Level based match making

I also get furious with those who defend this, saying that even if someone is level 100, they might not play well. I’ve played 5 matches and this guy has 25,000 kills, how is that fair?

What difference does it make? The number of matches he played and the number I played are very different, experience is very different. IS THERE A PROFILE REVIEW IN THE GAME?

level based premium buying restrictions >>>

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When the guy had 5 matches, he too saw someone with way more experience. He learned what to do.
It is fairness in time.

Yes.

If you don’t feel ready for conflict, play the air assault mode. You get practice.

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Maybe not full elo system but a equalized level summation? If both teams have players of around same sum of levels it should be fine right?

Again, level is a bad indicator.

I’m level 82 now. I made the above post on the 19th.

All because I spam naval arcade to burn through my SL boosters to avoid wasting them AND have premium AND use a premium boat.

60 minutes in my 109 F-4 played perfectly in air sim without premium: 4 x 2500 = 10 000 RP.

A random naval arcade match, lasting 10-15 minutes. 10 000 RP.

Both progress my “Player level” equally.

Also #level 82 with 890 hours played (388 in ASB).

There’s people with like 200 hours and already level 100 because premium + ARB + jets.

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Level based matchmaking won’t work
Because level ≠ skill

I have saved a couple gems to show you how absolutely nonsensical the idea of high level correlating to skill is

Not to mention we already have a br based matchmaker

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Also, how well do you think a good player will do in a stock vehicle facing people of equal skill in completely upgraded vehicles?

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I support ELO system and SBMM… :) Then win rates of some nations would bump up because some good players don’t need russian tech tree to get kills.

So, how will you make an elo system that works well for WT along with the br system?

Go, explain

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Yeah, it’s not like SBMM is a system that exists solely to better control players and frustrate them to death by putting them in try-hard matches as soon as they have one or two good games in a row.

It’s mostly a race to the bottom; all the bad players together, great, they’ll improve just fine that way.

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So how would you handle…

  • players starting a new nation = reserve tanks and 0 level crew?
  • players who gained a bunch of levels in Air battles, and are now trying ground FOR THE FIRST TIME?
  • players that have played a long time, but find low-mid BRs (think ww2) a lot more fun to play?
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Not to mention queue times getting insanely inflated

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If you play lower tiers you will get a MUCH LOWER level average…there is the occasional high level player and more important the frequent players that know what they are doing…but ON AVERAGE players are not very experienced…
(in case of doubt google “AVERAGE”)

If you want to play mid or high tiers, you are no longer “learning” and there is really no need for level matchmaking…from experience on other games, this will only create loopholes and “exploits”…
WT has the BR system that will give every player a fighting chance…it works fine IMHO.

Players asking for “level based” are often not really wanting this…they “assume” it will get them more kills and less deaths…but it does not work like that…over time (or immediately in most cases) they will come back here saying the system is rigged, particularly when the “easier” targets (that usually are not in forums) disappear from their matches…

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And success will lead to less success. Everyone will love that.

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With 100k players I belive that you take normal br ratios like you have here and win/lose elo system… make it simple test it out if something wont work then you can tweak it…

2 wins and tryhard? my man elo aint +100 per win…

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Level based match making would be awful honestly. There really isn’t an issue with the way the game is right now.
Even the most skilled players can be taken out by a low level player, it happens all the time

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Personally, i dont think this is a massive issue and there are way more prevelant issues with matchmaking than just high levels playing reserves.

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I like the idea, but the tryhards will make new accounts to farm the low level players…

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