maybe it was rejected because 5 people voted no 🥲😹
why are the G.55s and A6Ms being nerfed tho?
Vehicle: Su-17M4/Su-22M4/Su-22M4 WTD61
Gamemode: Ground Realistic
BR Change: 11.0 —> 10.7
Reason: in its capabilities it’s quite similar if not slightly weaker than Su-25BM and should be at least same BR as it.
Forgotten as always.
Vehicle: T-72B3A
Gamemode: Ground Realistic
BR Change: 12.3 —> 11.7-12.0
Reason: in all areas where it matters it’s the same tanks as T-72B3, adding APS to an okay tanks shouldn’t increase its BR by two steps…as all it saves from is CAS and not increases it’s capabilities against over MBT’s
Vehicle: BI rocket plane USSR
Game Mode: Air RB / Air Realistic
BR change: 6.7 to 7.3
Reasoning:
The rocket plane is outperforming every opponent at its current BR. Even as the fuel load looks rather small the fuel efficiency is highly unrealistic - with low throttle the fuel lasts for ages.
In addition the 2 x 45 rounds of 20 mm ShVak are enough for any non-rookie player to score 3-5 kills with one ammo load - thanks to the damage output buff for the weakest 20 mm cannon in irl (WW 2) with RS 2.0 / 3.0.
In order to kill a BI there are just 2 viable strategies:
- Swarm it aggressively with multiple planes at the same time in order to enforce them to use 100% power to evade the attacks - this has to be repeated until the BI runs out of fuel and can’t escape as their rip speed is too low.
- Wait in orbit until the BI scored 2-3 kills and is heading to rearm refuel to his forward airfield and strafe it on the runway.
This is no subjective observation - these threads deal with the current op status of the BI - highly experienced Air RB players confirm this in detailed analysis spread amongst more than 200 posts (with together more than 10k views):
BI at 6.7 is April Fools event,. only it’s going 24/7 for the last few years
Bmpt72 lower than the centauto 2 hilarious
Vehicle: T-72B3 “Arena”
Gamemode: Ground Realistic
BR Change: 11.0 —> 10.7
Reason: Remove the 3BM60 dart and place it at 10,7, as it’s basically a T-72B’89 with thermals and APS…
Suggestion
Vehicle: Jagdtiger
Mode: Ground Realistic Battles
BR: 6.7 → 6.7 (no changes)
Suggested balance change: a modest reload buff.
Reasoning: the engine nerf from last summer has affected this vehicle even more than it has the Tiger IIs. Its now very limited mobility, combined with the glacial reload and the increasing prevalence of small maps in the map rotation, make its life a little harder than it was previously.
Recently, many low tier and mid tier tank destroyers have been receiving reload buffs to help them out a little bit, and the Jagdtiger would fit nicely on that list. With two dedicated loaders for the two piece ammunition in a roomy casemate, giving it a modest reload buff would hardly stretch plausibility.
Ozelot
Ground Realistic
9.7 → 9.3
Reason: Every other nation with Manpad SPAA has one at 9.3.
The Ozelot is also outclassed by the Helicopters on that BR, since the Stinger often does not lock beyond 2-3km.
The Ozelot has no gun.
9.3 also has the same or similar Manpad missiles already, such as the Machbet with the same Stingers or the Santal with Mistrals.
It would also give the 9.3 lineup a SPAA.
Just going to quickfire a few off:
Ground Vehicles
(Swe) Spj fm/43-44
Ground RB: 1.7 > 2.0
Ground RB: 2.3 > 2.7
Has great armor for 1.7, making it surprisingly survivable. The 150mm recoilless gun is extremely effective and comes with a decently short reload for such a large caliber. Combined with its excellent mobility, this vehicle performs exceptionally well for its BR all the way to 3.3/3.7. Its an Amazing Bonk vehicle with great mobility and is much Immune to Heavy MGs.
(Swe) Ikv 72
Ground RB: 1.7 > 2.0
Ground AB: 1.7 > 2.0
(Also switch places with the Sav m/43 (1944))

This vehicle is fast, agile, and deadly. The gun is excellent for its BR—even up to 2.7—and thanks to its APHE rounds, it can one-shot most targets with a clean penetration. It also features an impressive –20° of gun depression, allowing great use of terrain.
