Vehicle: Type 90/90 (B)/ 90 (B) Fuji
Gamemode: Ground Realistic
BR Change: 11.7 —> 12.0
Reason: it’s nearly identical vehicles to TKX(P) and should be on the same BR, as they hav no business being a step lower in BR
Seconded. The Chinese equivalent is 6.7 too. Actively insane that such a bad vehicle was sent up in BR.
so when’s every 13.7 amraam carrier getting 120C like F-16I?
they already forgot it the first time they uptiered the IRIAF to 13.0
Nice list I made of another take on WW2 prop BRs
(decompression would be 100% needed )
Gamemode Air Realistic Battles
Vehicles P-39 family
BR Change 2.7 — 3.0
Reason outperforms, outpaces and outguns all 2.7 fighters
Vehicle F6F-5N
BR Change 4.3 — 3.3 or 3.7
Reason An even heavier hellcat due to the pair of 20mils for a lost pair of 50cals and a radar that is useless in ARB.
Vehicle F-82
BR Change 5.3 — 5.0
Reason nerf really came for no reason, F-82 is just a boat like P-51, not even extra firepower, just firepower concentrated on the nose and maybe M3 50cals (1200RPM) instead of M2 50cals.
Vehicle XF5U
BR Change 5.3 — 4.7
Reason really lackluster performance and very situational, Poor acceleration, insane speed loss, mediocre climbrate, and ripspeed that is actually pretty slow for an american prop.
It’s a P-51 D-30 that can pull a lot of AOA once.
Spoiler
Vehicle P-63 C-5
BR Change none
Reason it looks ugly (imo) in yellow stripes, give it a camo.
Vehicle Ju-88 A-1
BR Change 2.0 — 2.7
Reason absurd payload and decent speed at a BR where good climbing interceptors are VERY rare
Vehicle he-111h-3
BR Change 2.0 — 2.3
Reason same as Ju-88 but a little slower and but 4 more incendiaries for lost 50s bombs.
Vehicle [u]Fw-190 A[u] family except Fw-190 A-1
BR Change - 0.3 BR
Reason most of the family noticeably underperforms compared to other planes and is reduced to third party or complete ambushes. to earn kills.
Vehicle Do-335 A-1
BR Change +0.3 BR
Reason Speed, climbrate, firepower and airspawn make an overly effective and oppresive combo. Only downside over Do-335 A-0 is lack of a 20mil modification, but it can carry bombs and be at a lower BR.
Vehicle Ta-152 C-3
BR Change 6.3 — 5.7
Reason literally only upside is firepower, it is super easy to catch, it doesn’t climb very well, it can’t turn or use flaps like it’s cousin the ta-152 h-1. Maybe it could have it’s airspawn removed to avoid too much chaos.
Spoiler
Vehicle Ta-152 h-1
BR Change none
Reason it’s model is bad, it looks like a cheap plastic mold toy I got from my local kiosk when I was 9.
Vehicle Me-262 A-1a
BR Change 7.0 — 6.7
Reason [u]A VERY RISKY BR REDUCTION[u], the base 262 could probably not be much of a threat if one tracks it position, easy to dodge cannons with practically 2 upsides no control compression and speed. like any jet it will be outclimbed and completely dead at low speeds.
Vehicle Me-163 B
BR Change 8.0 — 7.7 / 8.0 (w special airspawn)
Reason the entire rocket plane class just needs an airspawn to avoid costly fuel takeoffs early on. Maybe like 50m above the runway would work.
Vehicle Me-163 B-0
BR Change 8.3 — 8.0 / 8.3 (w special airspawn)
Reason same as last me-163, but the unwieldy mk-108s replaced with 20mils is justifiable for a 0.3 increase over the Me-163 B.
Vehicle Yak-2 KAAB
BR Change 2.3 — 2.7
Reason suffers from poor payload but has a very capable flight performance and cannons to defend itself and even do offensive work.
Vehicles Entire yak prop line BUT the Yak-3U (from yak-1 at 2.3 to yak-9UT at 5.7)
BR Change +0.3 BR
Reason incredibly oppresive, even some of the least used aircraft of this line are competent and are opponents that are not joked with. they are made for low altitudes but a yak will secure the altitude advantage most of the time, and it won’t matter if a yak dives for you while you are at 5km or at 2km, a true major downside that can happen in battles in low rip speed and compression.
Vehicles Yak-3U
BR Change 5.7 — 6.0
Reason True low altitude menace, it is miles better than the La-9, except for armament but 2 nose mounted shvak cannons are still no joke.
Vehicle BI
BR Change 6.7 — 7.7
Reason you can’t defend this plane, low rip speed, what are you possibly doing with 100% throttle, buddy your enemy is a prop. They think keep track of 2 numbers is a hard task, it isn’t pal.
Vehicle Pe-8
BR Change 4.3 — 4.0
Reason A pe-8 rarely makes it to it’s bases and it’s defensive armament looks fierce but it has one major downside, it almost only covers the rear and those spread out turrets have convergence issues.
Vehicle Beaufighter Mk VIc and Beaufighter Mk X
BR Change 3.0 — 2.7
Reason they are more like early bf-110s but fatter, less payload and a lot more firepower
Vehicle Beaufighter Mk 21
BR Change 3.7 — 3.0
Reason M2s are a nice addition but + 0.7 BR for them is overkill.
