Helicopters are unfairly nerfed

The avonioncs damage for planes is only for radar. You can still fire rockets/guns and kamikaze tanks. This doesn’t apply to helicopters which is unfair considering how vulnerable they are.

Hello guys, I am bumping this, as it is suggested that one bump rather than make new thread.

The helicopters seem not to have changed from the patch, still underpowered. Funnily enough the developers talked about how air vehicles dominated. I don’t know about PLANES but HELICOPTERS does not. I rarely die to them, more often to Harriers with their Maverick missiles

As i said Gaijin try to model avionics for fire control module for heli but they didn’t model most of them. So the fire control disable via hull damage should be torn down.
As for plane i’m suggest that they should also lose ability to use its weapon once weapons avionics get damage same as helicopters.

wow this thread is full of straight-up victims who don’t know anything about helicopters xD

you don’t think helicopter gameplay is already countered if you get a missile launched at you the moment you elevate?

your statement holds no value or authority on this topic, don’t waste your time.

with missiles that fly less than 700m/s, a helicopter that “outranges” SPAA would manage to make like 2 kills before a jet shoots it down or the match ends.

this has to be a joke

also, instructor

1 Like

IMO the only part of the heli nerf that I dislike is that, on some helicopters, like the AH-64 series, getting hit anywhere in the airframe, even parts that are completely not related to the engine system, obliterates your engine output for some reason.

EG you can loose the TADS and gunner on a 64 to just some MG fire, and somehow the heli struggles to make above 85% rpm, or you can take damage do your landing gear and get the same effect.

You should not loose engine performance when you take damage to things that aren’t the propulsion system regardless of what you are operating.

This would be like loosing engine power if you had your gunner optics shot out in a tank, or loosing elevator control because your WSO got shot, it makes no sense.

Should also re-iterate that this does not happen to all helicopters, only a number of them, the likes of the KA-50 / 52 have no such issue.

1 Like

Not for ones with FnF missiles.

That mostly depends on the BR you’re at.

an empty jet/helicopter can easily defeat a helicopter at any br

I was talking from a SAM point of view.

I don’t think the person who I was quoting originally talked about SAM only, next time please specify

You quoted my post where I was talking about SAM vs helicopters.

wow, sorry, I really mixed something up there. if we’re talking f&f, it’s top tier, and spaa radars detect the helicopter as soon as it pops out. this gives the spaa about 2 seconds to actually move the turret into the direction of the helicopter (in this case it is the german tiger heli and israeli helis), somewhere around 5 seconds to kill (missile speed above 1kmps). so in total the f&f heli has 7 seconds to locate, lock, launch and descend back. I think this makes the heli f&f playstyle counterable, or at the very least totally ineffecient

edit: switched fire to kill

Helicopters now have access to ground map overlay and can set a “pointer” to where they think or know (scouting, pings, etc.) enemy vehicle is. This helps with their orientation as they’re going to know where exactly to look before they even show themselves to AAs.
image

Ammo resupply is also heavily in favor of helicopters, as Ace crews can reload and repair in 10 seconds as many times as you want. AAs on the other hand get only their stock ammo + the same amount in ammo boxes. In order to get more you’re forced to go to a cap point, which is suicide for such a vehicle.

Some helicopters at lower tiers are also broken, as AAs at their BR simply can’t touch them in their effective range.

ultimately a redundant feature for players with poor map knowledge, good helicopter pilots could already use the map to know where the enemy is.

going back to the helipad takes time. going from the helipad to some mountain spot also takes a lot of time. and if you stay close, well the SPAA won’t need time to find you and launch a missile, especially if they got a vendetta.

“also” broken? anyway. I can’t say anything about that, as far as it concerns me, if an empty jet/heli can take it out easily, it is not broken.

edit: typo

It’s quite helpful for not-so experienced players.

Closer you are to the helipad, further away you’re from the battlefield.

Yes it is from the SPAA standpoint.

I don’t see the point

This minimizes travel time and increases your spam potential.
If your helipad is close to a mountain spot you could easily toss two dozen missiles in a minute.

you lose the element of surprise or whatever if you do that. to clarify: are you saying only f&f helicopters are op?

You always have the element of surprise against tanks and again, against AAs you have no worries as you can sling off your FnFs much faster than he can shoot you down.

They are pretty OP to ground forces, yes.

if it’s just about f&f, sure. I only watch a lot of replays (since I don’t have helicopters with them) and I can see how there is a lot of room for skillful play, yet it is not exactly needed or used in that space yet

with that being said

I think things will be better if you specify f&f helicopters next time. the majority of 'copters don’t have f&f