Planned Battle Rating Changes (April 2026)

Me looking for the Air Sim column…

34 Likes

Vehicle: MiG-29 (9-12A) / MiG-29(9-12B) / MiG-29 Sniper / MiG-29 (9-13)
Gamemode: all modes
BR Change: 12.7 —> 12.7
Weapons change: remove R-27ER and add R-73
Reason: it’s the most logical move after placing F-15A/J/Baz at 12,7…

30 Likes

maybe it was rejected because 5 people voted no 🥲😹

why are the G.55s and A6Ms being nerfed tho?

11 Likes

Vehicle: Su-17M4/Su-22M4/Su-22M4 WTD61
Gamemode: Ground Realistic
BR Change: 11.0 —> 10.7
Reason: in its capabilities it’s quite similar if not slightly weaker than Su-25BM and should be at least same BR as it.

11 Likes

Forgotten as always.

3 Likes

Vehicle: T-72B3A
Gamemode: Ground Realistic
BR Change: 12.3 —> 11.7-12.0
Reason: in all areas where it matters it’s the same tanks as T-72B3, adding APS to an okay tanks shouldn’t increase its BR by two steps…as all it saves from is CAS and not increases it’s capabilities against over MBT’s

12 Likes

Vehicle: BI rocket plane USSR
Game Mode: Air RB / Air Realistic
BR change: 6.7 to 7.3
Reasoning:

The rocket plane is outperforming every opponent at its current BR. Even as the fuel load looks rather small the fuel efficiency is highly unrealistic - with low throttle the fuel lasts for ages.

In addition the 2 x 45 rounds of 20 mm ShVak are enough for any non-rookie player to score 3-5 kills with one ammo load - thanks to the damage output buff for the weakest 20 mm cannon in irl (WW 2) with RS 2.0 / 3.0.

In order to kill a BI there are just 2 viable strategies:

  1. Swarm it aggressively with multiple planes at the same time in order to enforce them to use 100% power to evade the attacks - this has to be repeated until the BI runs out of fuel and can’t escape as their rip speed is too low.
  2. Wait in orbit until the BI scored 2-3 kills and is heading to rearm refuel to his forward airfield and strafe it on the runway.

This is no subjective observation - these threads deal with the current op status of the BI - highly experienced Air RB players confirm this in detailed analysis spread amongst more than 200 posts (with together more than 10k views):

BI at 6.7 is April Fools event,. only it’s going 24/7 for the last few years

BI-1 Is Pay-to-Win and needs to be dealt with

54 Likes

Bmpt72 lower than the centauto 2 hilarious

32 Likes

Vehicle: T-72B3 “Arena”
Gamemode: Ground Realistic
BR Change: 11.0 —> 10.7
Reason: Remove the 3BM60 dart and place it at 10,7, as it’s basically a T-72B’89 with thermals and APS…

1 Like

Suggestion

Vehicle: Jagdtiger

Mode: Ground Realistic Battles

BR: 6.7 → 6.7 (no changes)

Suggested balance change: a modest reload buff.

Reasoning: the engine nerf from last summer has affected this vehicle even more than it has the Tiger IIs. Its now very limited mobility, combined with the glacial reload and the increasing prevalence of small maps in the map rotation, make its life a little harder than it was previously.

Recently, many low tier and mid tier tank destroyers have been receiving reload buffs to help them out a little bit, and the Jagdtiger would fit nicely on that list. With two dedicated loaders for the two piece ammunition in a roomy casemate, giving it a modest reload buff would hardly stretch plausibility.

31 Likes

Ozelot

Ground Realistic

9.7 → 9.3

Reason: Every other nation with Manpad SPAA has one at 9.3.
The Ozelot is also outclassed by the Helicopters on that BR, since the Stinger often does not lock beyond 2-3km.
The Ozelot has no gun.
9.3 also has the same or similar Manpad missiles already, such as the Machbet with the same Stingers or the Santal with Mistrals.
It would also give the 9.3 lineup a SPAA.

33 Likes

Just going to quickfire a few off:


(Swe) Spj fm/43-44

Ground RB: 1.7 > 2.0
Ground RB: 2.3 > 2.7

Has great armor for 1.7, making it surprisingly survivable. The 150mm recoilless gun is extremely effective and comes with a decently short reload for such a large caliber. Combined with its excellent mobility, this vehicle performs exceptionally well for its BR all the way to 3.3/3.7. Its an Amazing Bonk vehicle with great mobility and is much Immune to Heavy MGs.


(Swe) Ikv 72

Ground RB: 1.7 > 2.0
Ground AB: 1.7 > 2.0

(Also switch places with the Sav m/43 (1944))
image

This vehicle is fast, agile, and deadly. The gun is excellent for its BR—even up to 2.7—and thanks to its APHE rounds, it can one-shot most targets with a clean penetration. It also features an impressive –20° of gun depression, allowing great use of terrain.