Vehicle KI-44-I
BR Change 2.7 — 3.3
Reason -0.7 BR for -2 50cals is not reasonable, even the KI-61 at 3.3 suffers the same 50cal loss. you have to consider the sheer performance of the KI-44-II makes it a monster at it’s BR, just imagine at 2.7.
Vehicles all A6M5 family
BR Change 5.0 and 5.3 — 4.3 4.7
Reason I feel bad for zeros, I see them chasing me for minutes just for 1 kill. they basically depend on pouncing a plane in a third party or a zoom climb.
Vehicle J2M3 and J2M5
BR Change 5.7 — 5.3
Reason +0.7 BR for 2 more 20mils is once again, overkill.
Vehicle KI-200
BR Change 8.3 — 7.7 8.0 (w special airspawn)
Reason it’s a me-163 B, literally, ([u]the entire rocket plane class just needs an airspawn to avoid costly fuel takeoffs early on. Maybe like 50m above the runway would work.[u] still applies here.)
Vehicle J7W1
BR Change 6.0 — 5.0 / 5.7 (w interceptor airspawn)
Sure, J7W1 packs a punch, but only if it lands those shots, 30mils have a low firerate and somewhat low ammo pool. It flies very poorly except above 500km/h where it handles somewhat decent, it can’t use flaps either, since they actually take AOA away.
Vehicle C.202
BR Change 3.0 — 2.7
Reason just 2 breda 50cals next to 7.7s at 3.0, you’d think of a killer performance, but it more in line with a 2.7 plane, it need LOTS of lead and lots of times
Vehicle C.202 EC
BR Change 4.0 — 3.7
Reason it is insane how overtiered this plane is, everyone will do circles around you, I believe it should be a siderade to the C.205(a plane focused on performance rather than armament) the C.202 EC is focused on firepower.
Vehicle g.55 serie 1
BR Change 5.0 — 4.7
Reason it only replaces 2 nose mounted 50cals for 2 wing mounted mg15120 20mils, it is also a little heavier, but once again + 0.7 BR for 2 20mils is overkill.
Vehicle g.56
BR Change 6.3 — 6.0
Reason it is more on par with the Ta-152 h-1 but with a lots less chances vs most super props.
Vehicle M.B.157
BR Change 3.3 — 3.7
Reason The downside of 30 rounds per cannon was removed via an increase to 60 rounds per cannon, so now the M.B.157 outperforms in almost all aspects without it’s ammo pool holding it back
Vehicle VB.10-02
BR Change 4.7 — 4.3
Reason it should come down since the engine isn’t upgraded and 6 50cals make you feel their weight (and over BR). Those 50 cals are also the same as in the F6F, no full M20 API-T belt for them.
Vehicle B-239
BR Change 2.7 — 3.0
Reason even in the hand of a novice pilot, a B-239 is something to be wary of. climbrate, firepower and turntime, only downside is it’s slightly below average speed on a straight line.
Vehicle Sakeen
BR Change 3.3 — 2.3 2.7
Reason just give up gaijin, it cannot be at 3.3, I know you want it to be rank IV, but just make a rank III or II and lower it. A very sad plane indeed.
Mode: All
Vehicle: MiG-29 9-12 (USSR) MiG-29 9-12A (GER) MiG-29 9-12B (HUN) MiG-29 Sniper (ROM)
Recommendation: Remove R-27ER and add R-73 to its loadout
Reasoning: It gives the MiG-29 an much more capable IR missile for the BR it sits at and is closer its competition. And removing the R-27ER which is one the best SARH in the game will make it more balanced since the R-27ER is so much stronger compared to the other SARH at its BR like the AIM-7
Why the TT Freccia and not also the squadron one
iam pretty sure that you are supposed to do a single one at a time
welp
Vehicle: NF-5
BR Change: 10.7 → 11.0
Reason: F-5E at lower BR
IRIAF at the same br of the MK2 and MKK is WILD
Vehicle: J-7D
BR Change: 10.7 → 11.0
Reason: MiG-21bis sidegrade at lower BR
Vehicle : Stormer AD
Gamemode: Ground RB
BR Change: 10.0 → 9.3
Rank: VII → VI
Reason: compared to the ZSU-23-4M4, Gepard 1A2 and PGZ04A it has half the ready to fire missiles but with more reloads. It has nothing over these vehicles. Shouldn’t be 0.7 BR above them when we have a 8.7-9.7 SPAA gap.
ah yes saber vs spitfire
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F-8U Should NOT get put down in BR from 10.3 to 10.0. It’s an extremly good plane with 4x Aim9D that is already a pick for people to abuse events (me included) in a bracket that sees flareless subsonics.
This is a mistake
This is NASTY. practically gutted every turnfighter ever because ppl doesn’t understand BnZ.
Think about a Bf-109 G-6 vs a spitfire Mk.24
its just compression making it’s thing
Vehicle:
SAAB J35XS
Br 10.3 → 10.7
Air realistic
Simulator battles
Additional comments:
Add RB27 (AIM 26B found on the Swiss mirage)
This plane is a constant point of contention with a strong flight model at low br but moved up to 10.7 and it becomes a lot worse
Adding the radar missile would give it more options for it and allow it to fight at 10.7 in both air realistic and simulator battles
U need to create for each plane an individual post - gaijin’s rules, not mine…