Sorry I’m new to this argument but the fact that the 0.7 table and your suggestion have supposedly the same result (It might) means that they both are fighting for decompression right?
Also the easier and more practical change would be the matchmaking change. Due to not having to rename every single br and having no completely empty brs (1.3, 2.3 3.3, 4.7, 5.7, 7.0, 8.0, 9.0, etc). Your change means that majority of the tech tree would have to re br’d in order to fill these holes. While the 0.7 mm change does in your words
While not going through the extra effort of adding 5 br brackets. I understand your concerns about not having enough places for better or precise adjustment, but if we can have this now we can get your idea slightly later.
Look most of us in this thread want the same thing Decompression, we may have some differences in the way we want it. But if we work together on this issue and compromise then we have a better chance of getting what we want.
If that is the case, then 0.7 matchmaking spread is better because at the end of the day they don’t need to move every single vehicles up and down, they just need to tweak some vehicle BR by .3 or .7 and call it a day. they can still always add new BR range in case they wanted to add new rank but having .7 matchmaking spread would, at the end of the day, answered the massive performance gap a whole BR gave beyond 4.0 ground and 3.0 aircraft where everyone is pretty much the same.
Win win.
Next problem to address would be stat-based balancing, give Re.2005 5.3.
@七-十三_H14 @Crus94 at least we are moving somewhere. Now that we finally established that we can reach same result with both decompression and the ±0.7 spread. We can talk about the advantages and disadvantages of each system.
My point from the start is that the ±0.7 has basically no advantages and it is just bad bandaid solution.
The only possible advantage of the ±0.7 spread change is that it could in theory be done quickly. That is the only advantage that solution has and even this isn´t strictly true. Even if Gaijin were to suddenly decide to use the ±0.7 (which they wont) they would still need to do an audit of all BRs from 1.0 to 12.0 because the change can have several domino efect consequences so Gaijin would need to go over these BR regardless.
Which means regardless of the approach they would choose they would need to go over BRs. But then there is no reason to choose the “quick” solution and they can skip the spread change and just go over the BRs from the start.
Even then the “decompression” methodt isn´t that much harder to do since if they want quick and dirty methodt they can just use find and replace function and they will have the BRs adjusted in no time.
As for the table it was made simple to demonstrate that we can have same outcome with both methodts. But I imagine that if we were to get the decompression there would be changes
- Not all BRs need to be decompressed mainly low tiers don´t need decompression
- During the process of decompression there should be further changes to BR for balancing purposes which would result in the “unused” BRs being populated too.
The main reason imo that 0.7 was suggested was due to it being a easier to implement feature, as baum said earlier could potentially be as easy as changing a line of code. Doing the 0.7 change would be a really good change with immediate effects. While some vehicles will need to be balanced it would be roughly the same as the routine br changes we have. Also having the ±2 br’s is a great long term change as well (outlined by baum above).
Now this change is not a permanent or perfect solution we will need the addition of battle ratings at some point, some point soon in line with your suggestion. The rebalancing could serve as a stage two for decompression, initiated after the roadmap. Where every vehicle is rebalanced into X number of br brackets, as you know this will take a while for everything to be ready. So Stage One could be the more immediate .7 matchmaking change that would need some but not too much editing and then stage Two the more permanent long term extension of the br range and subsequent “Great Rebalancing”.
These are my thoughts on the matter, please forgive formatting mobiles a pain
It’s time to give up and start asking for decompression with the rest of the community.
There are too many BRs for a 0.7 system currently.
And Shadow illustrates very well how horrific 0.7 would be on the game.
@Crus94
Changing the BRs of most vehicles needs to occur whether we stay with 1.0 or compress to 0.7.
It’s INFINITELY easier to just change BRs since it has to be done regardless, instead of changing BRs with a worse matchmaking system.
@七-十三
Nah, most vehicle BRs would need to change with 0.7 as well. There is no win win, it’s just more work for a worse result.
Everyone but you knows 0.7 is decompression just you think it is compression. just you have made 0 arguments for your points. So maybe just maybe shut up now?
There are more than enough BRs as you can literally make a 0.7 system work with just 4BR
s from 1.0 to 4.0. The number of BR`s ios utterly irrelevant
Shadows system, as he says and someone else proved, shows literally that 0.7 and his have the exact same result. So no you are simply wrong as you always are
there is no “compress to 0.7” nothing is being compressed. removing vehicles which should not be in a BR range is decompression. 0.7 removes vehicles from matches of a BR range. 0.7 is decompression.
