They just need to implement flooding between belt and turtleback. Or perhaps a more advanced mechanism for reserve buyouncy.
Yeah, i tried using SAP for flooding, because i figured 50+kg of tnt would do that. Got at him down to at most 95% buoyancy.
They do, however the problem is that the chance of flooding is too low in game due to the water surface is being simplified as flat in DM. In many cases you punch several holes on Scharnhorst’s armour belt but these breaches don’t take water in as they are located above waterline. IRL the water surface isn’t a flat plane as in the DM of this game, so breaches located over waterline can still take water from bow waves
I remember first times when Scharnhost added to game, you can just press W, rush to enemy spawn and bot ships fire at you with everything included autocannons. Now at least you can kill a Scharnhost.
Scharhorst casually sails by my baden full broad side from less than 3km out but basically ignores me because he knows i cant kill him.
I suggest SAP or HE when dealing with one. Flooding is much more effective than trying to go for crew kills or magazine detonations. The vast majority of my deaths in a Scharnhorst are from flooding either from SAP/HE or torpedoes.
I have tried using the sap on the baden. I have put a couple salvos into their bow but they only get down to 90% before repairing it.
I’d suggest trying to aim just below the waterline before the first turret and behind the aft turret. If you can hit the very back of the ship at the prop, it also tends to flood more. It definitely isn’t easy, but it’s easier than the alternatives.
Edit: Just forward of the first turret and just behind of the aft turret will also take out the pumps.
The angle of ricochet changes with the shell velocity and the shape of the shell nose. This is comically broken.
Naval mode is currently Scharnhorst mode. Matches should not be predetermined by the team with the most broken ship in the game.
This ship requires so much additional or modified mechanics to simply stop it from being a stomping machine. Waterline needs to be dynamic so that near waterline hits can cause flooding, ricochet check needs to be removed so that shells can pierce her turtleback and large caliber guns needs their dispersion nerf rolled way the hell back so that they can hit the damn thing. This is ridiculous!
When famous ships are added Germany is going to be a wehraboos wet dream. Invincible Bismarks and Scharnhorst going to close range and magazine sniping King Georges, Iowas and Yamatos, all thanks to unrealistic mechanics that favors turtlebacks.
Putting things into perspective this would be like saying a T-34 should be invincible if you add a vertical layer of armor.
Which granted the real one is almost there without it but still
there are armaments both Iowa and KGV can get to reliably destroy Bismarck and Scarnhorst
yamato is already there
HMS Rodneys 16" barely scratch the Scharnhorst.
Though half the problem there is the massive dispersal nerfs, you rarely hit with more than 1 or 2 shells
what about supercharged 15"?
Maybe, but you need something like 2000mm of pen to reliably pen a Scharnhorst.
is there a calculator for TNT equivalent to pen?
Didn’t HK reporter’s tests above have an order of magnitude above that and still failed to penetrate the citadel?
I think Scharnhorst’s armor layout is just inherently broken and needs an outright game mechanic change to be balanced. If 16" ammo with velocity high enough to actually escape earth’s gravity well can’t penetrate the ship, clearly the problem goes deeper than shell power.
Maybe adding armor destruction to the turtleback would help? Exclusively a mechanic for Scharnhorst. Nobody else really needs their already bad armor getting destroyed further.
Flooding changes would be more historical and realistic, but those are harder to get right. Making the turtleback become weaker after heavy shelling is a faster, simpler* fix.
*in theory.
They can’t. Even when they can pen main belt armor of 320 mm, turtleback is different problem.
We’ve literally just seen HKs post about Scharnhorsts turtleback shrugging off shells with 20,000mm of penetration. The game is not even bothering to calculate if a shell can penetrate the turtleback, it just marks the angle hit as a automatic ricochet.
20 meters of armor huh. Maybe my case for the Iowa class W23 20 kiloton nuclear shells is less unreasonable than I thought