About Nuclear Escalation and the Bomber Damage Model by BVV_d

Is there any chance that this feature will come with an update to the minimap.
Sth akin to what has been show in your teasers/trailers on YouTube?

E.g.:



9 Likes

Google says Su-27 cannot directly datalink to other jets missile because missile datalink is hardcoded to specific launching jets radar. But it does say they can share radar target coordinates

And cargo planes! Finally, Antonov series could be added to the game!

9 Likes

What about Planes like the Eurofighter or Tornado which currently have only the AGM-84C when they could use the AARGM, seeing as we have the AARGM-ER in game, is that a Idea you follow or nah?

Uh oh, i guess people were correct on some things after all.

I nearly fainted from happiness reading this. Absolutely wonderful. It was getting silly how there was little to no damage from HE. Great job! 👍🏻

#MakeHEGreatAgain

Amazing, soon people will have a reliable but detrimental solution to taking down bombers. If their own aircraft is critically damaged for example.

In reality, GNSS won’t help when attacking a newly detected target (as in the scenario we are discussing) rather than one that has been previously scouted. This is because—as a reminder—the missile’s seeker cannot determine the distance to the target; it can only measure direction.
In the game, GNSS remains active if the missile is within a few kilometers of the target when the signal is lost. This can be observed by firing multiple missiles at a single target in the test range:
The first missile will reach and destroy the target, while the others will still impact the target area based on the projected trajectory.

10 Likes

I tend to disagree with this, at least for the helicopter tree I have the most experience with (USA). Just to list a few examples:
At the low bracket is the AH-1F. This has TOW missiles with a range of 3.75km (though they get super wobbly past ~3.5km), and this is longer than the range of the shilkas (they engage at ~3km IIRC). There is also the AH-1W but this would also be able to be uptiered to the middle bracket. This has Hellfires and APKWS guided rockets which significantly outrange the shilkas. Both of these also have an IRCM system that makes all air to air IR missiles currently in game unable to lock them, except gatewidth IRCCM missiles from point blank range. And at these BRs, radar missiles are not a threat.

At the middle bracket is the AH-64D. This does get outranged by the OSAs, but Hellfires have IOG, so you can mark the OSA on the map, launch the missile from behind a hill letting it guide in on IOG, then pop up to lase it for the last 5 seconds or so of flight. This also has the same IRCM system that makes it mostly immune to IR missiles.

At the top bracket is the AH-64E. It has 16km range JAGMs which outrange the 2s6s and OSAs it can fight, and they are also fire and forget. It has a DIRCM system that makes it completely immune to all IR missiles (though judging by what BVV_d said, this is likely to change soon). Radar missiles do become a threat at this BR, but they are very easily notched.

3 Likes

PLS I BEG dont leave SIM EC out of this, with all existing things that has been added, it can easily be worked on SIM EC :(

8 Likes

Because our friendly Google doesn’t know that su27 has been modernized.

For him only su30mkk and ongoing are equipped with this system.

@BVV_d Hey, loving the improvements to Nuclear Escalation.

Are there any plans to bring this mode to the Simulator difficulty?

9 Likes

But the whole point of adding GPS guidance to the missile is so it can guide to target even if signal is lost early. Modern passive radar systems like those on western fighter RWR have been able to geolocate radar signals for decades now.

4 Likes

How would the structural strength of the components be affected?
Is it such that it would work that they take more damage if they get hit, a bit like a damage multiplier, after it have been affected by the fire?
Or would it work in a way, that the maximum strength the plane can support gets worse, such that it is able to pull less G’s, or that with time the airframe could break because it passes the weight it can support?

Secondly, to overall improve the damage model of aircraft in the game, has the separation of the structure of the airframe and the skin of the aircraft been considered as an option?

And bring them down the BR, at least to 6.0-8.3 bracket without SAM sites but with Flak sites that will have radars and spotlights that will point at your plane and indicate that you are being locked by a radar.

2 Likes

That doesn’t get around the missile being hardcoded to the launching aircraft, any DL information would have to be relayed through the firing jet

This is not quite correct if you take the other data the missile has into account.
For example: The missile is a moving point and can detect signals over a timeline while getting its own height, orientation and detection angle. So over a flight time of multiple seconds it can triangulate the target radars GNSS coordinates rather precise, even if it can’t meassure the distance directly. The keypoint here is the “time” variable. Requirement is nevertheless, that the target is stationary or moving really slow to get somewhat precise coordinates.

Additionally: If the missile has multiple antennas then even these are enough to triangulate the target instantly as “the missile always knows where it is” and, in combination with a height map, can pinpoint the targets location :D

6 Likes


Lowkey

2 Likes

Or MMW muntions for NE

1 Like

Maybe implementing frigates alongside these aircraft carriers, equipped with defensive systems and electronic warfare for protection, would be a good and easier to accept solution, wouldn’t it ?

That way, the only way to destroy an aircraft carrier with an updated damage model (similar to bombers) would be through saturation, with 3 or 4 jets launching their anti-ship missiles, making it possible for only around 3 or 4 missiles to actually hit the designated target.

1 Like

What do you mean by that?

  • towed countermeasures? (if they can be defined as ammunitions)

image

  • lasers?

image

  • maybe even just the implementation of IIR (idk if this qualifies as new tho)
1 Like

Instead of banning them, why not introduce a spawn point requirement for them? I would like to see a detailed and fleshed out SP mechanic implemented in NE’s future, and I think this would be a great way to test it!

8 Likes