Is fire-and-eject illegal?

Honestly, I don’t want to waste my time on boring tasks like pressing the fire button over and over.
And it’s not something I can do by myself.
But that doesn’t mean I’m going to give up.
Do you know why?
Even if you know it’s useless, I believe that whether you take action or not can make or break your words. If I were in a position to listen to someone, I wouldn’t find the words of someone who didn’t even try 1% of what they could do persuasive.
How many times have I thought about turning my eyes away from the problem and retreating to healthy matches?
But still, I continue to act somehow, driven by the above beliefs and my anger towards them.
So I dare to thank you. Your words have given me an idea of ​​what Zombers and those who fix matches think.
Thanks to you, my motivation has been restored a little. I think I can work harder to shoot them down tonight than I did yesterday.

Thank you.

Beep Beep zombie bomber/botter confirmed.

5 Likes

May I ask more: (maybe not that related to sim)

  1. Kill denying (e.g. J out against cas) in ground RB can deny enemy spawn points and help the team. Do you consider it viable or not in this case?

  2. Do you consider airfield camping in RB (in order to survive from enemies and probably fight back) allowed?

Pilots have always been privileged in this game and I’m not saying this in a rage moment, as I have like half a dozen of points to back it up with.

If you say pilots are privilidged, look at what game mode we’re talking about and look at the game mode’s rewards.

(hint: it’s way worse than ground RB. At least ground RB gets kill bonus for multiple kills in 1 match.)

Imagine if your rewards in GRB worked like this :). Now you'd understand why people griefing your kills become especially annoying

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It might look worse on paper, but you need to consider that in order to be fully competitive in GRB you have to grind through three (3) different military branches, all the while pilots barely need to complete their own Air branch.

Ground has terrible grind relatively speaking when comparing to Air.

A game mode where you get increasingly higher rewards the more you do…

has worse rewards than the game mode where doing 600 (86% score and 1000 score only has a 6% increase in max rewards. Where doing 600 and 1950 score only has a increase of ~7% reward, where doing 600 and 2650 only has a difference of ~7% reward.

Where you pay repair costs upfront to even spawn, full sum, no time scaled. Where you must survive the full 15 minutes AND land otherwise be denied a flat 20% of your reward (if you failed to land) plus whatever fraction of time out of 15 minutes you didn’t survive.

Where if you stay in air for 30 minutes, you're denied one of the 2 landing rewards as the two cycles do not stack and seemiingly override the last one. (I recently tested this)

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Landing at 1h:59m had 2 ~90% reward periods since the 1:29 landing. I received the same amount of score as if I only had one such reward period. 30 minutes of flying and performing and at least 20% of my reward taken away from me due to being active and helping my team

Ground has worse rewards, sure. People flying air sim are so prvilidged and spoiled

Oh, and only one of the 2 game modes has a crew skill set that can make you lose control (and potentially stall/spin) and vision doing the exact same maneuver as your opponent in the exact same plane with the exact same modifications.

Airfields do have AA. Airfield camping also does go both ways -

  1. Enemy camping to spawn kill
  2. Friendly camping to use the base defenses as an aid against enemy players - often seen in last man scenarios.

I guess airfield camping would also have the same thing as ground spawn camping. “Frowned upon” but only if you are the one being camped.

Even with Skill bonus the rewards are pretty minuscule when compared with how many actions you’ve done in the match.

Not to mention that one mode isn’t subject to an onslaught of units of different type that you can do absolutely nothing to, which will end your gameplay abruptly. This alone makes GRB much more hostile than any other Air mode and makes the grind that much aggravating.

How would you time scale that as you don’t even engage anything in the first several minutes ?
Seems like most of your woes with ASB comes from Gaijin cutting down on zombers getting really good rewards for doing close to nothing, just flying afk while watching a movie, dropping bombs and returning back to base lol.

This tells me the rewards were astronomically good before, and even now they’re really good relatively to the work you put in as otherwise zombers wouldn’t be an issue, am I right ?

For the amount of work you put in and relative to the total RP/SL you need to gain in order to be fully competitive in your mode, yes, Air is definitely in front of Ground in terms of rewards.

I have to spend literal millions of RP/SL and countless hours to grind out helicopters and aircraft in order to have my lineup “maxed” out. You playing Sim don’t need to worry about Ground nor Helicopters as they have no impact on your gameplay.

In that regard, yes, it’s pretty much a privilege as it saves you a lot of time and resources.

Crew skills are a problem in all modes and will get you killed. Reload and repair speed play a massive part in GRB, don’t forget that.
I almost forgot, in one mode you need to max multiple crews which takes much more time. Also, maxing out a single crew for Ground costs much more than in Air, so thank you for pointing out yet another privilege.

Air crew takes ~34k to max out, while Ground one takes ~71k, so it’s more than a 2x increase.

Seems like pilots can’t stop winning.

