Vehicle: Su-27SM
Gamemode: Air Realistic
BR Change: 13.7 → 14.0
Reasoning: The Su-27SM has a better missile kit than every other plane in its battle rating outside of the Mirage 2000-5F/EI, while also having one of the fastest airframes at its BR, besides maybe the F-16C. If this isn’t enough, its flight performance is also one of the best at 13.7, where performance wise it beats almost everything at 13.0-14.3 in a dogfight, except for the JAS39C, F-2A, and Eurofighter.
Even if the radar may be fairly weak, it is still significantly better than that of the Mirage 2000-5F, which was moved to 14.0 purely because it has an incredible missile kit.
A6M6c

- Air Realistic Battles: 5.7 → 5.3
Reasoning: Arguably the worst-performing Zero in the game due to increased weight from the increased armament. I don’t need to say much. Revert this proposed BR change.
The T20 is highlighted with an explanation in the announcement as to why:
fix damage model of all t80
Autoloader model, installed on all of t80 tanks (t80ud, u, uk, ue-1, um2, bvm, etc) have problem with fragmentation, making all shells installed in it invulnerable in some cases
Other T series tanks doesnt have such problem
The devs can’t seriously believe the PGZ-88 is performing well right now because its stats are just that good, can they? It was obviously the bug with the turret armor overperforming that made it strong before. Now that the bug is fixed, they’re still raising its BR — that makes zero sense. If they’re going to bump up its BR, the bare minimum is to give it the APHE round that was already passed in the issue report.
Vehicle: MiG-29 9.12 Soviet, MiG-29 9.12A Germany, MiG-29 9.12B Hungary and MiG-29 Sniper
Gamemode: Air battles (All)
Changes: Remove R-27ER from its loadout and add R-73
The balancing of the 12.7 MiG-29s are completely out of sync with it having access to the most powerful SARH (R-27ER) at 12.7 and having a extremely poor short range IR missile with short range and a narrow FOV. The better option would be to add the R-73 to fix its poor IR missile issue and remove the R-27ER from it to make such a powerful SARH not be available at 12.7.
The community has been asking for this change for a long time just look at this poll
Vehicle:IJN Isuzu
Gamemode: Naval Realistic
BR Change: 4.7 -----> 4.3
Reason: Lack of AP shells and the HE shells do too little damage
I guess yeah, not that I have it anyway. All I’d care about would be decompression anyway, I literally gave up on 12.0+ because the F/A-18s, F-15s, F-16s and especially the F-14s made the stock grind insufferable for my Mirage F1C
Vehicle:Dunkerque
Gamemode: Naval Realistic
BR Change: 7.0 -----> 6.7
Reason: The hull armor is weak and easily sinks due to water leak
AMD.35 (SA35) from 1.7 to 1.0
you are buffing the reload on a basic AMD.35 thats 1.0 and has better penetration and ballistics would make sense to also lower the 1.7 version with 3s reload its only benefit is bit better spalling which helps but its still an AP shell and not worth 0.7 br diffirence
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yeah and you understand that it doesnt have some unique or overpowered abilities and it just played by good players, and still decide to nerf it? what’s the point
Is this the same for the SuperTEMPs
I guess so
Many aircraft and tanks being held back because there players are more competent
Vehicle: Su-30MK2
Gamemode: Air Realistic
Br Change: 13.3 → 13.7
Reason: It is among the best 13.3 planes in the game, closer in performance to 13.7 aircraft than 13.3
It’s performance may not reflect how powerful it is, that is simply due to it being a premium. Commonly operated by new players who don’t know what they’re doing
In the hands of a decent player, it is a complete monster
Move it up
Vehicle:Imperatritsa Mariya
Gamemode: Naval Realistic
BR Change: 6.7 -----> 7.0
Reason: Rate of fire too fast for that BR
Vehicle: Mirage 4000
gamemode: Air Realistic
BR Change: 13.0 → 12.7
it is a F-15 counterpart but with worse missiles and worse radar
the Magic 2 only works in rear aspect at very close ranges that are nearly unable to be reached with a extremely slow headon radar that makes the 530D only usable in the front aspect and less reliable
Vehicle: Tu-95M
Gamemode: Air realistic battles
BR Change: 8.3 ----> 8.0
Reason:
-
Inferior bomb loading compared to the Tu-4 at 8.3
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inferior turret protection compared the Tu-4 at the same BR
6x23mm cannons of the Tu-95M Vs the 10x23mm cannons on Tu-4 (3 turrets Vs 5) -
Large frame while lacking durability
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Easy to hit with missiles
Vehicle: Su-30MKK
Gamemode: Air Realistic
Br Change: 13.3 → 13.7
Reason: Same as Su-30MK2. It is among the best 13.3 planes in the game, closer in performance to 13.7 aircraft than 13.3
It’s performance may not reflect how powerful it is, that is simply due to it being a premium. Commonly operated by new players who don’t know what they’re doing
In the hands of a decent player, it is a complete monster
Move it up
Vehicle : ARL-44 (ACL-1)
Change : Reload speed aced change to 7.1 from 7.5 sec.
Reason : Making it slightly less frustrating to deal with the randomness of the APCBC.
FV4030/3
10.0 → 9.7
Remove Incompatible L23 APFSDS, it predates the introduction of L23 and thus won’t have the stowage for it
Vehicle: FV438 Swingfire
Gamemode: GAB, GRB, GSB
Suggestion:
- Missile guidance SACLOS > MCLOS
- BR 8.0 > 7.3
Reason: Swingfire is not a SACLOS missile in real life. A pre-programmed “gather phase” guides the missile into the controller’s view after firing, and the missile is then manually guided using a joystick.
See also; FV438 Swingfire uses wrong missile guidance method