Naval mode is finally dead

Oh yes they are!!!

Try using a destroyer without any torpedoes at all against them then come back to me

Torpedoes are USELESS if they hide behind anything as a static battery as most of them do.

1 Like

1930’s ship design. Gaijin be like, here comerads take out f jets and 1950s jet bombers with it.
insanity

the best thing to happen as far as gaij is concerned would be for naval to die and all the naval players play the other 2 modes

the troll must be the best thing to happen for them in decades

the naval game is now worse than it was in alpha and beta testing
quite an achievement for any company to reach

3 Likes

Naval lost some battle sessions compared to the previous month, but interestingly, this is due to fewer sessions from Naval Realistic players.

The current popularity trend looks very unfavorable for Naval Realistic:

3 Likes

Naval not doing so hot.

Nothing unexpected at this point. Shutting down any further development or crawling it to almost a complete stop is pretty much the best option at this point.

they can do the absolute minimum and it would still improve the mode tenfold

…they simply dont do anything though

1 Like

tbh the ship is good(for gaijin standard) but the mode is so poorly implement that new ship brings like 10 extra people only

It´s 100% awesome when teams spawn 20km away from each other and have a minute of shell flight. Naval is shit and it should be removed.

1 Like

It would be interesting to know the average plays per player. Also, it would be great to know the number of the unique players, as some can play both modes here and there, so they would look like two different players. New players could try a match or two in both modes and move on to tanks or planes.

As for me, I barely play anymore. Haven’t progressed much last couple of weeks. I can play a match, my team gets steamrolled and I just sit there wondering how much longer these crappy matches will last. What is even the point of all of it? I was as low as 43% win rate for the month. This is just dumb.

Nerfed income from nerfed aim and increased shell scatter while changing the trajectory of the shells, so they go out into space and land after a longer amount of time. You can shoot multiple salvos without being able to correct your aim. So many matches people end up with 0-2 kills at high tiers. Mostly shooting bots that rush forward. In death circle maps you are forced to kill them, as they are bleeding points. This gets old really fast. This game has no soul anymore, just a synthetic drivel.

I’m supposed to do this event, but I haven’t even started it, yet. It’s the end of the second day and I’m asking myself a question if it’s even worth the grind for 9x45K over the 18 days total. I gotta catch up with the BP a bit, so doing this event would help. I really need a break from this stupid endless grind. Fun was sucked out of this game a very long time ago.

5 Likes

Seeing this makes me not even want to bother with the mode. Arcade should be for those who are just getting used to the game (say if you’re coming from WOWS or something similar) before moving onto RB. Eh, whatever. I’m grinding the event in RB using Pr. 206 and BM-21 slinger coastal boats and then I’ll be on my merry way back to ground. Will probably not even use this event boat. Least the event is easy, 2x modifier is good.

2 Likes

Another event and every second match ends in disconnection…

As for the topic of number of players, as a naval player myself I sometimes think that more people play hardcore tabletop strategic naval games, from Avalanche press for example, than WT naval :/

1 Like

Ugh, that would be annoying. Haven’t had a single disconnection thus far doing the event, thankfully (Playing US server / 0% PL)

1 Like

If we knew the number of unique players, we could easily calculate the average number of battles per player.

Technically, this is possible using Global Statistics data from StatShark, but there is a problem with this method. If you’re interested, I explained the details here:

Spoiler

For this reason, I wouldn’t mix these two stats. Hopefully, one day the War Thunder devs will fix the leaderboard bug so we can make this kind of comparison.

And this is why I track the number of sessions (the number of battles played by real players, excluding AI bots). It’s the best way to measure the popularity of a game mode.

It’s not perfect, there’s still the issue of different average battle lengths across game modes. But it’s not too significant. You can check Bruce’s topic that addresses this:

Even if you account for the average battle time per game mode, it doesn’t change much.

The funny thing is that after the devs changed the aiming system in Naval Arcade, I decided to stop playing Naval altogether. As a result, I also stopped buying the Battle Pass (Naval was my main game mode, where I completed most tasks). And since I no longer play Naval, I’ve also stopped participating in Naval events. For about five years I hadn’t missed a single one, but now I just ignore them.

What’s surprising is how much more free time I have now. I finally have time for other things in my life. Before, I cared too much about War Thunder, and there was always something to do in the game: daily tasks, challenges, events. Nowadays, I only focus on daily logins and maintaining some squadron activity. I rarely even take part in Air or Ground events, I skip most of them these days.

Just this one aiming change ended up changing my life. And honestly, I’m really happy about it. It finally pulled me out of War Thunder’s addiction. I no longer feel like I have to play War Thunder every single day.

I disagree with this statement, these are two different game modes. Using the same logic, every good Ground or Air player should only play SB. In my opinion, people should play what they enjoy most, no matter which game mode it is.

I also disagree with the idea that Realistic is always harder than Arcade. It really depends on what you play. For example, try flying bombers in Air Arcade versus Air Realistic. Achieving good results with a bomber in Air Arcade is very difficult, whereas flying a rank 1-5 bomber in Air Realistic is generally much easier.

For me, the game doesn’t work like this: Arcade for new players, Realistic for average players, and Sim for good players. I just don’t see any logic in that kind of classification.

5 Likes

That’s a terrible example that doesn’t even involve naval vessels.

Trust me, as a Pr. 206 user, my life would be much easier if I played naval arcade.

Edit:

I do agree, despite what I said earlier.

1 Like

Nah skill isure

Me as well. For 12+ years I’ve plugged away at tech trees, but it was Naval that had me showing every day, grinding every event, buying or earning every battlepass. With the aim change, my overall desire to play at all has tanked.

I still think War Thunder is a game without peer. It’s just what they did to Naval was so gross, it turned me off.

I try to jump into a tank or plane match but, I’m pretty disgusted with the company right now. It was a pretty violent change to mechanics without any real input from the community. And naval being so small, it’s pretty defenseless.

I’m still playing other games but, yeah. It IS freeing.

We’ll see how the trend trends. Growth is stagnating. Perhaps because the back-to-back hype is over. The fact that realistic is falling harder could be due to its exponentially harder aim mechanic in-light-of ZERO analogue to Arcade (now). People have no real context of how it works. No training wheels.

But it is still hella early. Few more months.

8 Likes

Will the Yamato continue this crap?
It can’t take bullets, it explodes with any shot… anyway… the most armored ship in history with the worst performance… the Soyuz, which doesn’t even exist, is the strongest of the battleships… regrettable

3 Likes

I suggest you discuss Yamato over here:

In short, however, Yamato’s problems stem from its fundamental design coupled with overly volatile ammo racks as a game mechanic. I would suggest testing it on the dev server, though, because in the next update a bug is being fixed with the Yamato which should improve the survivability of secondary ammo detonations.

1 Like