Do we know that as a fact ?
I always thought our PvE modes are dead but it looks like they have more players than a fully fledged PvP mode.
Yes, we have missile ships to be added but one could question when enough is enough and simply put the mode on life support.
It kinda does as modes are here just to make money for Gaijin. If that revenue isn’t enough to cover development cost, I don’t think there’s a big incentive to continue forward.
All those months translate into money spent on development, so if the return is abysmal your incentive to invest more money drops off a cliff, regardless if you’ve spent 6 months or a year.
I haven’t really taken the time to properly read this thread fully but I do think that being overly pessimistic isn’t great.
On another note, I do want to add some of my own thoughts.
The “new” arcade aiming system has permanently put me off from playing arcade ever again, Especially since the option to use RB aiming in arcade got broken because of it. Not that I played it much to begin with compared to RB.
And I know I’m not the only one that feels this way. But I do know some people that started playing because of it too. Though I doubt enough to offset the loss.
Update Leviathans was also an incredibly important update for naval. But I’m not too surprised at the somewhat lacklustre response from non naval players. The people that said “I’ll play naval when they add bismarck”, or the like, were never gonna do that. If they really intended to, they would’ve started playing to prepare for it months or years ago. They just looked for an excuse. I know a few people who said something along those lines and now shifted their goalposts.
Another reason for a lack of popularity, imo, is the lack of any “professional” CC coverage. But that’s a different topic I think.
(Apologies that most of this doesn’t really serve as a direct reply to you, just wanted to share my thoughts on the general topic too.)
It would be decent if somehow AI players would be able to buy premiums.
Considering the amount of content they make for Naval throughout the year relative to other modes, I think the money they get out of that is pretty bad.
I do believe Naval is living off of the success of other modes.
I acknowledge that the gameplay doesn’t look quite as engaging as ground or air does, especially with the arcade aiming system. But that doesn’t mean there are no options to make it look engaging. Though, that is just my opinion. I don’t have the required know-how to actually make it look better than it is.
I think ships inherently produce more boring gameplay than aircraft or tanks, due to their slower nature and lack of faster pace. Sadly, you can’t make ships more agile and snappy without sacrificing realism.
My opinion is that the average player don’t really like that, hence all the negative comparisons where planes/tanks get called “boats” due to their unresponsiveness.
That said, you could probably make it look engaging, but I think that’s outside of the scope for Gaijin, as all game modes are notoriously bad.
Did I say I do ?
It would be foolish to think many viewers don’t just get hooked on stuff that CCs show, as in their minds those things are now popular and they simply have to jump on that train.
They seemed more upset about all the time getting good at something was lost, (which is completely understandable) rather than what the change actually was. IMO it’s a huge improvement but then I don’t even understand why NRB even exists
For me, the only entertaining part of Naval Arcade battles was the aiming. If you take skill-based aiming away, what do you have left? Positioning? Positioning is just about learning the maps - after a while, you’ll know each one perfectly and end up using the same positions over and over. But aiming was always the challenging part: enemies move in different directions at different speeds, and each ship has different weak spots you had to consider with the previous, less precise aiming mechanics. Sure, it was challenging, but it was fun!
For example, a few days ago I got this kill in Ground Arcade:
I’m moving, the enemy is moving in the opposite direction. I have to calculate the lead in my head, using both knowledge and intuition. I love it when such shots work! Playing the old Naval Arcade actually helped me a lot to understand how to adjust my aim in such situations.
Now imagine the same shot if Ground Arcade used the same aiming system as the new Naval Arcade. You just point at the enemy and… click. Everything else is calculated automatically, and you just kill the enemy. Where’s the fun in that?
If I were five years old, then yes, this new automatic aiming system would probably be fun for me. But I’m not five anymore. Point-and-click games get boring very quickly.
So problem is in you, that you only focusing on aimng. Maybe if you played not just Moffet, you could figure something else. But i know that Moffet in a bad state now(cause of spread increasing, bigger maps and higher br), for sure all who abused it are disappointed.
Started playing naval because I got sick of being continually getting revenge bombed by players that are generally mediocre at air battles. My first games had the old aiming system which I found OK but the new system is terrible; firing at a turning target is a disaster, shells not even close except at very close range. The only way that gets anywhere close I find is to use the low magnification range finder and target outside the brackets, at least the shells don’t land on another MAP! However as you have mentioned boring repetitive maps, Bots that run you down, mayhem if just one spawn location and if a cruiser battle is desired forget it…a BR of 4.7 will guarantee a Capital Ship being used as a STATIC BATTERY behind an island safe from any torpedo except if delivered by aircraft. Still can’t understand why anybody would get enjoyment out of that last one. Oh, forgot the Russian bias. So Blue Water out and Coastal in, more fun but again ship BR’s totally useless and Russian bias, oops already mentioned that one.🤣
Questoin; do you know why the French do not have a separate Coastal Fleet?