With its low profile, it excels at close-range brawling and flanking, taking advantage of its quick reload and powerful shells. The armor is thin, but its mobility and firepower more than compensate, making it a fantastic and highly effective vehicle.


(Swe) Pvkv IV

Ground RB: 3.0 > 2.3
Ground AB: 3.0 > 2.7

This vehicle is extremely underwhelming. Its mobility is mediocre, comparable to the Strv m/40L, and the turret is a major drawback, being cramped with both crew members positioned too close together.

The armor is paper-thin, offering little to no survivability, while the turret rotation and elevation speeds are very poor, making it feel sluggish in combat—even compared to vehicles like the M10 Gun Motor Carriage.

Although the gun appears decent on paper—being the same as the Pvkv III—its performance is not enough to compensate. Even with APDS, it struggles heavily against more capable and mobile opponents, making it unsuitable for its current BR.


(Swe) Strv m/41 S-I & Strv m/41 S-II

Ground RB: 2.7 > 3.0
Ground AB: 2.3 > 3.7

(Also replace stock AP with APHE or APDS)

These are excellent support and scouting tanks. They feature strong APDS rounds for their BR, along with good mobility, decent armor, and excellent gun depression.

Their main drawback is the stock AP round, which has very poor penetration (~50mm) and significantly limits performance when stock. Once upgraded, however, they become highly effective vehicles, capable of performing well even above their BR.


(Swe) Pvkv m/43 (1963)

Ground RB: 5.0 > 4.7

This vehicle is effectively a worse version of the Pvkv m/43 (1946). While it gains a thin roof and access to APDS rounds, the armor remains unchanged where it matters most, offering no real improvement in survivability.

At the same time, its mobility is significantly worse, making it feel slower and less responsive in combat. Despite the improved ammunition, the overall performance is inferior, making it better suited for a lower BR.


(Swe) U-SH 204 GK

Ground RB: 5.3 > 5.0
(Also give it scouting ability)

The vehicle has excellent speed and can resist small-arms fire, including some 12.7mm rounds from certain angles. However, its 20mm cannon is highly ineffective, struggling against anything with more than ~10mm of armor, despite the theoretical penetration of its HVAP rounds.

This severely limits its ability to engage ground targets at its BR. Combined with the lack of scouting ability, it ends up being far less useful than comparable vehicles, making it over-tiered in its current state.


(Swe), (France): ItO 90M

Ground RB: 12.0 > 11.7
Ground AB: 12.0 > 11.7

The missile system lacks the effectiveness seen on other top-tier SPAA. It does not feature fire-and-forget capability, and its range and flexibility are more limited compared to similar systems.

Other vehicles at this BR often provide multi-role capabilities (such as guns + missiles) or more advanced guidance systems, giving them a clear advantage in both air denial and overall combat effectiveness.

As a result, the ItO 90M performs below the standard expected at 12.0, and would be better balanced at 11.7, where its limitations are more appropriate.

11 Likes

Aircraft:
Su-30MK2

Mode:
Air RB

Proposed change:
13.3 > 13.7

Reasoning:

The premium Su-30MK2 is arguably one of the best 13.3s in the game going on by the overall packages and definetively THE second best premium aircraft in the entire game after MKK.

The ability to carry up to 6x R-77s on top of 4x IR IRRCM missiles makes this aircraft an absolute menace to the entiriety of 12.3-13.3 bracket, only losing out to MKK due to PL-12 range.

While certainly it lacks engine power when compared to likes of Su-27SM and J-11B its closer in overall performance and missile capacity to them than it is to F-16ADF or JF-17 (let alone 13.0s) and as such it should see BR increase similiarly to MKK.

74 Likes

don’t worry, Re-2005, G.55 serie 1, G.55S, A6M5 Otsu, A6M6c, A6M5 Hei, NC.900 are all being nerfed

7 Likes

Vehicle : F-16CM PoBIT
Gamemode: Air realistic
BR Change: 14.3 → 14.0
Reason: It carries only 6 missile which in current meta(Where players shoot down each others missile) is not good at all. 120D is not really a huge upgrade over 120C. Considering F-16I was at 14.0 before, so F-16CM PoBIT should be at 14.0

21 Likes

Nah not forgotten really. I think it’s just every second change that sim is also looked at, or so it seems to me.

Last one was a big one, with Sim too, including also a BR extension and new Sim EC bracket’s, so my guess would be we’ll see changes with the next round.

(Still, always fun to dig up that specific gif…)

1 Like

Vehicle: SPz-12-3 LGS
BR Change: 7.0 ----> 6.7
This is an analog of the FIAT 6614 on 6.7.
There is also a stronger (in my personal opinion) M50 Ontos on 6.7!

19 Likes

okay i beg for this for the 9000th time
remove ER remove R60M add R73 fix FM keep it 12.7 for the mig29 family
please

4 Likes

they forgot sim again

3 Likes