Naval mode is finally dead

Smaller you are, easier you grow % wise.
Naval received a massive update with highly popular ships alongside decompression but all of that still failed to produce a 2x increase in players, which is alarming, especially when you take into account Naval’s already small player base.
More so when you realize other, more popular modes received little to nothing in comparison to Naval.

Leviathans were the perfect storm for Naval’s growth, but that one failed pretty significantly.

50% is pretty much nothing considering the circumstances Naval was in.

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Seeing such a mild increase in players after all the work that has been done is indeed sad, but that’s the reality of Naval.

It’ll be a niche mode forever that’ll fight for “scraps” regarding the player base with WT’s PvE modes, which is just comical.

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It wasn’t massive just couple of ships. Hornet sting got 13 ships, Leviafans got 12.

Still more players than in WOWS, despite the way less investment and tons of unfixed issues.

Naval warfare is a niche hobby. Nothing wrong with that.

Many players forget that we used to have a dedicated Helicopter PvP mode, but it was removed due to too few players participating. Now, helicopter players only have the dedicated Helicopter PvE mode.

I don’t think the devs will give up on Naval so easily, especially since we know some features are still a work in progress. However, I think that Submarines could be the final and only major test left for Naval. If Submarines don’t make the mode popular, it’s possible that Naval will eventually be removed, leaving only the PvE mode. That’s exactly what happened to dedicated Helicopter modes, so it’s definitely not an impossible scenario.

If most Naval battles end up being mostly AI bots, the mode will essentially become PvE anyway. So why keep it at all? Naval EC (obviously with some changes) could become the only Naval mode in the future. From the devs’ perspective, this would make sense, as dedicated PvE modes require much less development time and are much easier to balance.

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This an incredibly pessimistic viewpoint. Naval’s player base is nowhere near as small as heli’s, even during heli’s peak.

Submarines are also not the only thing left to explore for naval.

Naval’s popularity does not need to reach some arbitrary marker in order to remain a viable game mode. The loss of heli PvP was due to more than just low popularity

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I agree, but that’s the point of a discussion - we’re here to share different perspectives.

Probably not yet. Unfortunately, we don’t know the Heli PvP numbers, since StatShark didn’t exist back then.

But they are the only things we know are being worked on, and they are actually already in pretty good shape (we know this from the last Submarines event - they were in a playable state). So it’s probably now just a matter of adjusting maps, making final balance decisions, etc.

At the end of the day, it’s all about money. If a game mode costs a lot to keep going but doesn’t bring in enough, it’s just a headache for the company. War Thunder is a business, and it works just like any other.

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Very popular ships that pretty much mark an era.
Such a small and niche mode receiving that amount of attention is indeed massive.

But there’s something wrong in continuing to invest in such a niche mode.

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Nope.

Yes, spend months and months developing hundreds of vehicles just to get marginal increase in players relative to the game’s total player base.

Remember, more players equals more potential customers.

Months over the decade is not so big.

Do we know that as a fact ?
I always thought our PvE modes are dead but it looks like they have more players than a fully fledged PvP mode.

Yes, we have missile ships to be added but one could question when enough is enough and simply put the mode on life support.

It kinda does as modes are here just to make money for Gaijin. If that revenue isn’t enough to cover development cost, I don’t think there’s a big incentive to continue forward.

Cause it was bad designed unbalanced mode behind the paywall, as is the heli PVE.

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Do you know how much money Naval makes? Pretty descent as for me, with full teams of Gneisinau.

All those months translate into money spent on development, so if the return is abysmal your incentive to invest more money drops off a cliff, regardless if you’ve spent 6 months or a year.

Do you know how much they spend?

Of course, differing viewpoints are valid.

I haven’t really taken the time to properly read this thread fully but I do think that being overly pessimistic isn’t great.

On another note, I do want to add some of my own thoughts.
The “new” arcade aiming system has permanently put me off from playing arcade ever again, Especially since the option to use RB aiming in arcade got broken because of it. Not that I played it much to begin with compared to RB.

And I know I’m not the only one that feels this way. But I do know some people that started playing because of it too. Though I doubt enough to offset the loss.

Update Leviathans was also an incredibly important update for naval. But I’m not too surprised at the somewhat lacklustre response from non naval players. The people that said “I’ll play naval when they add bismarck”, or the like, were never gonna do that. If they really intended to, they would’ve started playing to prepare for it months or years ago. They just looked for an excuse. I know a few people who said something along those lines and now shifted their goalposts.

Another reason for a lack of popularity, imo, is the lack of any “professional” CC coverage. But that’s a different topic I think.

(Apologies that most of this doesn’t really serve as a direct reply to you, just wanted to share my thoughts on the general topic too.)

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It would be decent if somehow AI players would be able to buy premiums.

Considering the amount of content they make for Naval throughout the year relative to other modes, I think the money they get out of that is pretty bad.

I do believe Naval is living off of the success of other modes.

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What amount you talking about? There were no big changes for naval in two years. You don’t understand it cause you not playing naval to compare.

CCs need to play something fun and engaging to hold of their viewers. I doubt shooting at bots in Naval with piss easy aim system is just that.

Them showing off such a boring gameplay might also steer players away from even trying the mode, so what you’ve said might not be true at all.

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I acknowledge that the gameplay doesn’t look quite as engaging as ground or air does, especially with the arcade aiming system. But that doesn’t mean there are no options to make it look engaging. Though, that is just my opinion. I don’t have the required know-how to actually make it look better than it is.

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