Implement Air Battles Maneuver Kills

Unless we implement maneuver kills. Lol

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Read my post again…

Doesn’t matter what you doubt.

I re read it and my statement remains the same. Implement distance limitations and all of a sudden a denial crash doesn’t deny anything. People stop getting crew locked for hitting objects that are not visible, players are rewarded and not punished, and it’s much better than what we currently have.
Anywho fr last reply because y’all are devoting wayyy too much time to this and I refuse to get sucked in any further to something so trivial and meaningless in my life 🤣

It does, since that’s my point of view. Whether you take it on board is your choice.

Then you’re clearly over-estimating your intelligence, you have been told by many different people why getting rewarded for manoeuvre kills is lazy, an implementing nightmare that Gaijin won’t go through the trouble of putting in, and why it’ll just promote worse behaviour instead of better like you keep thinking.

People already kill friendly’s in ground battles to deny enemies their kills, what would be stopping people from just resorting to this once a friendly runs out of fuel.

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No, because the psyche of man does not feel good, ever, if people are rewarded for “participation”.

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Exactly, like I want to WORK for my kills, I’m sure I’m not in the minority when I see an enemy crashed due to my input and I think “good, one less person to deal with, time to shoot down the next enemy to try and win the game” instead of “HE CRASHED BEFORE I COULD SHOOT HIM EEEUUUGGHHHH”

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Literally me.
Game is about experiencing things.

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Real man, also happy New Year’s! 2025 here we come!

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Hello. I fly in to ground near enemy after two kills now I am locked from crew for 3 minutes 30 seconds. Gaijin this is not entertaining gameplay.

Making an enemy crash due to your actions is work though, doesn’t matter if gaijin is having a hard time how to implement it. If they can then they should reward the player for making an enemy crash due to maneuvers. Gaijin already punishes and charges players SP from crashing because of janky hitboxes, why can’t they reward us if we purposely make them crash? " I want to WORK for my kills", sure but how about the work of carefully maneuvering against the enemy? “HE CRASHED BEFORE I COULD SHOOT HIM EEEUUUGGHHHH”, the crashed player already loses SP for repairs, why not also reward the guy who made him do that? This mechanic literally helps players and you guys sound like you are against the players benefitting.

I support the opinion of players getting rewarded if another one crashes by any player input… that means in their immediate vicinity, let’s say 1km around.
It’s close enough to say that the target got intercepted or got pushed to a mistake.
And to be honest that happened to me yesterday… i was chased in a gorge, player shot at me didn’t hit me…i managed to evade , but at some point i crashed not intentionally, just input mistake …
None took the kill , i took 3min penalty… No, he forced me to make a mistake, he should take credit.

Moreover, with the amount of missiles we get per match, evading missile should also reward you…
If i decoy 5 people and the team comes and swipes them because i played defense well , but i didn’t have time to make a kill / game ended , I shouldn’t come back with minimum …