This would be terrible. You would lose all sense of what weapons are available (you would have to cycle through each one or disable weapon selection to see). And for what? A tenth of a second faster to find the selected weapon?
I have showed you what is selected and the name of the missile you was saying it doesn’t show what is selected hence me using your own screenshot “I have left doesn’t tell me what missile is currently selected” it could be moved left your right but the way you went about it wasn’t
As your friends have already pointed out you could just remember what you took with you into battle :)
BTW you would still have the text telling you that you have “GBU + AAM + AGM” left:
Virtually no difference between this and what you have now in this sense.
Because the current system, even though it shows the name of unselected weapons, it only shows the name of one weapon from each category.
For example here I have both AIM-9M and AIM-120B, but only AIM-120B is shown (Because AAMs are not selected):
So it doesn’t tell me all types of AAMs that I have left … It essentially only tells me that I have at least one kind of AAM left …
And if they remove the name of the unselected weapons and only leave the categories (AAM, GBU) like the first screenshot, you would still be able to tell what kind of weapons you have left (AGM + AAM + GBU). So virtually no difference or downside in this sense …
I think the one who replies without actually testing how the interface behaves in the game, is the “incompetent” one …
What is the reason all of your screenshots omit the character ‘>’ on the left of the selected weapon? This character makes it incredibly easy to see the selected weapon. Do you have an error in you display that makes the left side of the screen cut off? Or are you purposefully omitting it in order to invent false evidence for your opinion?
Just to be sure. You can imagine such confusions often arise.
I’ll give you that one, yes. But, as I also mentioned, I assume it’s a question of balance. If they indicate both (or several) it would be something like this:
AAM 3 AIM-120B 1 AIM-9M
Which is more cluttering than:
AAM 4 AIM-120B
You’re right that if unselected, having the additional info like this would be better:
AAM 4 /3 AIM-120B
…so you see that you have two types of (unselected) AAM’s with the 120’s the last one you selected.
A viable solution could be to abbreviate where possible, like:
AGM 2 65D, 2 65G AAM 4 120B, 1 9M
Or - my preferred dream variant - actually model the indicator correctly as in the respective cockpits.
I have no idea if this was previously mentioned in the thread, but the current HUD design is actually somewhat decent . Sure it takes up screen space however this clutter serves a crucial role.
In the absence of the secondary weapon selector, whatever munition name is next to the category is the default.
Your compact idea is also very nice , but thats just my opinion.
In a perfect world , if this were to be implemented, we should be able to change between a legacy and updated format.
Obviously when I talk about “hiding the name of unselected weapons” it implies that there are selected weapons.
When there are selected and unselected weapons: It means the user is using the weapon selector and there’s no need to know “the default weapon” as when the weapon selector is on and that weapon is not selected, you can’t use the separate key bindings to fire each weapon.
When the weapon selector is on and that weapon is selected, then with the scheme I suggested the name of that weapon would be shown anyways (as it’s the selected weapon).
When the weapon selector is turned off there are no selected and unselected weapons, so they could just show the name of the default weapon in all categories like they do now.
If I said “why they don’t show the name of all weapons in each category” then it would be a question of “balance”
But that’s not what I advocated for (I.e. I’m not saying “they show too little”; I’m saying “they show useless stuff”)
I’m saying they should actually hide the name of unselected weapons as showing the name of both selected and unselected weapons (as I demonstrated in this thread with screenshots and clear explanation on how the HUD currently behaves in the game in various scenarios and loadouts), serves virtually no purpose other than to clutter the screen and make figuring out what weapon is currently selected with a glance more difficult …
There is virtually no benefit to the current scheme (of showing the name of selected weapon along with one of the weapons from each unselected category) …
I have challenged people (who seem to be only capable of insults rather than logical arguments based on reality) to cite one benefit and all I got was fiction (Supposed benefits or uses that don’t actually exist in the game if one takes his time to actually test how the HUD currently behaves in the game with various loadouts).