drop south kvarken conquest (so much worse after the last changes, and it was always the most annoying map)
rework all maps and spawns to take the increased accuracy into account (as much as we’re in a time of flux, boat and light fleet spawns are ridiculous, heavy fleet mostly has an open spawn and in or close to cover spawn already)
boost BR for SKR-7 and Pr206 BR (ammo limits were not much of an issue before, but basically nothing now, compared to powerful single gun boats they cannot be suppressed)
increase the BR or reduce the toughness of the French boats
Today it was (almost literally) kvarken, kvarken, kvarken, SKR-7, SKR-7… and with the French boats ruining the fun runaround and “running out of daytime” thing that was low BR I’m ending the day without finishing tasks. Sure it was a frustrating day too, but this is a game, it should help me with that, not make it worse :)
Huge +1, even though I have both, they are an absolute menace with the current BR “brackets”. I would prefer more “decompression” so that other higher BR/greatly effective coastals can still duke it out with them in the same match. But something absolutely needs to be done about these things wiping out 5-10 enemy coastal botes every spawn. NOT every match, every SPAWN.
Alternatively (and I do not advocate for this solution as a first option) would be to reduce their fire rate OR increase how quickly they overheat. And then, if the overheat was increased, I would really like a keybind to select different fire rates for them. At least fast/slow, but fast/medium/slow would be nice too.
ALSO/OR for the crazy autocannon coastals like the Pr206, I think that super fast fire rate could induce decreased accuracy, thus giving the player a choice of high fire rate with reduced accuracy, versus slow fire rate with good accuracy.
If the “nerfs”/changes to those specific botes was done without a change in BR, I think it would need to be all of the options combined:
Reduced fire rate (at the very very least if the following options are not implemented, but I would still prefer a fire rate selector keybind, coupled with reduced accuracy+increased overheat for fast fire mode)
Increased overheat
Increased inaccuracy with fast fire rate
Fire rate speed control
Other possible options for balancing:
Decrease their shell’s effectiveness especially the Pr206. Could make them shatter more often Etc.
I am personally not opposed to these types of boats being quite powerful and effective, but in their current state and the BR they sit at it really is unfair. I do have a handful of boats that can counter them, but they are all at least at the same BR or higher. But any coastal boat that gets up tiered and faces the SKR or Pr206 is Dead on Arrival.
As an aside, I would love to have the ability to spawn 3 Blue Water Boats and 3 coastal boats per match, specifically for arcade. That would make me much more willing to hop in a coastal boat to contest the capture points without having to worry about running out of spawns a few minutes into the match. Especially if the Devs will not reduce the ticket bleed from one or two points being captured in Naval matches.
interesting, perhaps just removing the AP-T from the belts would work too but like with RoF, heating, etc, I’m not sure how that fits into game principles regarding reality.
I’d also be happy for every nation to have a small seaplane in their tree, for them to spawn at a ‘seaplane’ spawn, which could be in the water, that is more appropriate to their speed and (with the new spawn rules) maybe a no bomb loadout, opening up another tactic off air points, and giving spawned fighters more to do, and all players a few more air targets for tasks.
yeah I would take just any. Just find this funny that Britain is the only nation lacking air tree float plane, with worst ship based float planes, and also not a single prem with a float plane (despite it seems like useless, this is huge SL income from capping)
If they’re waiting for the major update to fix things, this does not makes sense to me since there have been big changes outside the major updates to get us into this situation, most players would prefer rolling changes over consistent frustration.
hopefully they’re just wanting to generate some stats and really really tie stuff down, but this leads to any seriously disappointing aspects of the next update probably seeing the mode’s deracinated players find something else.
it’s sad that many lost a niche, and since NRB is complete nonsense I do feel for the players who’d learned the old system and don’t get the same things out of the new, the lack of excessively decorated boats and the amount of clueless island hiders in matches shows that lots have stopped playing IMO.
After the ammo nerf and the “fantastic” aim change they were OK as they were facing mostly DD that could counter them BUT someone at GJ had another great idea to push all these DD at BR 5 and 5,3.
So we are again at the point that they are againr oaming free making 10 kills per game.
The fun part is that this is made worse by the fact that now with the event they are common in 3,3 and 4 and they absolutely destoying everything, why I don’t see them at 3,7 is a mystery I don’t understand.
are you 100% cause arcade tanks don’t have it enabled, they just started rolling out only for high BRs due to the huge amount of AIMBOTS with the promise of getting to lower BR also
xaxaxa, no thats not my problem, I am seeing people doing hard turns and heavy manouvers and shoot with 100% accuracy.
I have also spot full volleys with all shells landing on target even after they increaced RNG and spread of the guns, I mean how can you contantly hit like 5 times and all shells land at 10klm?
not all guns are spreading. SKR with 76mm for example, is not.
this report been there for a while, but now I’m not sure if this is even a bug, but not intended change