New ARCADE aiming

I only played 1 battle with this new aiming system. My gunners kept shooting all over the place without any sense, when I was moving. They could aim one salvo 100 meters in front of the enemy ship and the next salvo 100 meters behind the enemy ship, which is hilarious.

Anyway, the thing that dragged my attention is that we have Wednesday evening, and I play on EU/CIS servers. Naval queue times weren’t the best before the update, but evenings were still fine to play, especially on EU/CIS servers.

We have just 2nd day after the update and the queue was pretty much empty. I waited 3 min 30 seconds to find a battle and then half the team were bots. Of course later more players joined, because we have the new rules, where you can even join mid-battle if you have that option enabled.

Spoiler


I also played at 5.3 BR, which was one of the most popular BRs (4.3 - 5.3 never had problems to find battles).

It is interesting, because even I didn’t expect that few players to play Naval Arcade so soon. I expected probably even more players than before at the beginning, at least during the first few days/weeks. But it looks like a lot of players just stopped playing. Maybe old Naval Arcade players moved to Naval Realistic, I don’t know queue times there. It would be interesting to hear from Naval Realistic players how are their queue times and do they face many bots or real players. Because Naval Arcade feels abandoned right now.

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The problem isn’t taking your own movements into consideration, which you could with the old system. You always knew your course and speed relative to your target, and could adjust accordingly when trying to juke for instance.

The problem is that now there is no way you can compensate for enemy movement easily. Before, if I knew someone was changing direction, I could compensate with the aiming circle. Now it feels completely impossible. If I aim for where they are now, but they are in the middle of a course change, I can’t compensate for where they will be after completing their maneuver.

I HATE it.

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That is exactly the same as it was when you were aiming between aim point updates.

Now you have to do it all the time, but you can aim directly relative to the ship (ahead, short, over, etc) instead of doing it relative to the aiming circle, which is much easier IMO.

I don’t love it but it certainly is not difficult to do.

That has not been my experience. I refuse to play until the roll back this change. If not, I guess they’ve lost a player who has played since alpha testing. Their loss.

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Finding information onto why they did this is almost impossible, if they don’t reverse it I quit.

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c you all somewhere else then

It seems like Gaijin is trying to turn naval AB into an idle clicker game.

I haven’t tried it yet, but wouldn’t this aiming system be annoying against a manoeuvring target since you can’t manually adjust where the shells with drop?

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Yes you can - you literally just put the aiming point lower - it really is no different from the old one in that you can aim high or low, add deflection left or right by moving the aiming point.

the only difference is that you do so relative to the target ship instead of the aiming circle.

There’s an awful lot of princesses complaining about peas in naval right now…

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^I bet this doesn’t get approved for voting^

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No. You already had one comment removed for trolling. Don’t make it a second one. That isn’t helpful.

Ain’t no trolling here just enjoying new system, cause i asked for it year ago and been surprised they released it. And looks like I’m not the only one enjoying it cause there more players in battle then before patch.

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That wasn’t your comment. There was no need for your “Quitters gonna quit” BS. You can tell people you enjoy the new system without personally attacking people who don’t which, according to every thread and poll, is upwards of 95% regardless of your claim.

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so show me the poll

btw. You know that those who enjoy don’t run to forum to whine about it. It’s one of the rule of marketing.

Proof?

Should go play War thunder Mobile if that’s the sort of thing you want, not bring it here.

(as credible as the go play realistic argument)

Yet here you are…

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It’s also not helpful to argue with him, it only makes this topic less and less readable. Just let him has his opinion and ignore his sarcastic comments. I don’t mind some people liking this new system, it’s fine. You will never get 100% of people supporting the same thing. There is no point in arguing whether blue or green is more beautiful. It’s always a matter of taste.

The real problem is that it looks like barely anyone played Naval Arcade in the Russian community, and there are still no topics about this issue on the Russian forum. The only hope is that the number of players will suddenly be reduced in Naval Arcade and the devs will notice this and make some statement about the aiming change situation.

Keep in mind, the only official info about this change we have is this one:

So the devs clearly think that this change is good and everyone likes it. Only a reduced number of players after the update can prove them wrong. We, as players, have no way to reach the devs in any other way. Unfortunately, that’s how it works in War Thunder.

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You are welcome to read all the comments on here and the comments on Reddit:
https://old.reddit.com/r/Warthunder/comments/1j14op4/for_the_people_who_dont_play_naval_what_will/
You are also welcome to read this:

or this:

The only official poll was regarding the new damage mechanics, which 84% of people want reverted.

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it’s ain’t no aiming poll

Where’s your suggestion/poll?
Must have been popular/successful for them to implement it.

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36% to 64% on RU forum it’s not very reprehensive cause russian NRB community voted against it.


And full teams of players show that peps enjoy it more than any polls.
So i guess that devs just look at statistics not on polls and decide leave it or revert it.

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Your link is literally on the RU WT Mobile forum…

Meanwhile here:

The Devs sure as hell don’t follow statistics with the amount of profound mistakes they’ve repeatedly made.

I rest my case.

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