You still don`t know what compression is even after I told it to you in a way a three year old would understand
no they would not stop making this stupid claim over and over again I disproved it ages ago. You are just repeating falsehoods at this point or in otherwords you are spamming
I don’t think you understand the difference between compression and decompression, also his table just shows how the 0.7 method and extending the br range achieve the same result just with different methods
Decompression means the Re 2005 at 6.0 doesn’t have to face jets.
Sorry, but we know what we’re talking about being against decompression.
This is why we don’t take your pro-compression arguments seriously, you look down on everyone that wants decompression.
@Crus94
And if you’re against compression, you agree with me
War Thunder has 24 MM tiers, WOT only has MM 10 tiers.
And now Baum claims that compression is decompression, and that me arguing for decompression is bad.
I’ve not picked a fight with ANYONE on this forum, but I’m being attacked for arguing for decompression.
I thought decompression was popular, but having 3 people push hate toward everyone that argues for decompression is depressing.
If you guys are genuinely for decompression, you’d agree with myself & Shadow.
But you’re too focused on a flawed idea that indirectly causes compression.
@_Baum
@七-十三_H14
Just ignore him he’s obviously either trolling or doesn’t understand how this stuff works. He is not worth our time. If possible flag him under mod review and hope for the best
If you argued for decompression you wouldn’t be arguing for 0.7 which would reduce the top BR from 12.0 to probably 10.0 or less.
Because what you don’t realize is Tiger 2 drops to 6.3, and Maus drops to 7.0.
Because the separation of heavy tanks is balanced in WT currently.
This math isn’t hard either.
Me: “Decompress the game.”
You: “I disagree!”
Razer it won’t reduce the brs of vehicles only the range of vehicles out can see in a match
That’s it, nothing more
No battle ratings are being changed, 0.7 ain’t being taken off every vehicle, it just means the 7.0 will see up to 7.7 or down to 6.3 instead of 8.0 and 6.0
It HAS to reduce BR of most vehicles in order to keep balanced.
Tiger 2 & Maus can kill each other, with one obviously superior but still vulnerable.
Their BRs would need to compress in order to stay balanced, otherwise the imbalance kills the Maus with permanent uptiers, with no 6.7 to downtier to, Maus is stuck only ever seeing 8.3 matches for the rest of its days.
Razer the vehicles are balanced for their battle rating, their specific battle rating not the extremes of what they can see
meaning that if the match making changes then there is less extremes to be fought, the maus will fight 7.0 instead. (The maus is hard to balance so it’s a bad example)
Unlike you, I actually put in the hours to analyze ground vehicles to understand their BRs.
I made a BR 13.3 - 14.0 decompression sheet even.
All you’ve done was see an old post of 0.7 and repeat its refuted points.
Maus and Tiger 2 have to have a chance of seeing each other in random battles.
On top of all this, you are repeating these refuted points AFTER decompression is happening, which is just insulting.
We see decompression happening yet you want to revert all the changes for an objectively inferior matchmaking scheme.
@Crus94
Vehicles are balanced based on all vehicles at BR and within 1.0 of its BR, along with performance data.
It’s why PT7657 started at 7.0, because it was 7.0 among its peers, but performance data disproved that after a few weeks.
The Maus isn’t hard to balance at all, because decompression is happening already.
The funny thing is I already showed him that with 0.7 MM the Maus at 7.7 would be in a less toxic but also less useless state. as most 7.0 tanks are fine against the Mauses armour while the Maus can still deal with most 8.0 and some 8.3 tanks and would not face the APDSFS of the 8.7 tanks. So under a 0.7 system the 7.7 Maus would actually be better balanced than ever before
6.7s are fine against Maus as well, easily flanking & killing unsuspecting Mauses.
We aren’t saying the changes that are happening shouldn’t happen just that a new method of decompression can happen. Why do you keep using tanks from the same nation as an example? Under our system they don’t meet because they shouldn’t fight with each other. Also could you further explain the pt 57 point, I don’t understand your wording.
No they don’t, they hate seeing a maus, what vehicles are you referring to