Don’t you ever heard about ground and air marathons?
ps. It’s not my graph
Don’t you ever heard about ground and air marathons?
ps. It’s not my graph
No, I “don’t ever heard” about ground and air marathons, but I’m sure it’s not going to affect the overall stats that much.
WT player community is more than consistent so it migrates from mode to mode with marathons, cause new neverending marathon system forced players to do so to get the rewards. New system hurt all modes online the most.
I think I missed the first big changes because I was playing with Realistic Aiming IN Naval Arcade. Which is a thing that was allowed, and no longer possible. There was a point where I switched to arcade aiming and stayed there. There was an aspect of it that made shooting easier. I can’t remember what exactly it was.
But what it WASN’T was this Mobile Gaming Auto-Aim Idle Clicking Game system.
The entire aiming system is a culture shock/adjustment from other War Thunder modes as you have to consider that you’re asking your guns to aim in a direction, then you need to wait for them to get there. I get the challenge there.
What is NOT acceptable is NOT having “agency” in aiming. Not being able to dictate HOW that shot is taken. Help, sure. No Biggie. Help knowing where to aim is fine, particularly when it isn’t always right. But COMPLETELY REMOVING any ability to direct a shot, or to understand how that shot is being lined up, or to adjust guns yourself is… the end of the game mode.
There is nothing to play. There is nothing to do.
There is NOTHING Fun about holding your mouse and left mouse button over a target and just… waiting for some luck. There is nothing fun dodging shot that you know are being 100% directed by an aimbot. …I mean… are you even PLAYING with other players? Or are they basically bots themselves?
There is no Naval Arcade game currently.
Reverting the Aim at least gives players agency back. It gives them back the game. What ELSE we need to do after that?!? IDK. Lots of ideas there.
More Dynamic Gameplay would be the key. Skill based. Centered around movement, positioning. Not creating tankier gun boats with HEVT. Like the SKR7, or the PR206. Skilled Gameplay Opportunities.
Give us the sunken city in 4.7 maps! That sounds dope!!! Give us game mechanics that give players ROLES, not just “Is my boat moar armor/moar gun”.
Like… make a fahking game out of this already. Right now they’re like, “Herkaderk~! Bizmark! Isn’t that cool! Oh, look, Yamato!” Like… whofahking cares? What are you doing with that? Is the gameplay more compelling with those units?
No. It’s the same mechanic. Sit and do nothing.
Real man pick Ships.
Sheesh. So what are YOU playing with then?
If you wanna play end tier shipps, particularly BBs, just… fire up an idle clicker. It’s cheaper, and the same thing.
Again, thanks for the bump, brah. You do half my work for me. [blows kweed a big fat kiss] Love ya.
What’s hilarious is Kweedko is over here telling us WE’RE dumb when all the real players are like, “Naval Arcade Aiming BLOWS”. Like… most of them.
Dog… its RIGHT there. EVERYONE is saying it. Here in the forums in at least 3 posts with thousands and thousands of views.
They’re saying it IN GAME, while in a match.
Naval Arcade Aiming Blows. Revert it to a skill based system.
You are not playing, so you are not player. Meanwhile real players playing as Statshark and numbers in game shows.
lots are not playing
because the troll had some silly ideas
Dog. I’m here post screens of players, IN GAME, talking trash about Arcade Naval Aiming. Get real. Please. Your Propaganda is WEAK, brah. Tell The Ministry of Truth you need more backup.
Try harder. If you can’t out-argue me, why devs should even bother listen to you?
There’s no argument brother. Just your subterfuge and topic derailment. We’re all having a discussion and you keep interrupting it.
From the latest War Thunder FB post:
The players are making their voices heard… and Kweed over here trying to muffle all of them.
You can’t out-argue an argument that was never there.
When people play AB, they expect it to work (at least approximately) the same way across modes.
When people play RB, they expect it to work (at least approximately) the same way across modes. (The single-plane lineups in RB are another topic altogether.)
When people play SB, they expect it to work (at least approximately) the same way across modes.
Someone who is used to Air or Ground AB is going to be sorely dissatisfied when they try out Naval and realize that all the skill and fun has been taken out of the mode by snipe-bots / kill-steal bots and full-auto-aiming. I know I was certainly wanting to start out on naval, expecting at least similar mechanics to other modes, or at least to when I last saw Naval in 2019.
Why would I want to play a mode that has all the fun automated away?
When new people come to game they didn’t expect anything except what was in advertising, they they come try and learn.
Wanting to start since 2019, keep on starting man.
btw. Your expectations it’s your problem.
Let me put it this way:
When aiming in AB, you are the fire director:
When aiming in RB, you are the fire control room:
In this case, AB is technically closer to life than RB in your role as CO.
The problem in my mind is not necessarily the automation of this process. In fact, I think it’s stupid that the so-called “firing computer” doesn’t give you rate of close in RB. Instead you have to guess on experience and crank the mouse wheel to provide the right vertical lead, which can lead to wild variation between shots.
The old AB system did all of this. The problem in the current AB system is that it relays the firing solution instantly to the guns with no ability to correct it, removing any sort of agency in where your shells go. This ironically makes them less accurate between two highly skilled opponents, while uplifting noobs that don’t need to learn how to lead and therefore get overwhelmed when they try RB.
And what’s in the advertising? Realism, accuracy, and tough-love skill attainment that would make Miyazaki blush. Y’all had all the handholding you could have ever needed with the old system, and you cry and you moan until Gaijin gives you a paci to shut you up.
My expectations are that people would actually want to learn how to play the game. If you want gameplay you don’t have to think to get good at, go play WoW and leave us to the game we were promised.
People who want to learn the game start playing and learning not arguing on the forums.
So start playing.
Discussion that you played 3 battles to post on forums?
There’s nothing to learn, brah. I’m playing. There’s no game. Players PLAYING the game are ACTIVELY saying that there is no game AS they’re Playing the game.
…you’re just saying words.
Here, I’ll do it too. @Kweedko , how about you play a few matches before you start trying to have an opinion here. All these players are telling you you’re wrong. All you do is play Air Arcade. Try playing some Naval matches and you’ll understand what we’re talking about.
The overwhelming majority of players think the aim system blows. Revert the Hornet Aim Changes.