With its low profile, it excels at close-range brawling and flanking, taking advantage of its quick reload and powerful shells. The armor is thin, but its mobility and firepower more than compensate, making it a fantastic and highly effective vehicle.
(Swe) Lago 1
Ground RB: 2.7 > 2.0
Ground AB: 2.7 > 2.0
And remove Slpprj m/49
Its a worse Strv m/42 EH at the same br as the Strv m/42 EH. Remove its APDS and move it to 2.0 to give sweden a lower tier Medium tank that actually makes some sense
(Swe) Pvkv IV
Ground RB: 3.0 > 2.7 Ground RB: 3.0 > 3.7
Ground AB: 3.0 > 2.7 Ground AB: 3.0 > 3.7
(Optional, Remove the Slpprj m/49)
“Pvkv” or Pansarvärn-Kanon-Vagn stands for Anti-Tank Gun Carrier So you should change the designation from Medium Tank > Tank Destroyer
The Vehicle performs better against more armoured sluggish vehicles, and performs horridly against lower br tanks that are smaller faster and has a much more faster firing gun and with the low-none armour protection and low crew count and cramped turret any hit to the Pvkv IV is often a one hit death.
The Slpprj m/49 with 158mm of penetration at 500m is more than enough to take care of most if not all heavier tanks at a distance making it a excellent sniper.
(Swe) Strv m/41 S-I / Strv m/41 S-II
Ground RB: 2.7 > 3.0
Ground AB: 2.3 > 2.7 (fixed from 3.7 typo) (added 04/18)
(Also replace stock AP with APHE or APDS)
These are excellent support and scouting tanks. They feature strong APDS rounds for their BR, along with good mobility, decent armor, and excellent gun depression.
Their main drawback is the stock AP round, which has very poor penetration (~50mm) and significantly limits performance when stock. Once upgraded, however, they become highly effective vehicles, capable of performing well even above their BR.
(Swe) Pvkv III
Ground AB 3.3 → 3.7
Ground RB: 3.3 → 3.7
(Give it the same Slpprj m/49 APDS the Pvkv IV currently has Bug report: Here)
The Pvkv III has a very strong combination of fast reload, good penetration APHEBC, and excellent gun depression, making it far more effective than most vehicles at 3.3. Its ~4–5 second reload when fully upgraded allows it to consistently out-trade and disable enemy tanks before they can respond, especially in mid-range engagements.
Its mobility is also above average for a tank destroyer at this BR, allowing it to reposition, flank, and take strong ridge-line positions. Combined with its fully rotating turret, it plays more like a flexible sniper/support tank rather than a traditional slow TD.
The 57 mm APHEBC shell is particularly lethal at this tier, often resulting in one-shot kills against common 3.3–4.0 vehicles when aimed at weak spots or sides. This gives it very reliable performance even against slightly higher BR opponents.
The high-zoom scope further enhances its long-range capability, letting it consistently pick off targets at distance with precision that most tanks at 3.3 simply cannot match.
If given the Slpprj m/49 APDS that it could fire it can comfortably deal with KV-1s and Shermans, T-34s with deadly efficiency
(Swe) Pvkv II
Ground AB 3.7 → 4.0
Has a very strong Long 75 mm with excellent APCBC ammunition that delivers high penetration and strong post-penetration damage. In practice, it can reliably deal with vehicles up to around 5.7 when shooting from long-range positions.
The vehicle also benefits from an extremely high-zoom optic, making it a dedicated long-range sniper that can pick out targets at extreme distances with good precision. Combined with its fast reload for a tank destroyer (around 6.5–6.0 seconds fully upgraded), it can consistently follow up shots and maintain pressure on enemy positions.
It has excellent gun depression (-12°) and the gun located higher up in the turret, allowing strong hull-down usage on uneven terrain, and a fully rotating turret, giving it more flexibility than most tank destroyers at its tier. The high shell velocity further improves consistency, making long-range engagements easier and more reliable.
