You argued that you liked the current interface (and don’t want it changed like I described) because it tells you that you have both AIM-9 and AIM-120 left
I merely pointed out that what you say you like and “find useful” about the current interface would be no different whether they remove the name of unselected weapons or keep them
It shows you that you have two or more AAM types left, only when you select the weapon (And not when an AAM is not selected)
And you would have the exactly same thing even if they remove the name of unselected weapons …
Yes I did as Schindibee is saying you’re be way to harsh is their room for improvement yes ofc, but its coming of as you want to just brush peoples suggestions off.
Instead of attacking me and essentially implying I’m blind or stupid for finding the current interface pointless, why don’t the four of you state one reason that the current system of showing the name of unselected weapons along with the selected weapon is useful?
Because the game assumes you have more than single braincell and you remember your loadouts or how many missiles you shot already. And like others said,you can also visually check on your aircraft what you have remaining or on the MFDs in cockpit on lot of them.
If you show unselected and selected weapons, you don’t know which one selected by just glancing at the HUD and looking for a weapon name
You actually have to find the indicator character first then read the name on the same line
Whereas if you only show the name of the selected weapon … Well you directly just look at what weapon name is shown … There will only be one …
I have never attacked you I asked if you was using default key binds with the idea of setting said key binds to fit your play style then you started telling users they are wrong.
By attack I was referring mainly to the other two users that instead of actually thinking about was it being said and actually testing the behavior in the game with various aircrafts and relevant loadouts, directly jumped to question my “eyesight” and “braincells”.
Your question was pointless to ask and to answer
How does which button I use for weapon selector affect how the weapon name is shown on the HUD?
That’s why I asked if you actually read the first post …
The post is simple:
Only show the name of the selected weapon, instead of showing the name of selected and unselected weapons.
So that you can see what weapon is currently selected by taking a glance at the HUD and directly read the weapon name that is shown.
Instead of first finding the indicator / or > character then moving your eyes to read the name that is shown on the same line.
There’s literally no benefit to showing the name of unselected weapons.
@Schindibee argued that there is, and I showed him with screenshots that there isn’t … The “benefit” that he thinks the current system has would be the same even if they hide the name of unselected weapons.
Want to see another pointless question?
The whole thread is about “weapon selection”.
And the “critics” ask me if I use the “weapon selector”.
It’s both funny and frustrating at the same time …
There are 3 main changes I would love to see for Weapon selection
Weapon selection to have a more logical order and for the order displayed in the top left to be in the same order as the selection order (My suggestion for this is here)
A2A and A2G mode selection, Being in A2A mode would limit you to A2A weapons only and A2A radar and cockpit modes. A2G would do the same for A2G weapons and modes. I have major issues when cycling between a load of weapons in the heat of battle. (I need to write this suggestion at some point)
A greater degree of control over the UI configuration, there is currently no options for the weapons panel (or pretty much everything else) and there really should be a greater degree of options like:
All names shown
Only current weapon name shown
No names shown
completely off
and whether or not multiple weapons of the same type are stacked or not (like taking 2 different sizes of GBUs)
These are 2 examples of UI configuration options I want and Why oh why we have pitiful UI configuration still is beyond me.
these changes would make the weapon selection system SOOOOOOO much better to use
Yes, you can tell which weapon is selected by the slash / character, and I already explained that in the first post
I’m saying if they hide the name of unselected weapons and only show the name of selected weapon like I showed in the modified screenshot in my first post, you wouldn’t have to look for the slash / character and then read the name on the same line.
You could just directly read the name of selected weapon.
So instead of three steps:
1- Fishing for a small character in a wall of text
2- Moving your eye to the right on the same line
3- Reading the name of the weapon
I didn’t call you stupid . I hope it didn’t look like i did.
I do agree with you , it could be streamlined a bit ( that goes for most thing Gaijin-made ) , true there might have been some that hopped straight to “Haha stupid” , but 90% of the thread is trying in some way or another to help you.
Personally i dont have an issue with the system .
It does get a bit cumbersome when carrying more than 4-5 different weapons , but its not unmanageable .