Is War Thunder Tanks the best game out there today?

Dude i did not suggest it.

It was an example of what actual realism entails.
Only because i said it it doesn’t mean i suggested it as a solution… How can you not understand the difference.

What i suggested is the GHPC gun handling. That was a suggestion, as it meets the minimum requirement for sim level realism.
Everything else are explanations on what realism means.

Not my controls, not my suggestion. It was an explanation on how the current system does not simulate a commanders commands. And an example how an actual realistic controls system by commands has to look like. That doesn’t mean i suggested it for war thunder.

Examples and explanations are really a hard concept for you?

I even stated it outright that i didn’t want this in WT, but that it is what a realistic system would entail

Literally i stated it. How do you still think i want that?

My point was that realistic controls being mostly impractical (outside of the ghpc solution), does not make the current WT solution an more realistic. It’s still cartoony BS, just practical cartoony BS.

Oh so you’re just yelling at the clouds. ok whatever.

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And it’s the game we play.

Nothing is realistic about one person doing the job of 4 crewmembers physically completing tasks at the same time with a keyboard and mouse. The ONLY thing in Warthunder that could be considered remotely realistic is single pilot planes with full slight sim setups, that is all. Anything with more than 2 crewmembers that must be controlled is not realistic.

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Except it’s not one person, it’s 4 crewmembers.
We’re not directly controlling the tank, which is why War Thunder is far more realistic.

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I am not yelling at all.

Someone made the claim that the WT controls are realistic as an argument why WT is so great.
and i explained why this isn’t the case.

If you read into that that i want to change the controls to my example and make a fuzz about it, then the person yelling at something that never happened is you.

So stop projecting because you lack reading comprehension. You were the one putting words into my mouth not the other way round.

Sure but that doesn’t make any of it realistic. And that was the claim i tried to debunk.

If you are fine with the cartoonish stuff than that is fine. But then i do not see why you needed to argue against my point that it isn’t realistic?

lol. Considering there are at least two ppl here who “aren’t understanding you” , perhaps the problem here isn’t with us but your own “writing comprehension”.

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People misinterpreting an argumet as a position isn’t really uncommon though. Since arguments are usually made to defend a position. But arguments can stand on their own without saying anything about the persons position. This is often confuaed because people expect an argument to be in defense of a position. Which is what happened here.

Still i explicitly stated my position and that i didn’t hold the position but used the argument to make a point. But you just ignored it. Little i can do at that point.

It came up in my feed lol…

https://www.youtube.com/shorts/HTdqEJwZy6I

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It still is. It just isn’t special. The only thing that makes it special is the fact that you can do combined warfare. In battles or customs. Your limited in options in other franchises when it comes to this.

In GTA third person the tanks gun depression is fixed to the horizon instead of the tank itself.

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On two player play, i remember having to correct for hull movement.

Regardless not having to correct manually for hull rotation is silly in Sim in unstabilized vehicles.

GHPC has already beat War Thunder in the gunnery department, they have realistic FCSs, gun handling and immersive crews. The only thing they have in common it’s how easy it is to pick up and play. It’s not Steal Beasts or DCS levels of hardcore.

But it’s a worthy competitor if it had PvP, right now it’s just PvE but they plan to implement multiplayer CO-OP down the road, hopefully the devs gives the community the tools to host PvP servers of some kind.

GHPC’s gun handling was unrealistic the last I played and the last video I watched on it.
As well as clunky controls for turret movement, making turrets in-game far slower than their real-life counterparts.
DCS and War Thunder aircraft are equal. Which makes sense since both have the same datasets for making flight models.
Steel Beasts is unrealistic in tank movement, by far. It’s not there to simulate anything but crew training though.

How are we NOT directly controlling the tank? There is no delay in action as if we were commanding the crew verbally (as a commander would), and all actions completed are exactly to the control of the player with no error as if we were telling another human to do it, like a tank driver being slightly off of a position or a gunner not hitting the exact spot you want them to. Crewmembers exist for vehicle damage more so than manning the vehicle. A more realistic depiction of tank combat is actually Enlisted, where crewmembers actually exist and do their jobs correctly and man their weaponry/position appropriately instead of by magic like in Warthunder.

Warthunder is not a Sim and is by no means “realistic” in every aspect.

Delay would be clunk.
There’s no delay IRL either.

IRL crews are faster than us untrained commoners.
So in order for a game to be realistic it needs to act like War Thunder.

We are omniscient guides.
War Thunder is a realistic simulator, and the most in the industry.

All other games depict tanks as slower than real life, clunkier than real life, etc except World of Tanks, but its RNG ruins that experience.

Delay would be realistic…

Yes there is, humans have reaction time. If a commander says reverse, reverse, reverse, the driver has a delay in recieving, processing, and executing the action.

Yes, but humans have delays and those humans cannot read the mind of the commander. Warthunder operates like the tank crew is a hivemind, working in perfect synchronization toward a goal. Almost like the player is in DIRECT control of the tank.

It is not, there are 100s of ways where it is not realistic at all. If it was a realistic simulator, you would need a player manning each position seperately for a single tank. I believe like it is handled in Hell Let Loose and Squad, which are actually realistic compared to this. Realistic simulator where binoculars are used by crews buttoned up in a tank. Realistic simulator where unmanned machine guns turn on their own. Realistic simulator where APHE rounds explode in a sphere. A realistic simulator is something that Warthunder IS NOT.

Because they are slower clunky machines controlled by a team of humans that have have the ability to make errors and react slowly and imperfectly.

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Delay is only realistic in real life.
Real life delay is <400ms.
In-game delay is <400ms currently.
From our thoughts to decision, to movement.

From command to movement IRL is less than <200ms IRL.
In-game it’s about 100 - 150ms currently.

In Arma for example the delay is 1 - 2 seconds, far slower than real life crews.
It’s better to be ever so slightly faster than too slow.
HLL and Squad are unrealistic in tank/vehicle movement, and Squad is just in general unrealistic [I’ve fired guns IRL, that’s not how they behave].

lol There are far more examples of videos from Leopard 1s upward.

I played the game and the turret movement is just as fast, the virtual “mouse drag” tries to simulate real life analogue inputs so it’s not really comparable to WTs point and a click controls, you can see here that the controls are really fast and fluid.

Gaijin should bring this type of gun handling to GSB tanks since aircraft controls operate similarly.