Helicopters are unfairly nerfed

In my opinion that’s the only thing keeping them in check.

This is highly map dependent.

Let’s start with starter helis with ATGMs. They’ll usually have 3km+ range and basic SPAAGs can’t really touch them unless they are hard hovering, but that’s kind of a skill issue.
Only SPAAGs that can touch ATGMs helicopters are M247 and PGZ with AHEAD ammo, others are nuisance at best.

Then at 9.7 you’ll have Mi-24s that have access to Shturms which will fight basic IR slingers that have hard time locking stuff at 3km, let alone 4km+.
I’ve recently used Type 93 that has optical tracking and I don’t remember locking anything beyond 3.8km. I’ve also seen helicopters dodging IRs which was kind of funny to see.

In my opinion Kamovs are a mixed bag that entirely depend on if enemies have AAs on the map or not.

Top tier AAs can shut them down to the point of them not being able to engage anything, which can’t be said for FnF ones.
But on the other hand, when there’s no AAs around Kamovs tend to do better as their missiles are faster and can be guided after launch.

That is the only thing you can really do with them, which is really one of the only advantages of them, along with being able to shoot multiple at different targets

Hell yeah.
GRB should’ve already been 14.0 or even 15.0 by now.

Sure, but that’s assuming there are dead tanks in the smoke. You can also reduce the scope of the radar such that it locks onto the target you want.

KA-50 is reasonable at 11.3, as it sacrifices the optics and lack of air-to-air missiles for 12 very potent anti-helicopter / anti-ground vikhirs. The 30mm gun also helps when dealing with aircraft going for a gun-run on you.
Comparing to the YAH-64, which gets no MAW, nor countermeasures, the Ka-50 is far better off in most cases.

F&Fs are good at taking out other helicopters, but smarter helicopter players tend to outrange you with 10km range missiles, like the Vikhirs, Mokopas, and sometimes even things like the AKD-10s.

helicopter
7.62 hits fuselage
can’t fire anything

spaa
8.87kg of explosives and a heat warhead capable of penetrating 800mm of protection hits the primary tracking radar, behind which sit 8 SAMs
radar broke

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last 2 kamovs are one of the best ways to reliably destroy an SPAA, you just need skill.

and still practically nobody does it lol. gaijin needs to force the majority of f&f users to play skillfully, otherwise it is bad business.

are you sure? a smart player would just be paranoid about enemy helicopter and will employ the radar and optics. you can dodge f&fs, the main problem is not knowing when you’re attacked. anyway, if you stay 9km away from the battlefield, you’re not being efficient at all. 2 kills per life kind of efficient.

We already discussed this, Kamovs need more than just skill to kill a competent AA driver while surviving.

im not sure if we came to that conclusion

I think we did, Kamovs are left to defeat almost a dozen missiles with nothing more than a handful of dumb rockets.

That’s the problem - they only really work well in open areas, like sands of sinai.
This is not really the case with direct-fire missiles, like the Vikhirs, and even with laser-guided missiles.

Starter helicopters tend to have really poor optics, no target tracking, and the AGMs they use have very poor maneuverability and damage.
Things like Gepards also tend to be able to take care of them, or at least throw off their aim.
They are fine at their BR, at least from how I see it.

Yes, IR missile SPAA tend to struggle with helicopters, and that’s simply just a hard counter.
Jets often hard counter helicopters, and I don’t think these helicopters are necessarily too OP.

Optical tracking found on the Strela and Type 81 can hit helicopters around 4/5km, at least from what I experienced. Although, at those BRs the AGMs also tend to have a better effective range than that.

I disagree. Top Kamov players often can overwhelm the SPAAs as long as they know where they are. The SPAAs always have to react to them, and can never strike first. They must predict when they will pop up if they want to hit first.

Here’s an example of what they do:

Even with the SPAA having faster missiles, the Kamov’s vikhirs are already 4km out and is now just 5km away before hitting the SPAA, for example.
The Kamov can also move backwards so that the SPAA’s missile needs more distance to travel (until you hit the 10km max range limit).

You will lose 9 times out of 10 to an experienced Kamov player.

Yup.

Well, you don’t have to be 9km away from the battlefield. The f&f helicopter can only lob their missiles at around 7km. Not only that, unless they are on your side of the map, they will also have to be somewhat far away from the battlefield (so that they don’t get killed by your SPAA / to try be as effective as possible).
This means that they only really can shoot you if you’re around 2km/3km away from the battlefield, assuming you are on your side of it, and the F&F helicopter is on theirs.

implying they’re nowhere close to the ground and are out of vikhrs? i usually send a few (depends on the spaa im attacking) and descend to the ground, where either the trees protect me or the proxy disables.

you have to keep in mind that they do slow down and drastically lose mobility after about 5/6km though

They still keep their momentum enough to out-range most SPAAs. And this happens with the SPAA’s missiles as well, although probably to a lesser degree.

They won’t throw your aim as you have sight stabilization.
Gepards can only harm very bad pilots from 3km out.

Them not being able to be countered from the ground is the problem.

I think radars exist just for that reason.

All of this implies that AA isn’t hidden and the whole map is surrounded by hills.

oh sure, but one more thing… where do you meet the so called top kamov players? sounds like a legend to me. their count must be in single digits, after so many battles on 3 servers as ussr, i’ve never met one

edit: typo

as it should. AA players that know how to hide or go hull down are so rare, they don’t even appear in my dreams

We’re talking best vs best.

Not in the way I meant.
I meant that you still would have to dodge their barrage of 30mm, which can throw off you aim.

Sure, but it doesn’t mean that they cannot hit them.
Even the best pilots can succumb to the sheer mass of lead coming their way.

Sure, I can understand that. Unfortunately it shouldn’t really go any higher, nor should the SPAA get any better at that BR.
Heli-specific SPAA, like the Roland 1 and Lvrbv 701, can deal with them fairly well, at least from what I can remember.

Problem with that is that you can’t use radar to find enemies behind obstacles, like hills / mountains.

SPAA can often be found via radar ping, MTI, or friendly drones. They also are found quite commonly in spawns. And if it is hidden, the Kamov can just attack the tanks instead and wait for MAW to alert them of any missile launches by the SPAA. You cannot kill the Kamov in that case.

Sure, although you don’t strictly need hills for this to work (it’s much more difficult, though). Using trees or any cover (given enough range), you can pre-fire Vikhirs towards the SPAA and then peak over the last obstacle where the SPAA is found.

This isn’t just theory, this works in practice and is utilized by many top players.

Most players in this game are casual - and thus you can rarely find them.
If you play squadron battles, you’ll see many, especially against top squadrons, like AVR.

in that case the kamov parries every missile that gets sent against him and “bashes multiple heat warheads into the spaa”. or just forces the spaa to retreat into cover, and the process repeats after they reload or get third party’d

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Once the Kamov forces the SPAA to take cover, it’s over for it.
The Kamov can keep spamming missiles until the SPAA gets killed by splash damage, have their cover gets destroyed, or have their cover stop working (like a simple rock after the helicopter balloons to higher altitudes).

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