Ive literally lost many matches playing on REDFORs side, they arent even slightly op ground assets i dont know where you got them being op from but you do you i guess lol
for IFVs. Just stay far away its literally that simple damn.
ive almost never seen people die to pantsirs because theyre at airfields or sam sites. I never mentioned them because i dont think theyre even that good they dont have the same pull (still 32Gs) but being slightly faster and having more range than the VT1
replace only the frontline ItOs and you could actually play the damn game on REDFOR with NATO stuff (Yes. Nato vehicles can play on redfor)
What the hell are you talking about. AGM88G is way superior than the KH31PD. And besides you can launch them from max altitude and itll get a ton of speed, i literally did this with the F/A-18E i managed to kill several pantsirs and such, KH31PD is fast yea but ive had instances where the missile just flew up to the sky because the radar shut off, gaijin also made a change for lower br HAWK/S75 making SEAD useless for medium/long range
I just cant believe you added onto my argument about the frontline ItOs and started talking about a different spaa i barely see kill people, ive evaded 2S6 at range, outpulled its missiles. But ItO? No. Ive died every single time to them because they dont lose G pull and are super fast, if theyd be replaced with ADATS that i said, there would be similar results with 2S6. Besides there are so many top tier jets with MAW that can counter the ADATS not giving off RWR.
also i have barely died to pantsir because theyre just goofballs, the killfeed against BLUFOR is mostly people dying to SAMP, ItO or other people
barely see people die to 2S6 or Pantsir, mostly S300 is doing some of the work, at one point i even had a losing streak playing REDFOR while being placed in between of 1st and 6th place. (9 losses or so in a row.)
this map is far too small for these BRs on the north side ( hong kong new territories ) but its humongous over the south china sea.
Southeastern city probably wasnt the best pick for a NE map. I understand that the devs want a naval aspect to NE but i dont think its needed for every map. With that said, Golan heights would have been a better second map
Keep in mind, “playable area” of original Nuclear Escalation map is about 140x140km in size, with so much space being unused. When was the last time you’ve been past second mountain range in A1?
You mean you NEED to launch them at altitude where they very briefly exceed speed of Kh31, then proceed being parachute as usual.
Unfortunately no, it is S300 that lack such mechanic in first place. When you put AGM-88G against SAMP-T, it gets spoofed by radar off trick all the same. Conversely, Kh-31 vs S300 tracks all the way
The S-300 is able to engage 6 targets at a time and the Patriot is able to target 9 at a time since their tracking radars are PESA radars that can track a few targets at a time. And the BUK and BUK-M1 can target 2 vehicles at a time since each launcher has its own radar, and there are 2 launchers.
You would have a point there if it actually worked. Right now, IOG and GNSS on anti radiation missiles do not work at all past about 5-10km range. And Gaijin thinks the non functional GNSS on the AGM-88G is not a bug, but actually realistic. And same with IOG on all other anti radiation missiles.
Straight from the big man himself:
Because apparently the ability for modern planes and anti radiation missiles to determine the distance to a radar by using it’s changing perspective with a little bit of trigonometry doesn’t actually exist.
I’ve did some testing on custom NE map other day, and it takes about 8 seconds for ARM seeker to switch from “TRK” to “IOG” when it loses track of target. During this time seeker “locks up” in elevation, gathering enormous error on target location. Using Kh31PD as example, as it travels ±1100m/s in its terrain following trajectory, so mostly horizontal, it gains over 8km of error. When IOG kicks in, it is actually very accurate due to 0.05m/s drift, just 8km later.
And in datamine there’s this nifty line that seems to be responsible for that:
“prolongationTimeMax”: 7.5,
present on all ARMs as I’ve glossed over datamines.
Which means, in GRB turning radar off for 10 seconds should throw off all ARMs off unless missile already entered final descent and flying straight at offending radar dish, where it is unlikely to gather any significant error.
Unfortunately, there’s a bug with the battle join mechanic—it keeps adding me to ongoing battles that are already nearing the end. It doesn’t make any sense—what can I possibly do on a losing team for just a few minutes of gameplay?
PS: I’ve checked the option in the battle settings to prevent me from being added to ongoing battles, but it seems this setting doesn’t work in Nuclear Escalation mode.
Yes because the mode is so crap that people try to find the “right” match to play and they’ll jump from game to game after a point.
Also …MANY if not a very heavy majority , just despise the nuke phase and they just jump off as soon as that phase starts. That is the thing that is the main reason you get “near end” matches. And once nukes get rolling, it is 5 minutes games.
Also , balance… the mode needs its own balance. But GJ is incapable of doing this… so , yes people will leave any match that it not balanced for them . It’s not an Air to Air Mode, a slight uptier that gives you the next set of AAAs might make the match unplayable for some planes. Aka, whatever has only unguided weapons , over 11.3 is just semi-useless . Everything you throw gets intercepted and there are enough AAA to give you good chances with rockets.
I mean i’ve killed things from 7-7,5 km with FFARs , but for most people that would be plain boring (And it is) and you have to find the geometry of doing this between all the SAMs and players etc, because you have to be a bit higher…
Why do this when you can just pick a downtier and play all game properly?
Today every match is 12.3 and i’m in a 11.3 MF.1CG. I have NOTHING to do in 12.3. I don’t even have M2s to say i’ll sneak some kills.
So just play enough to not get penalty and leave. Why i should play GJs trash of a balance when i can just avoid it?
And if they cut that off… why play at all? They haven’t even try the minor crap of an adjustment to balance their MM for the crapmode.