Have you even played air sim, or are you simply pulling inventions outside of holes that had seen no light?

“Effort you put in.”

Okay, go and grab a propeller aircraft and go and kill another plane.

Or fly out a early jet and do the same.

Tell me it takes less effort than ground RB.

Here is how it goes now.



You dont even need to j out

In IRL it may be a viable tactic, but in game?
You have that fair play clause you guys already dont know what to do with, so how is it fair play to drive around all objectives just to abuse Gaijin’s poor map making ability (on alot of maps, not all) and sit in front of a spawn killing people before they have a chance to play the game?

Being spawn camped in 80% of my matches isnt fair cause now I cant play the game.

If spawn camping is a viable tactic, how is J’ing out not?
If I J out before an enemy kills me then Im denying him spawn points (or research towards his next vehicle) to bring in another vehicle, which if he cant spawn again then that helps my team.
If im going to die anyways, I might as well not do so in a manner that helps the enemy.

If gaijin wanted to prevent TK’ing they could easily remove it. Cant team kill directly in tanks, they could do the same for air.

They havent cared about the rampant spawn camping that literally prevents people from playing the game, or the team killing that always happens in air matches, I doubt they are ever going to care about people J’ing out.

Risk what? There is no risk as Gaijin’s track record for actually doing anything to make gameplay better is extremely poor. All they have done over the last few updates is remove features and add vehicles.
In GRB there is no point in capping objectives, first team to start spawn camping wins, in ARB there is no point in bombing you only get one run then you are fodder for the enemy.

Drive forward, shoot, hopefully get a kill, die. Is all this game has been reduced to.

2 Likes

People in sim already J out to deny kill all the time now. Its pretty annoying being behind someone to launch missile and him just Jd out before missile hit. Or they crash into ground. Already happens a lot in RB,but lately in sim too.

There’s nothing such as “PvE room”. Everyone has the right to shoot down enemy jets

1 Like
Spoiler


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60 minutes of gameplay. Now, zeroes are easy mode in sim but it still took me far more effort than this:

Spoiler

In 76 minutes of gameplay where I was top of the leaderboard (first for team, second overall), I’ve earned twice the RP and the same SL (less in fact due to respawns) than I did in 11 minutes doing comparable relative performance on the ground.

76 minutes for 9737 RP = 128 RP per minute
11 minutes for 4956 RP = 450 RP per minute
76 minutes for 47829 SL = 683 SL per minute
11 minutes for 45770 SL = 4161 SL per minute

(and ignoring that each time I spawned, I paid some 3000 SL while the tiger cost me only spare change in ammo resupply)

If gaijin wanted to prevent TK’ing they could easily remove it. Cant team kill directly in tanks, they could do the same for air.

This is sim. IFF is a vital skill (that gaijin is ruining with copy paste/lend lease/captured vehicles, but that’s another topic).

1 Like

Do you get additional RP for winning as you do in GRB ?

What do you want, getting rewards for just flying around doing nothing ?
Getting 10 kills in a tank is mostly down to luck, as if you kill a wrong dude you can bet he’s beelining towards your position with a bomb.

You’re still not realizing the difference in total RP/SL needed between the modes.

I can’t remember how many times I’ve been bombed 20m away from my spawn all the while my team was contesting an objective. Is this unfair as well ?

Also, driving around a point of interest is a tactic called flanking if you didn’t know by now, not every vehicle is suitable for knife fights as well.

Then don’t be a lemming and prevent spawn camping by spreading out.
I always laugh when 95% of my team are sitting in the same area and get picked off easily by a couple of flankers.

No, only silver lions.

Flying around, doing nothing?

Look at the scoreboard and the amount of people with a decent number of kills. Look at the map.
Look at the useful actions report

It’s tunisia. It’s probably one of the liveliest maps that there can be (very good visibility, narrower than usual maps due to the water)

Yeah, in sim you need way more silver lions.

Certain planes cost more silver lions to spawn than you can make in a full capped 15 minute useful actions cycle if you do not manage to land. You can be absolute top of the team, but due to capped rewards - if you die before 15 minutes you’re negative SL and need to pay some 15-18K to spawn again.

20% SL for a loss, how much % for a win ?
It’s unfair to compare a win to a loss though.

11 kills in 76 minutes vs 10 kills in 11 minutes, I think it’s pretty clear which mode has much more idle time. You had like 15 minute gaps between kills.

Considering that for Ground you need to buy Ground, Helicopter and Air units (+ Expert crews) in order to maximize your lineup I doubt this is true.

Hold on, so in GRB for example I see sometimes people spawning an reserve tank at High BR
J-out
Spawn again in an low tier tank
J-Out
Spawn an third low tier tank
J out
So this could also be punished since you gave 300 Tickets with it away, also when you look in his playercard you see they have done this with the same tanks over and over again
(Highest I remember seeing was over 5000 spawns and also over 5000 deaths to 0 kills)