Mouse aim (attempts to) simulate that you are playing the aggrigate crew of a tank. From 3rd person, you are the TC and the “aiming circle” is you “talking the gunner on”, not that you are personally cranking away.
It doesn’t though. The rightbway to do that would be, playing the commander giving commands and they are executed with verbal accuracy with delay.
A crew needs processing time to communicate, they are also limited by verbal communication. Mouse aim is like a mind melt with no delays.
If it attempts to, then it fails miserably.
You cannot communicate verbally accurate enough to compare that to the aiming cicle… That’s impossible in that speed.
So you’d truly want to be doing that in sim?
I don’t think you do to be real…
“The best game”? I presume you mean the best tank game? In that case, I would say it certainly has the widest selection and a realistic simulation of them compared to the competition, BUT a tank GAME needs gameplay in addition to the tanks, and War Thunder’s tank game modes are not very well developed once you get past the actual vehicles themselves. The gameplay only exists as a means to grind more vehicles, it’s uninspired, repetitive, and either very boring or very frustrating.
Despite War Thunder obviously having the widest selection, I end up enjoying driving tanks in other games more even when there are fewer available and the simulation is not as in-depth because War Thunder’s gameplay is so underdeveloped and oriented away from creating an enjoyable experience and towards incentivizing grinding and purchases, which I have no interest in.
That would be far to realistic/frustrating to the average casual or even “serious” player. Not even Steel Beasts tried to implement that.
Verbal communication as input? No not necessarily.
However it does show how the controls are unrealistic BS.
No i would habe the AI do the controls of the station the player is not present and have the player only.do one job but that properly.
Or alternatively have at least realistic gunnery controls.
For sim only of course.
Those shouldn’t play sim anyway.
I also never said it would be popular, i am explaining how those controls are completely unrealistic… Nothing more.
Every claim.of the controls being realistic in even the slightest was are Bull.
Think about what you are actually asking for. If you wanted to switch something, you’d have to come off the sight, and click on a panel location, and you’d have to mouse a control wheel, etc.
Sometimes pursuit of realism can take away from the immersive experience, because no matter what, you still aren’t in a hot, stinky metal box.
Thats okay, not many do. Even less would if Gaijin tried to go “hi-fi”.
I am not asking for anything, i am explaining why the current system isn’t realistic.
There is a difference.
Dude, you are putting words in my mouth here.
Make the mouse position determine rotation speed instead of the position the gun will end up and that alone would be a huge increase in realism. You kniw? Like GHPC. Not too much too ask is it?
You are reading stuff into my posts that isn’t there.
I am not asking for accurate controls, just realistic controls. Something that would be a possible irl control scheme.
The ones playing now aren’t even sim enthusiasts, since they don’t get a sim experience.
It’s mostly just the common rb shooter players that want for planes to have it harder.
No I am pointing out why your idea isn’t practical. You think Gaijin hasn’t thought or tried this? Or why its not implimented?
The true problem with wanting sim in tanks, is the switch to planes situation…
How do you use tanks with HOTAS, in a sim cockpit?
It wasn’t an idea, i explained why the current system isn’t realistic and how a realistic system would look like.
That doesn’t make it a system i want to see implemented. How is that distinction such a hard concept?
So yes you are putting words into my mouth. You act like it is an idea i want implemented, while it was just an example of actual realism.
Making an example doesn’t mean that the example is my favorite idea. Is that such a hard concept to grasp for you?
The idea i want implemented is the GHPC gun handling. Which isn’t impractical at all.
Why would you be forced to use a hotas?
That makes no sense. GHPC doesn’t need a hotas.
Is it not a situation that warrants consideration?
If I’m going to play Sim, I’d also be wanting to fly, and use a HOTAS.
And that disables your keyboard and mouse how exactly?
With the current system if you fly with Hotas you can switch to tanks and play with mouse and keyboard as well. How is that a problem with GHPC-style gunhandling but not current mouse aim?
I just saw you don’t really play aircraft in sim. So let me break it to you. Flying with HOTAS does not disable mouse and keyboard when you switch to a tank after flying.
You’re the one mentioning the control set and how you want it to be more simlike…
How would you propose to switch easily, am I going to have to hot-seat and have a second station next to my cockpit to make a monitor that swings across to my second station?
No i explained how a controls setup has to be to be called realistic.
That doesn’t mean i want that controls scheme… You are making a connection that isn’t there.
A very simple solution that fullfills the minimum requirement for realism is gun handling like in GHPC. All you need for that is a mouse and keyboard, the same thing you need for current mouse aim. So it shouldn’t cause a problem.
Hell even the super realistic verbal commands, that would be the most realistic, wouldn’t be a problem since you can use a microphone with a hotas.
And stick operated guns like in a real tank also aren’t a problem since mosue joy also already exists in WT, which emulates this aaaaaand it also would be the same switch like coming from hotas in a plane to the current mouse aim system.
So i cannot see where the switch from hotas would be any different than in the current system.
If you’re going to even suggest it though, then you’d have to actually tolerate it.
Your verbal command controls would suck to be honest.
Dude i did not suggest it.
It was an example of what actual realism entails.
Only because i said it it doesn’t mean i suggested it as a solution… How can you not understand the difference.
What i suggested is the GHPC gun handling. That was a suggestion, as it meets the minimum requirement for sim level realism.
Everything else are explanations on what realism means.
Not my controls, not my suggestion. It was an explanation on how the current system does not simulate a commanders commands. And an example how an actual realistic controls system by commands has to look like. That doesn’t mean i suggested it for war thunder.
Examples and explanations are really a hard concept for you?
I even stated it outright that i didn’t want this in WT, but that it is what a realistic system would entail
Literally i stated it. How do you still think i want that?
My point was that realistic controls being mostly impractical (outside of the ghpc solution), does not make the current WT solution an more realistic. It’s still cartoony BS, just practical cartoony BS.