When reversing it will just crab sideways very often. It’s very annoying.
The minimum turning radius, according to the Outline, is 9 meters on flat and paved road. There also is no rear driver, that’s the “rear scout.” The machine gunner in the front is the “front scout.” Neither of the scouts have any driver controls.
warships are a forum of architecture you don’t get a real second chance. Modifications can be made but the blue prints are fully calculated a tank on the other hand gets to be a little wishy washy that is why there is sometimes factory differences. In the old days there where factory competitions for things like small arms on who can make an acceptable rifle so you would get some strange factories popping up like sewing machine factories this would also extend into vehicle parts. USA would do this a lot in the lead up to WW2 which helped with the war effort. Japan sort of had a whole backyard factory thing which would do something similar quality was pending though.
Here’s links to all my balance proposals for Japan’s WW2 tanks on the official balance changes thread.
Drop a like on any posts you agree with in the thread, if you haven’t already, to show Gajin the type of changes the playerbase wants to see. The amount of likes is apparently important when they data scrape the thread.
Changes
-
Arcade Battle BR: 1.3 → 1.0
-
Realistic Battle BR: 1.3 → 1.0
-
70 mm Reload Speed: 4.0 s → 3.5 s
-
Correct missing shoulder-stop stabilizers to both guns (Bug Report)
Changes
-
Reload Speed: 5.9 s → 3.3 s
-
Add Type 1 (APHE) (Bug Report)
Changes
-
Reload Speed: 6.0 s → 5.0 s (Bug Report)
-
Add Type 95 (APHE) (Bug Report)
Changes
-
Arcade Battle BR: 4.3 → 4.0
-
Realistic Battle BR: 4.3 → 4.0
-
Reload Speed: 6.5 s → 6.0 s
-
Replace Type 4 Kou (APHE) with Type 4 (AP) (Bug Report)
Changes
-
Reload Speed: 6.5 s → 6.0 s (Bug Report)
-
Replace Type 4 Kou (APHE) with Type 4 (AP) (Bug Report)
Changes
-
75 mm Reload Speed: 5.0 s → ~3.7 s
-
37 mm Reload Speed: 4.0 s → 2.9 s
-
Engine Power: 500 hp → 700 hp (Bug Report)
-
Replace Type 4 Kou (APHE) with Type 4 (AP) (Bug Report )
-
Correct missing 37 mm shoulder-stop stabilizer (Bug Report)
Changes
-
Reload Speed: 6.5 s → 5.0 s
-
Replace Type 4 (APCR) with Type 4 (AP) (Bug Report)


The ultra-strong German loader can simply overcome having a narrower turret ring, far less spacious turret, literally no turret ammo storage (which is partially mechanized on the Chi-Ri), no automatic loading system, and a complete round that is approximately the same mass, if not slightly heavier.
That’s right, he can compete with a Japanese loader moving a shell like 1 millimeter between 2 relatively fixed locations, and a mechanical arm that does a frame perfect reload after the gun fires.
If you want to complete the list, here’s a couple more links (about zero’s going 6.0, and a part of the 12.0 lineup)
Type 81 (C) and Tan-SAM Kai
11.7-> 11.0 and 12.0 → 11.3
TKX(P)
12.0 → 11.7
A6M5 Ko and Otsu
stay at 5.7 (217 likes as for now, impressive)
Second link
A7M1 (NK9H)
7.7->5.3
R2Y2
8.0 → 7.3 for air realistic
V1
V2
V3
Could have been easier to just say R2Y2 (V1, V2, V3) or R2Y2 (all variants) honestly
IJN Isuzu
4.7 → 4.3
F-16A OCU (JPN)
13.7 → 13.3
Bonus:
Ho-Ri Production
7.3-> 12.7
Or they could just fix it and move it to 12.7 like the Belgian F-16s with similar armament. There is absolutely no reason for it to get AMRAAM when there is other AMRAAM capable F-16s that could’ve been added instead.
hehehe

Dude is from future
You have to make one post per vehicle even if they’re very similar like each R2Y2 model.
I made something long for the A6M5 Otsu
They also need to fix the F-16AJ
veeeeeeerrryyy funny ò_ô
Or just replace it with real one from Thailand or Indonesia su27
Better yet, make it a pre-upgrade Indonesian F-16A blk15, or make it F-16C blk52ID
It seems to me that the rocket flies straight from the guide, without falling on the trajectory, as it happens in the game
Most likely because of the ATGM dip they did. It supposed to only affect 2 stage missile like TOW( I don’t even think that TOW should have even dipped that low) but we’re talking about gaijin here.
Can someone file a bug report? I’m extremely unsure of my ability to write one correctly.




