(Swe) Pvkv m/43 (1963)
Ground RB: 5.0 > 4.7
This vehicle is effectively a worse version of the Pvkv m/43 (1946). While it gains a thin roof and access to APDS rounds, the armor remains unchanged where it matters most, offering no real improvement in survivability.
At the same time, its mobility is significantly worse, making it feel slower and less responsive in combat. Despite the improved ammunition, the overall performance is inferior, making it better suited for a lower BR.
The fact it can face 6.0 vehicles with its very mediocre performance is unreasonable
(Swe) U-SH 204 GK
Ground RB: 5.3 > 5.0
(Also give it scouting ability)
The vehicle has excellent speed and can resist small-arms fire, including some 12.7mm rounds from certain angles. However, its 20mm cannon is highly ineffective, struggling against anything with more than ~10mm of armor, despite the theoretical penetration of its HVAP rounds.
This severely limits its ability to engage ground targets at its BR. Combined with the lack of scouting ability, it ends up being far less useful than comparable vehicles, making it over-tiered in its current state.
(Swe) SAV 20.12.48
Ground RB: 3.7 > 4.3
Ground AB: 3.7 > 4.0
“hpgr M/50” (APCBC) > “Hpgr M/50” (SAP-HE)
“sgr M/50Z” (HE) > “Sgr M/50Z” (HE-VT)
https://community.gaijin.net/issues/p/warthunder/i/j1QaLnvpAABh
Hpgr is Swedish for Halvpansargranat which means SAPHE.Shouldnt affect the shell performance, just the text and symbol
The Z in Sgr m/50Z means that the shell has a proxy fuse. Z stands for Zonar/Zonanslargsrör which is the swedish term for proximity fuse. So Sgr m/50Z means it’s an Explosive shell m/50 with proxy. But in WT it’s just normal HE.
Add it and you have a great 4.3 semi SPAA/TD lol, 25+ degrees of gun elevation can make short work of low flying planes.
Also the tank is more deadly in Realistic Battles due to the element of suprise and it having such a short reload desimates about all tanks it faces by knocking out tracks and barrels if it doesent overpressure from the start.
(Swe), (France): ItO 90M
Ground RB: 12.0 > 11.7
Ground AB: 12.0 > 11.7
The missile system lacks the effectiveness seen on other top-tier SPAA. It does not feature fire-and-forget capability, and its range and flexibility are more limited compared to similar systems.
Other vehicles at this BR often provide multi-role capabilities (such as guns + missiles) or more advanced guidance systems, giving them a clear advantage in both air denial and overall combat effectiveness.
As a result, the ItO 90M performs below the standard expected at 12.0, and would be better balanced at 11.7, where its limitations are more appropriate.
Aircraft
(Swe) A21A-3
Ground RB: 4.3 > 5.3
Air RB: stays 4.3 > 4.3
The 600 kg bomb and highly effective rocket options make the A21A-3 an exceptionally strong CAS platform in Ground RB, capable of destroying even the heaviest tanks with ease thanks to its large explosive mass and ~15 m destruction radius. Combined with CCRP, which is extremely rare at this BR, it allows for consistent and low-risk bombing runs that outperform most aircraft at 4.3.
Additionally, the aircraft’s low-speed stability, accurate nose-mounted weaponry, and powerful 13.2mm + 20mm HE belts make it highly efficient at cleaning up light ground targets while remaining easy to control during attack runs. Its effectiveness in Ground RB scales far beyond its current BR, where it can reliably impact matches regardless of opposition.
(Swe) T18B (57)
ARB: 4.3 > 4.7
GRB: 4.3 > 4.3
In Air RB, while still very strong, the aircraft’s effectiveness is slightly more limited by its low ammo count on the 57 mm, lack of heavy bomb load, and vulnerability to fighters compared to dedicated interceptors. However, its airspawn, strong armament, and performance still make it undertiered at 4.3. Raising it to 4.7 better reflects its capability without over-penalizing it.
(Swe) J22-B
GRB 3.7 > 3.3
ARB 3.7 > 3.3 (added 04/18)
(And move the J26 behind it.)
