Mirage 2000 Thread : Variants, performance, characteristics and sources

I had a decent time grinding for the M4K with the 2K-5F on patch-day, maintaining around 3/1 K/D. Currently I’m struggling a bit more in the M4K stockgrind, but it’s mostly because I’m struggling to adapt my playstyle. Really it’s not that bad

Edit : I’ll have to admit it’s really tough switching from 2K to 4K, because of their extremely different high speed acceleration and retention + less CM on M4K

2 Likes

(un)happy to read this Tibiscuit same feeling
and imagine when i meet your guud team full of f16 :/

i dont know if its a bug or not / or a difference from RB & Sim, cause RB/Sim players doesnt seem to suffer

1 Like

Let me add that all mirage rada lock the chaff and flares, we can’t really do nothing, all is broken.

i’m in the GUUD team, everybody is using F16. The main issue is the AIM9M which is too flare resistante

1 Like

i have a little free maths problem :) :

2 jets flying towards in straight line: mirage20005f: 1386 kph vs F4 : 850 kph
530D launched from 15 km away and hits 15 sec later.

What is average speed missile ?
( i found something between 3k & 4k kph )

For ones who are looking to unlock the M4000K. It is nothing compared to F16, F15, or Grippen.
i can’t" understand the battle rate of 12.3.
you’re already dead at spawn

Grinding out the 4k now. Why is this not on market?!

1 Like

Is the radar locking chaff already reported?

i did most of the grind with 2000C-S5 against those aircraft and never had issue (even had fun while outturning those aforementioned aircraft at 12.3)

My only issue with 4000 is the insane drag at supersonic speeds. Dips down to transonic speeds too quickly upon slight 4-6G manuevers and lack of an HMD. Magic IIs are could be better but still OK. And 530Ds work a-ok in closer ranges (5km<).

2 Likes

Hi VPO, it’s Tasty from Guud.

That’s what I said above. The main issue is the AIM9M.
Most of aircraft players are US/RU.
RU is not much a problem unless when there is a wall of R27ER, the mirage cannot compete.

On US side, AIM9M is a really problem.
As you explained, it doesn’t even care if flares, pre flares, or anything else, while magic 2 is following flares like a dog, unless you do rear aspect shot.
R73 is not much a problem for myself, it is as flare resistance as magic.

Players begin to understand the power of the AIM9M, and when you see the carrying capability of the high end US aircraft

At this time, French aircraft cannot face with 530D, radar issue, and aim9M.
Magic 2 is not so bad.
The only realiable weapon is the Defa cannon
Unfortunately we are entering in BVR war.

Most of BR you will face by playing 2000C-S5 is 11.3/11.7
When you have full US aircraft flying toward you… 🫠

dunno how it is today but first day of the patch i often fought against 12.0 and 12.3s, maybe one 11.3 game in every ten or so.

That’s strange, most of my games were against 11.7, that helped me to grind quite fast (easy kills)
Here my line up
M2000D, F1CT, M2000-5F, M2KCS5, F1C, Jaguar, & Super étendard

Same experience with the 9M. People will be quick to tell you that it’s just because its IRCCM is unique and that it suspends guidance temporarily but in practice that’s complete bs. You can be flaring non-stop (which should KEEP it blind) and changing direction constantly while flaring (which should thwart INS predictions), yet it’s clear that the missile never loses track of you and instantly reacts to every change in direction whether side, rear or front aspect. Disgusting really.

I have been playing the Mirage 4000 a tiny bit, and what I can say is that the AIM9Ms absolutely don’t like large flares. They seem to be EXTREMELY effective at blocking the view of the missile to the airplane for sufficiently long that they miss. it seems that the FOV of the seeker is just small enough that with small caliber flares, it’s just that much harder to evade them

You guys seem to be having some hardcore skill issues. Aim9m is easily dodgable and cannot be launched in better trajectories because it doesnt have the performance. Even with HMD and radar slaving you cant get them to do useful stuff.

R73 and magic 2 and their platforms absolutely wreck everything because they both have very useful type of countermeasures and can be launched into trajectories that cannot be matched by sidewinder. Python here is the one lacking in seeker but certainly not in performance.

Also 4k is still UFO that outperforms everything. Its kinda funny also just recklessly spamming magics makes me a worse player 6/8 is way too much for my brain to not conserve them

I was waiting for the guy who feel above everyone and lay skill issue down on the table 🤣🤣🤣

6 Likes

This is maybe working in realistic, but in arcade this is just pure copium : 9M spamming is just crushing everything, and unsurprisingly when players lose their 9M planes and have to continue with F16A’s, F14B and other 9L planes, they become way easyier to deal with.
Every match their KD start to crumble at this point because they are no longer carried by the 9M, so their skill issues can become apparent. if they don’t have some skill issues… well you just can’t do anything

2 Likes

it could be interesting that players starts post by noticing: JET + AB or RB or SIM :OK/ NOT OK cause it seems to differ a lot according the played mode.
So i type :


Mirage 2000-5F + AB 12.0 : NOT OK
( since update/release of F16C and mig29 SMT.)( and radar cant hold on them whatever the mode)


( And about my previous post about missiles speed calculations, would be happy if someone tells me if im wrong or not: 3750kph at around 5000m high )

PS: i dream of a full mirages teams/squadron to test, but evryone get aborbed by guud or vpo :/

this big green reticule: ok for mirage 20005f

It really depend who you are facing to.
as we said, AIM9M is the only issue with radar issue of the m2k