Leaderboard data is very buggy, has been for years. Only really useful for these kinds of relative comparisons (because it’s ALL buggy). Service record-based stuff (which Statshark relies on more than leaderboards) is more reliable once you understand the caveats and how it’s being collected.
As soon as I read the post above, I immediately thought “wow that sounds like a take that RowanFW would hate.” Scroll down one message and you respond lmao. I know you too well! Wish there were better threads for this, tbh.
Oh, it’s that Rowan! I’m actually subscribed to his YT channel. We don’t get much Naval content, so it’s great that some players spend their time helping others.
Naval can be really painful with its constant damage model changes. A guide can be outdated just a few months later, which for me has always been one of the biggest problems of this game mode - the lack of stability. I just want to enjoy the game, not re-learn everything after almost every major update.
The funny thing is, I only wanted to start a proper discussion about this possibility. If you look at this topic, like 70% of posts are just trash - not even on the topic, only pointless arguing. I don’t understand why moderators don’t step in more often to clean up the mess.
As for Naval itself, I don’t believe the servers will be shut down that easily. But if the player base drops very low, then sure, it’s possible. Of course, they could just stop developing Naval, but even running the servers costs money. Why would the devs keep almost empty Naval Arcade, Naval Realistic, and Naval EC servers running at the same time? From their perspective, it would make sense to keep only one mode and reduce the cost.
It’s a possible scenario, but I’m pretty sure it would take years before anything like that actually happens.
BTW, I’m not that positive about missile ships either. Especially when you read the Covert Disclosures No.4:
To me, this basically suggests they haven’t even started working on missile ships. They didn’t say they tested it and found problems to solve - they said it “looks like” something difficult to implement, which suggests they haven’t even touched the topic. Honestly, I don’t think they’re working on anything major in Naval apart from submarines.
Do you really think they’ll start working on something completely new in the current situation? The bigger the development cost, the harder it will be to justify in the future, knowing Naval game mode still has almost no players despite all the previous effort.
I agree this is a pessimistic point of view, but at least it’s actually a discussion on the topic.
They already have a lot of the missile frigates, destroyers and some cruisers modeled in WTM, heck even Leviathans ships came from there. Subs too btw.
A guide can be outdated just a few months later, which for me has always been one of the biggest problems of this game mode - the lack of stability.
This is true. I don’t actually have a problem with the damage models changing every couple of updates because there’s always a problem with them somewhere, but it makes it impossible to write general mechanics guides which is what players really need. I imagine most people didn’t even know that repairing increased your reload time before Gaijin patched it as a “bug” despite being a gameplay feature for years.
I quit working on naval DM guides after I wrote my crew one because I correctly anticipated that anything I wanted to write on would change. Turns out just this year, we had overhauls to flooding and ammo fires. I expect them to change the ammo or barbette fires again by the end of the year, as well.
If you look at this topic, like 70% of posts are just trash - not even on the topic, only pointless arguing. I don’t understand why moderators don’t step in more often to clean up the mess.
True. If we banned the contrarian babyragers, the naval forums would drop in activity by at least half.
Of course, they could just stop developing Naval, but even running the servers costs money.
I think they’d keep the servers running because people paid into naval forces. Freemium games run on the illusion of ownership, wherein removing an official ability to play paid content reduces consumer confidence elsewhere. If they really got tired of naval altogether, they’d just slow its development. We’ve seen this with the single player missions and bomber cockpits. I’d even argue the same has happened for helicopters and air SB, to a lesser extent.
Honestly, I don’t think they’re working on anything major in Naval apart from submarines.
Agreed. I’m sure they have ideas, but nothing beyond proof of concept besides submarines. I also expect them to add new nonsensical mechanics, as has been common throughout WTN’s history. Aiming and FCS is a huge problem IMO and they never seem completely happy with it. Yet, every time they touch it, it seems to barely change or get worse.
As it was for 2 years before “Aiming” patch. But there is some folks who state that GJ spend third of their time on Naval constantly.
Try using a Mogador against any of them and see how far you get. Secondary guns will also sink you within seconds. Don’t know why you think 6" of armour is almost nothing, a BR of 4.3 is the only sensible route because for some stupid reason even Bots are battlecruisers. The game IS BROKEN.
Oh yes they are!!!
Try using a destroyer without any torpedoes at all against them then come back to me
Torpedoes are USELESS if they hide behind anything as a static battery as most of them do.
1930’s ship design. Gaijin be like, here comerads take out f jets and 1950s jet bombers with it.
insanity
the best thing to happen as far as gaij is concerned would be for naval to die and all the naval players play the other 2 modes
the troll must be the best thing to happen for them in decades
the naval game is now worse than it was in alpha and beta testing
quite an achievement for any company to reach
Naval lost some battle sessions compared to the previous month, but interestingly, this is due to fewer sessions from Naval Realistic players.
The current popularity trend looks very unfavorable for Naval Realistic:

Naval not doing so hot.
Nothing unexpected at this point. Shutting down any further development or crawling it to almost a complete stop is pretty much the best option at this point.
they can do the absolute minimum and it would still improve the mode tenfold
…they simply dont do anything though
tbh the ship is good(for gaijin standard) but the mode is so poorly implement that new ship brings like 10 extra people only
It would be interesting to know the average plays per player. Also, it would be great to know the number of the unique players, as some can play both modes here and there, so they would look like two different players. New players could try a match or two in both modes and move on to tanks or planes.
As for me, I barely play anymore. Haven’t progressed much last couple of weeks. I can play a match, my team gets steamrolled and I just sit there wondering how much longer these crappy matches will last. What is even the point of all of it? I was as low as 43% win rate for the month. This is just dumb.
Nerfed income from nerfed aim and increased shell scatter while changing the trajectory of the shells, so they go out into space and land after a longer amount of time. You can shoot multiple salvos without being able to correct your aim. So many matches people end up with 0-2 kills at high tiers. Mostly shooting bots that rush forward. In death circle maps you are forced to kill them, as they are bleeding points. This gets old really fast. This game has no soul anymore, just a synthetic drivel.
I’m supposed to do this event, but I haven’t even started it, yet. It’s the end of the second day and I’m asking myself a question if it’s even worth the grind for 9x45K over the 18 days total. I gotta catch up with the BP a bit, so doing this event would help. I really need a break from this stupid endless grind. Fun was sucked out of this game a very long time ago.
Seeing this makes me not even want to bother with the mode. Arcade should be for those who are just getting used to the game (say if you’re coming from WOWS or something similar) before moving onto RB. Eh, whatever. I’m grinding the event in RB using Pr. 206 and BM-21 slinger coastal boats and then I’ll be on my merry way back to ground. Will probably not even use this event boat. Least the event is easy, 2x modifier is good.
Another event and every second match ends in disconnection…
As for the topic of number of players, as a naval player myself I sometimes think that more people play hardcore tabletop strategic naval games, from Avalanche press for example, than WT naval :/
