- the game modes are fine. Perhaps make 2 cap dominations instead of 3. - longer matches are far more enjoyable than shorter matches, I hate people asking for shorter matches. It ruins every game mode including air and tank gameplay.
Nor do I have the ADHD it seems people want to have. - decompression is must across all game modes. Top br should be easily increased by .3 for all.
as someone who plays on controller already, rb naval is garbage to play by massive metrics. If they are going to do anything, have range auto update, it’s WHY you have a crew. I shouldn’t have to spam A like I’m in street fighter.
ammo racking shouldn’t be removed. The scharnhorst rather just needs to be nerfed. It’s accurate and well armored. It’s low caliber, but clearly that doesn’t matter to anything it shoots. That’s why it should be the first, and only 7.3 BC. There are some BBs that could be 7.3 as well, but not many.
Fire rate usually decides who wins in naval, unless you have the caliber and armor to sustain hits.
For example, the much spammed USS Helena, dishes out insane damage to WW1 BBs before they can really do much back. Via using HE-base fuse.
light cruisers or lighter should have a spawn, and anything heavier it’s own spawn, while coastal still has its own. There needs to be less volume consumed by ships spawning in, and less collisions. Creating individual spawns for all is too much.
Decompressing coastal to force fighting against BBs is insane. Coastal should be higher I agree, to perhaps 4.7, but the German coastal that can live everything but a bomb (especially the removed ones) needs a big nerf, and need to become 4.7.
PT boats as is have a tough time fighting destroyers as is.
3.3s could simply be moved lower in br, but it’s like balancing a maus. They’re super armored in a downtier. I think the better course of action is move the slower frigates closer to battle in spawn, as playing something only going 11.2 mph is so bad, that I rarely see action, and if I do, I’m usually dead.
reducing waves on areas there shouldn’t be tons? Agreed.
Reducing them in general? No. Why? Because it’s realistic. It makes sense.
as I agree with most points, one issue should also be mentioned here. The decrease of target acquisition time (only AB) which was implemented previously to last update. This resulted in a huge nerfe of coastal boats! Now one often get killed shortly after spawning by a ship from the bluewater spawn. Previously the targetting time was mostly too long to lock on a coastal boat before it got cover behind a island. Now only 1-2 s is enough to be able to get a hit. And the SKR7/1 has now nearly a laser rangefinder.
This brings me to the 2.point - the already mentioned decompression. We have 4.3 boats and frigates which never can compete with their counterparts - compare PR206 with german Pfeil or Hugin - there is no universe in which the latter win a 1:1 vs the PR206 which even kills landing crafts like Alano or Asagao in seconds. Compare Köln with SKR - the same issue.
There is also the matchmaker which often gives only one side PR206 (in a 4.3 match) and the other has only 3.3 or 3.7 coastals resulting in a slaughter. I have a screenshot from todays match where enemy team has 2 PR206 which has after a few minutes much more kills as all other players in the match together.
Only just realised this was an AB topic. I only play RB, whoops.
But I’m sure this problem is essentially the same for both AB and RB, the problem being what I’d like to call ‘The Ambulance chaser’ problem. These players are the sort that will sit there doing nothing until the team has got an enemy down to critical health and then they go all guns blazing out of nowhere to come in and take the kill - since it seems to be kills and not as much damage that determines score. At first I thought these guys were just reloading, since some guns take a while - but no, they’re purposely sniping kills.
Something like the “severe damage” mechanic on air would help. If you dealt enough damage to an enemy vessel you should be credited a kill, no matter who delivers the finishing blow.
The decompression is severely needed. I use my Raimondo+EdS lineup every day and yet more often than not I am forced to fight impossible enemies like the Courbet, Nassau, etc. etc. Also on the Pr.206 parable, in the extremely rare downtier I get I usually pity the 3.3 boats, as they are merely the victim of said compression.
For the non-naval players out there, if you thought the F-86 vs F-104 problem was bad, then naval is far worse.
Yeah, it’s rough when you want to play coastal but they put you on a map like that. I begrudgingly bring a DD/CL or CA, but I’m also tempted to just go back to hanger and load up a ground battle, instead. I’m all for combined battles - I’m not calling for coastal only, but make sure each map has something for the coastal to spawn for. Like, sure, you can slug off some long lance torps and nuke a heavy ship sitting in spawn 10-15 minutes later, but you can also launch some good torps in the blue water ships, so that point is a bit moot. I don’t mind bringing coastal to blue water dominated maps when I can cap points and make an actual difference in the coastal vessel.
Not really. Fixing is just balancing and spreading BR’s. Bringing more players is totally something else.
My idea of bringing more players would be to introduce a lot more modern boats and put them planes in the gamemode (like GRB) because i think that are a lot of people playing GRB just for CAS and nothing else. That would be the idea with naval too because most of the players play aircraft
Sounds like a terrible idea. Plenty more WW2 ships yet to come, especially ones that will bring people to War Thunder from WOWS - such as… well most of the US/British battleships, Bismark/Tirp, Yamato, and so on. But if the fundamentals are not in place and coastal/bluewater is sloppily done, then it doesn’t matter what vessels they add to it. You seem to think everyone just plays War Thunder for air, it just isn’t true. And I think you’re underestimating ground players and why they’re playing ground.
I don’t agree with modern ships. Just bunch of ships launching missiles at each other and hope it hits. Worse, knowing the game, they will put these things at 8.0, worse, 7.0. So it will become another “Fox 3” but for Naval.
As i said. I don’t really know. Maybe it is just a stupid ideea but i think it would attract players. As someone who played naval 3 times since i started playing wt, i think that would make me want to play a bit more
1- No.
2 - yes and no. Cause not many players.
3 - No
4 - Why not.
5 - change only the fact that coastal cannot face bluewater. But frigate can fight destroyers.
6 - Yes.
First they need to fix “connection to server lost” , I play all modes and this is happening contatlly on NAVAL!!!
flags are more stupid on some maps, they just need to adjust the BRs you get these maps.
They could add more intresting modes like to stop an invation or kill an aircraft carrier etc.
GOD no
This really needs alot of work, some maps you spawn full speed towards and island and in all maps they need to spread the spawns
They recendly added it and it makes the game more “realisticly” challenging
Why not? A lot of ships are poorly designed and makes them more or less unplayable. I need to point no further than the French battleships.
They recendly added it and it makes the game more “realisticly” challenging
It makes lots of boats unplayable. Especially the gun boats with large caliber (76mm+) manual loading guns. Would not be that bad if every boat was like that. But when you account for waves, the 40mm boats will be overwhelmingly superior. I don’t need to mention the Pr 206.
Then they should fix them and in fact add more stuff in them, it is stupid to get hit by 3X 30KG shells and them overpen and not brake the keel.
If I want to play Naval with hitpoint I would play WoS.
You need to find the optimum speed, you can’t go flank and have hits in all boats.
If you are talking about extreme weather then I haven’t noticed.