around 50km. The R-77 is noticeably slower than the Aim-120 by another 4-5 seconds.

The actual practical difference is even greater when you consider that the F-15 and F-16 have better climb performance and can launch their missiles from higher altitudes given the same timeframe.

This is even more-so the case now. If you leave multipath height for any length of time you are going to run out of countermeasures.

Do you have the MiG-29? I would be willing to let you show me how the MiG-29 is better than the F-15 in BvR. I don’t think that it is and I think that having 4 Aim-7Fs is on-par with having 2 R-27ER.

Look who is on the enemy team. The 3rd highest scoring guy on the enemy team and one of the few players with a positive K/D in that game is some guy who’s level 50 and bought the MiG-21 Bison. He basically had a good game against a bunch of players that are essentially bots. As soon as you put equally experienced players on both sides then one side will just collapse.

If you had played both sides of this matchup instead of sticking to just one side exclusively…you would understand what is going on here. And to be fair…you aren’t the only one that makes this mistake.

@Nomikoma_Sen made the same claims about red side players not knowing how to play and not knowing BFM that he is making now. I had basically no experience in the F-16ADF at the time and I went 17-3 in a dogfight against him while using the same plane. The only kills he was able to get were full commit head-ons.

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Even more because it loses more speed in turns

Average USA main moment lmao. Holds W and flat turns, wins every dogfight because of handheld planes, thinks he has god skillz. Then gets reality checked

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Also, regarding the R27ER. This guy said it best

The ER doesn’t really work against AIM120’s since you need to provide guidance until impact. Especially since the AIM120 carrier can turn around and still stay offensive. If you’re forced to stay within gimbal of the AIM120 carrier, you’ll likely eat the AIM120 or at best trade

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What are you even comparing here, did you read the sentence you quoted?

Like I said, I recently found out that R-27ER has gotten a massive engine nerf, so I don’t know how good R-27ER actually is now. Notice how I switched to using past tense.

This is what I meant when I said this:

I’m gonna say that thing A was happening and you’re gonna say that no, the reverse of A was happening.

That’s not how you should be using the R-27ER against AIM-120, but what I have in mind probably wouldn’t work with the nerfed engine, so I’m not even gonna present it here. I need some time to reevaluate R-27ER’s performance.

How should be people be using it against the Aim-120? What is your advice?

I was writing this with the not nerfed engine in mind. I will repeat, that it had 73 600N booster with 2s burn time and 25 600N sustainer with 7s burn time, now it has only a 55 275N booster with 3.2s burn time.

I doubt that it would work with the nerfed engine. You need a good few seconds of advantage to notch the AIM-120, after you kill your enemy, which this whole tactic is based upon.

The not nerfed engine is actually much closer to reality, but that’s a whole another topic.

I can tell you from experience that this will not work against a competent F-15C or F-16C player.

The F-15 or F-16 player can fire more than one AMRAAM before the missiles become active and turn around. If both players launch missiles at the same time the R-27ER will reach the F-15C player 1-3 seconds before the Aim-120. The F-15/F-16 player has a 10-15 second window between his first Aim-120 going active and the R-27ER impacting. And a smart F-16/F-15 player is going to crank multiple directions and fire multiple missiles.

Basically your suggestion is that the Su-27 player commits suicide in order to try to guide the first one in. The radar on the Su-27 is bad enough that they will likely not even be able to find and reacquire lock before eating the 2nd AMRAAM that was fired.

A BvR engagement between an F-15C and Su-27SM is typically a one sided stomp unless all the missiles are defeated and a dogfight is forced.

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Of course not, the same way a competent BF 109 player will never lose to a Spitfire, that’s not the point.

So can the SU-27.

If he does that, the missiles do not receive position updates from TWS, they are basically the same as an R-27ER without a lock.

So can the SU-27.

I think you really overstate how bad it is.

Yeah, that’s not enough time, that’s why I said it probably wouldn’t work with the nerfed engine. I bet with the not nerfed engine the difference would be much bigger.

No.

Lots to unpack with your whole message, I’ll let UD respond, but regarding this:

He really isn’t…

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Again
“It’s not that bad”
“It’s that bad”

I am very experienced with both sides. The only reason there is a player imbalance is simply due to the popularity of western aircraft amongst people playing sim. It was the same even when the MLD was by far the best aircraft in game.

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Except that you have ZERO experience with the radar, you don’t own a Flanker. So when you’re saying “It’s not that bad”, what are you basing this on? I don’t think you’ll find a single person with the Flanker who will say the radar isn’t absolute crap

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