The overall performance of the J22-B is average at best for its current BR, with limited high-altitude capability and strong dependence on staying below ~4,000 m to remain competitive. Above this, it suffers heavily due to the lack of engine performance, making it ineffective against many opponents it commonly faces.
While it has good manoeuvrability, it is not exceptional enough to consistently outperform dedicated turnfighters, and it is still outclassed by aircraft with better climb rate, speed, and energy retention. This leaves it at a disadvantage in many engagements, especially against common boom-and-zoom fighters.
Its armament of four 13.2 mm machine guns, while effective against lightly armoured targets, lacks the burst mass and reliability of cannon-armed fighters at this BR, requiring longer time on target and putting the aircraft at additional risk.
Additionally, the aircraft has no suspended ordnance, making it largely ineffective in Ground RB, further reducing its overall value compared to other fighters at 3.7.
At 3.3, the J22-B would better match aircraft with similar performance limitations, allowing it to remain competitive without being overshadowed in both Air RB and Ground RB.
(Swe) A21RB
GRB 6.7 > 6.3
ARB 6.7 > 6.7
The A21RB’s CAS capability is solid, but still inferior to comparable aircraft at its BR, particularly platforms like the 50 mm Me 262, which offers higher speed, better survivability, and more effective hit-and-run potential. In comparison, the A21RB relies on unguided rockets that require more precision and multiple passes to achieve the same impact.
Despite being a jet, the A21RB suffers from very low top speed and a strict rip speed (~787 km/h), making disengagement difficult after an attack run. This is a major disadvantage compared to faster jet CAS options that can escape SPAA more reliably.
Additionally, it retains significant airframe limitations from its prop design, resulting in poor energy retention and reduced effectiveness during repeated attack runs. Its engine fuel starvation in negative G further limits its ability to perform consistently in combat situations.
While it has good manoeuvrability, this does not compensate for its lack of speed and survivability, which are far more important in Ground RB.
Aircraft:
Su-30MK2
Mode:
Air RB
Proposed change:
13.3 > 13.7
Reasoning:
The premium Su-30MK2 is arguably one of the best 13.3s in the game going on by the overall packages and definetively THE second best premium aircraft in the entire game after MKK.
The ability to carry up to 6x R-77s on top of 4x IR IRRCM missiles makes this aircraft an absolute menace to the entiriety of 12.3-13.3 bracket, only losing out to MKK due to PL-12 range.
While certainly it lacks engine power when compared to likes of Su-27SM and J-11B its closer in overall performance and missile capacity to them than it is to F-16ADF or JF-17 (let alone 13.0s) and as such it should see BR increase similiarly to MKK.
don’t worry, Re-2005, G.55 serie 1, G.55S, A6M5 Otsu, A6M6c, A6M5 Hei, NC.900 are all being nerfed
Vehicle : F-16CM PoBIT
Gamemode: Air realistic
BR Change: 14.3 → 14.0
Reason: It carries only 6 missile which in current meta(Where players shoot down each others missile) is not good at all. 120D is not really a huge upgrade over 120C. Considering F-16I was at 14.0 before, so F-16CM PoBIT should be at 14.0
Nah not forgotten really. I think it’s just every second change that sim is also looked at, or so it seems to me.
Last one was a big one, with Sim too, including also a BR extension and new Sim EC bracket’s, so my guess would be we’ll see changes with the next round.
(Still, always fun to dig up that specific gif…)
Vehicle: SPz-12-3 LGS
BR Change: 7.0 ----> 6.7
This is an analog of the FIAT 6614 on 6.7.
There is also a stronger (in my personal opinion) M50 Ontos on 6.7!
okay i beg for this for the 9000th time
remove ER remove R60M add R73 fix FM keep it 12.7 for the mig29 family
please
they forgot sim again
Vehicle: Type 90/90 (B)/ 90 (B) Fuji
Gamemode: Ground Realistic
BR Change: 11.7 —> 12.0
Reason: it’s nearly identical vehicles to TKX(P) and should be on the same BR, as they hav no business being a step lower in BR















