A lot of radar missiles seem pretty jank rn. They seem to miss targets they have no business of missing and either guiding weird or getting distracted easy. Its more noticeable with anything that isnt an R-27ER. I know the 7F/M also isnt in a great spot atm, feels like a dice roll if itll kill more than actual skill.
Idk what’s happening, playing the mirage is painful.
Magics are eating 10000% of the flares and I can’t lock with the radar (530D pointless). The nearest I am from the enemy the more I loose the lock, wtf ?
Also in the meantime, has anyone noticed how useless flares and shaffs are for mirage 2000? I mean I eat ALL incoming missiles: flaring /shaffing and lowering the thrust changes NOTHING…
I have been able to lock, but like a good 50% of the time when I fire the missile, it will just start flying in random directions then self detonate. Had another case where it decided to kill a teammate flying in the same direction of me in PD mode, instead of a J-8F flying at me, even though I had the J-8 locked, and there was a mile of space between them.
U talking about AIM-54’s? Cuz if so, they have their own radar and are almost completely different in form and function to the other radar missiles in-game, so its not a great comparison.
Well you’ll never reach 1800 kph on the deck with the M2K, so these changes have no impact on its performances. On the other hand the drag parameters were changed, especially at supersonic speeds, which makes the M2K as fast as the Mig 29 from Mach 1 to 1500 kph at sea level (be careful not to ripp in a straight line, it’s now a bit too fast for its own good lol).
It appears that you are right! Gaijin seemingly changed something which cannot be seen by datamine. So for future reference, drag changes can be done without datamine proof.
There were actually changes to some drag coefficients that could be seen directly in the FM code but weren’t mentionned on the usual reddit post. Interestingly, they added a new coefficient to differenciate subsonic and supersonic drag, which was probably needed to reproduce the behavior of the delta wing
From the .ru forum, a developer’s comment about the display range of vehicle when viewed from Damocles. I wrote to them about the fact that the player’s vehicles cannot be seen beyond 10km and PGM bombs cannot be used beyond 20km due to an artificial limitation.
“The developers are aware of the problem, but it is not a priority now, because in the current realities, the existing work distance is quite effective. In the future, with the appearance of more similar weapons and more modern ones, the developers will solve the problem.”
it’s a pity that they added weapons that they are not going to fully implement …