Naval mode is finally dead

So players multiply with respawns, sure.

I’m not the one who clamed that naval playerbase dropped April to February in the first place, you was. So why you don’t compare July to February?

ps. I’m not the guy who count 19 Naval battles to compare 448 GRB

pps. If you can’t handle some critic it’s your problem. You theories actually look like “first year” student ones, who just figure out what “average” and “median” is, who hides his unprofessionalism behind walls of text .

New vehicles or rank is not the “changes” for the naval modes, just content. There were no new maps in last three years as far as i remember(or maybe one for small fleet 3.3-, when most of players play big ships). Hull compartments were in game for decade, just with slightly different mechanic of unsinkability lost and what was before it. Most of the changes were just little tweaks or attributes numbers change.

Heck, new multi vehicle AA trucks and their interface and mechanics have more changes in one patch that whole naval stuff in last three years from nowdays.

This are the changes what needed for naval.

ps. I told about two years before Aiming update.

I wish Gaijin would store/provide more extensive data themselves. Interesting factoids like number of assists, caps or destroyed bases aren’t listed, and even something as basic as Battleship play time is nowhere to be found.

In contrast, already more than a decade ago WoT shared enough data with third-party websites and apps for them to be able to tell you exactly how many of a specific tank were destroyed by which one of yours and vice versa.

The accuracy of Gaijin’s official data, or at least the way it gets used to create the official leaderboards and the statistics derived from them, is also somewhat iffy. For example, my displayed Air Arcade leaderboard stats and the associated Battle-Hardended and Favourite Mode profile sections omit
nearly 2/3s of my battles and their results, despite them being correctly listed in the general Arcade LB and my Statistics tab.

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Leaderboard data is very buggy, has been for years. Only really useful for these kinds of relative comparisons (because it’s ALL buggy). Service record-based stuff (which Statshark relies on more than leaderboards) is more reliable once you understand the caveats and how it’s being collected.

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As soon as I read the post above, I immediately thought “wow that sounds like a take that RowanFW would hate.” Scroll down one message and you respond lmao. I know you too well! Wish there were better threads for this, tbh.

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Oh, it’s that Rowan! I’m actually subscribed to his YT channel. We don’t get much Naval content, so it’s great that some players spend their time helping others.

Naval can be really painful with its constant damage model changes. A guide can be outdated just a few months later, which for me has always been one of the biggest problems of this game mode - the lack of stability. I just want to enjoy the game, not re-learn everything after almost every major update.

The funny thing is, I only wanted to start a proper discussion about this possibility. If you look at this topic, like 70% of posts are just trash - not even on the topic, only pointless arguing. I don’t understand why moderators don’t step in more often to clean up the mess.

As for Naval itself, I don’t believe the servers will be shut down that easily. But if the player base drops very low, then sure, it’s possible. Of course, they could just stop developing Naval, but even running the servers costs money. Why would the devs keep almost empty Naval Arcade, Naval Realistic, and Naval EC servers running at the same time? From their perspective, it would make sense to keep only one mode and reduce the cost.

It’s a possible scenario, but I’m pretty sure it would take years before anything like that actually happens.

BTW, I’m not that positive about missile ships either. Especially when you read the Covert Disclosures No.4:

To me, this basically suggests they haven’t even started working on missile ships. They didn’t say they tested it and found problems to solve - they said it “looks like” something difficult to implement, which suggests they haven’t even touched the topic. Honestly, I don’t think they’re working on anything major in Naval apart from submarines.

Do you really think they’ll start working on something completely new in the current situation? The bigger the development cost, the harder it will be to justify in the future, knowing Naval game mode still has almost no players despite all the previous effort.

I agree this is a pessimistic point of view, but at least it’s actually a discussion on the topic.

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They already have a lot of the missile frigates, destroyers and some cruisers modeled in WTM, heck even Leviathans ships came from there. Subs too btw.

A guide can be outdated just a few months later, which for me has always been one of the biggest problems of this game mode - the lack of stability.

This is true. I don’t actually have a problem with the damage models changing every couple of updates because there’s always a problem with them somewhere, but it makes it impossible to write general mechanics guides which is what players really need. I imagine most people didn’t even know that repairing increased your reload time before Gaijin patched it as a “bug” despite being a gameplay feature for years.

I quit working on naval DM guides after I wrote my crew one because I correctly anticipated that anything I wanted to write on would change. Turns out just this year, we had overhauls to flooding and ammo fires. I expect them to change the ammo or barbette fires again by the end of the year, as well.

If you look at this topic, like 70% of posts are just trash - not even on the topic, only pointless arguing. I don’t understand why moderators don’t step in more often to clean up the mess.

True. If we banned the contrarian babyragers, the naval forums would drop in activity by at least half.

Of course, they could just stop developing Naval, but even running the servers costs money.

I think they’d keep the servers running because people paid into naval forces. Freemium games run on the illusion of ownership, wherein removing an official ability to play paid content reduces consumer confidence elsewhere. If they really got tired of naval altogether, they’d just slow its development. We’ve seen this with the single player missions and bomber cockpits. I’d even argue the same has happened for helicopters and air SB, to a lesser extent.

Honestly, I don’t think they’re working on anything major in Naval apart from submarines.

Agreed. I’m sure they have ideas, but nothing beyond proof of concept besides submarines. I also expect them to add new nonsensical mechanics, as has been common throughout WTN’s history. Aiming and FCS is a huge problem IMO and they never seem completely happy with it. Yet, every time they touch it, it seems to barely change or get worse.

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As it was for 2 years before “Aiming” patch. But there is some folks who state that GJ spend third of their time on Naval constantly.

Enjoy Su-7 and Yak-28 in setup with Soyuz in NRB.

Try using a Mogador against any of them and see how far you get. Secondary guns will also sink you within seconds. Don’t know why you think 6" of armour is almost nothing, a BR of 4.3 is the only sensible route because for some stupid reason even Bots are battlecruisers. The game IS BROKEN.

Oh yes they are!!!

Try using a destroyer without any torpedoes at all against them then come back to me

Torpedoes are USELESS if they hide behind anything as a static battery as most of them do.

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1930’s ship design. Gaijin be like, here comerads take out f jets and 1950s jet bombers with it.
insanity

the best thing to happen as far as gaij is concerned would be for naval to die and all the naval players play the other 2 modes

the troll must be the best thing to happen for them in decades

the naval game is now worse than it was in alpha and beta testing
quite an achievement for any company to reach

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Naval lost some battle sessions compared to the previous month, but interestingly, this is due to fewer sessions from Naval Realistic players.

The current popularity trend looks very unfavorable for Naval Realistic:

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Naval not doing so hot.

Nothing unexpected at this point. Shutting down any further development or crawling it to almost a complete stop is pretty much the best option at this point.

they can do the absolute minimum and it would still improve the mode tenfold

…they simply dont do anything though

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tbh the ship is good(for gaijin standard) but the mode is so poorly implement that new ship brings like 10 extra people only