If we knew the number of unique players, we could easily calculate the average number of battles per player.
Technically, this is possible using Global Statistics data from StatShark, but there is a problem with this method. If you’re interested, I explained the details here:
Spoiler
For this reason, I wouldn’t mix these two stats. Hopefully, one day the War Thunder devs will fix the leaderboard bug so we can make this kind of comparison.
And this is why I track the number of sessions (the number of battles played by real players, excluding AI bots). It’s the best way to measure the popularity of a game mode.
It’s not perfect, there’s still the issue of different average battle lengths across game modes. But it’s not too significant. You can check Bruce’s topic that addresses this:
Even if you account for the average battle time per game mode, it doesn’t change much.
The funny thing is that after the devs changed the aiming system in Naval Arcade, I decided to stop playing Naval altogether. As a result, I also stopped buying the Battle Pass (Naval was my main game mode, where I completed most tasks). And since I no longer play Naval, I’ve also stopped participating in Naval events. For about five years I hadn’t missed a single one, but now I just ignore them.
What’s surprising is how much more free time I have now. I finally have time for other things in my life. Before, I cared too much about War Thunder, and there was always something to do in the game: daily tasks, challenges, events. Nowadays, I only focus on daily logins and maintaining some squadron activity. I rarely even take part in Air or Ground events, I skip most of them these days.
Just this one aiming change ended up changing my life. And honestly, I’m really happy about it. It finally pulled me out of War Thunder’s addiction. I no longer feel like I have to play War Thunder every single day.
I disagree with this statement, these are two different game modes. Using the same logic, every good Ground or Air player should only play SB. In my opinion, people should play what they enjoy most, no matter which game mode it is.
I also disagree with the idea that Realistic is always harder than Arcade. It really depends on what you play. For example, try flying bombers in Air Arcade versus Air Realistic. Achieving good results with a bomber in Air Arcade is very difficult, whereas flying a rank 1-5 bomber in Air Realistic is generally much easier.
For me, the game doesn’t work like this: Arcade for new players, Realistic for average players, and Sim for good players. I just don’t see any logic in that kind of classification.