I thought we were friends, you obsessedly liked my posts what’s wrong?
does anyone know of a you tube channel i can see someone play the new aiming system on ?
There is nothing to see or learn from watching a video. You do nothing. Click the enemy, hold the fire button. Literally that’s it. Boring and still doesn’t aim properly when the target, or your own ship, is maneuvering. Even if you try and “lead” left or right, or up or down, the shots still don’t go where you want them to. It is absolutely horrid.
Braindead gameplay, and even the “AI” aiming is worthless, and itself braindead.
Unfortunately, no. you’d just have to search it up.There’s very few people who play naval on Youtube period, and they’re all RB supremacists more or less. Despite the assertions that it’s skilless, AB aiming does require a bit of practice to get used to.
The complete removal of player agency in where your shells go and inability of the system to handle any maneuvers, means that in some situations, it can even require more skill to get a hit than RB! However, it should be easy to pick up - much easier than planes or tanks since in some regard the game (poorly) plays itself.
The new event started today. And there are still more bots than real players.
I’d like to ask a question to the ship developers. What’s it like to work for weeks and have no one play? Only bots?
I just finished a 4,000 battle point battle. I’ve researched 8,000 points of the next vehicle.
Why do you keep developing ships when fewer and fewer people are playing ships every day? Why don’t you fix the game’s thousands of bugs instead of putting people to work on something that only bots play?
Best regards.
should be a troll along shortly to tell you it is just your imagination and in fact thousands of humans are playing but cleverly disguise themselves as islands so you can not see them
I’m definitely a outlier here, but i like it. its Arcade mode. thats kind of the point. air arcade gets a lead indicator, ground get the magic green crosshair so i think this is pretty much on par. It also functions just like air battles where it is giving you the place to aim IF the target stays on their exact current directory. it doesn’t account for course change, speed up, slow down ect. you still have to be paying attention to notice things like that, and adjust accordingly (ie manually leading, or staggering shots if the target is maneuvering erratically This is genuinely not me being a smart ass but it sounds like RB is the gamemode for you. Each gamemode has its pros and cons. My only complaint with naval is spawning into a killing field, but it is what it is lol
there are a few points which differ naval arcade from other arcade modes. e.g:
- in all other modes you know where your guns aim - in naval not
- in ground arcade you have to lead your guns to take the targets movement into account, in naval lead for (constant) target movement is given automatically
- the lead indicator for planes shows in ground and air arcade only at short distances, in naval you can aim precisely at planes w/o a lead marker when they are visible and in gun range.
You work very hard to master your skills and grinding so painful now new players get to kill everyone very easily with no skills require and grind to the top without a single problem. Not fair for veterans! Why can’t we get such a treatment back in the day gaijin?
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in ground arcade you have to lead to account for movement*
Ill give you that its not the same, however you need to account for any movement variation. its not like you just point and click and it guides you shell to hit the exact spot you aimed. you have to account for changes in speed direction ext. -
the lead indicator for planes shows in ground and air arcade only at short distances, in naval you can aim precisely at planes w/o a lead marker when they are visible and in gun range.
Not sure what you mean with this. ( I leave my AA On AI gunners) so maybe its something i missed.
That is just a poor argument. That would be like me bitching that they finally improved the economy a year or so ago (whenever that was) after i and already ground out 98% of the german tech tree. Sure it sucks i had to suffer, but im glad its “better” ( Insanely relative) for new players and myself going forward. Now one thing i will say is they need to reduce the rewards for naval arcade. from what i was reading there is no reward increase for playing RB and there def should be. That’s the whole point in both ground and air. AB is more relaxed and chill, but RB gives better rewards
In my opinion the Naval gonna need to be fully rework espically it BR placement and also costal 400k Research point for a 4.0+ Fishing boat is insane. I am not so sure about arcade but Relastic gonna need a huge buff for RP. Grinded a 150k RP battleship took very long. While SL are fine…
I don’t know how to argue.
They definitely need a RB buff. The grind is insane. ill eventually get to the iowa, but i just play it for the SL, and bluewater boats
in naval a lead marker for planes also shows up at short distances - but if you aim at this marker your shots gone fail (this marker is a artefact from before the aimbot update). One has to aim at the plane directly - and this is possible at far distances
Agreed it was a stupid change, at least let me use RB aiming in arcade like i was able to do before, i cant get my shells to go where i WANT them to go with the arcade system, i miss shots i would easily make if the dumb game wasnt trying to play itself for me. I have not played arcade at all since they added this asinine mechanic but i would come back to it if they reverted the change because it WAS the more fun game mode to play for naval.
yeaah, new arcade aiming is really sh*t!!! not skill but ONLY RNG. 200 shots but only 35 hits!!! it is crazy!! next game 5 shots and 5 kills :D new aim system is stupid RNG!!! it is not normal!
You are mistaken dispersions changes for almost all of the guns, enlarged maps and BR shifts(where some ships now play different maps brackets), and changes to fire barbet kills nerf from the last patch which led to bad accuracy and scoring. With changes to aiming.
Adding: You can override Arcade stuff in AAB and fly with Stick & Rudder rather than mouse pointer aim (friend refused to fly planes with mouse. Biplane arcade with stick & throttle = do not recommend, but it’s possible.)
You can’t do that in Naval Arcade.
This is a valid point, but I would like to point out that what you’re describing is what we had BEFORE they changed AB aiming. You had a continuously updating circle that you could shoot to (dispersion pending) guarantee a hit on a target at constant course and speed - just like in air arcade. You could then lead the target as you see fit to predict course changes or hit a specific point.
The problem with the new system is that the automatic targeting removes any agency to lead the target, predict course changes, and often doesn’t even work on ships going bow-in. You don’t get to pick where you shoot anymore unless the target is on that ideal course. In this manner, it’s sometimes even harder to hit things than in RB.
Literally all they needed to do to improve AB was make the AB lead indicator constantly update and put the range to target under your crosshair instead of the ship, so you can read it while leading.
probably never reversed(cause player numbers are ok), maybe someday it will be replaced with some other system but i bet it won’t be in any near future