If the Type 03 Chu-Sam Kai gets to focus the radar at the target (same feature that Type 81 Tan Sam Kai should have) then the DL updates would make it hard to avoid. Yes you can multipath but the biggest issue right now for Type 81 is the range. Right now I can’t do anything about a space climbing F-16 at 20+ km away who is going to drop their bombs and missiles before they get close enough for me to retaliate. At least with the Type 03 they’ll realistically get hit if they don’t avoid it as you can send multiple staggered ARH missiles their way as deterrence (and in theory can’t notch it as DL will would still update).
So in that regard the Type 03 would be a vast improvement.
Why would they replaced the Type 89? I know part of the reason is keep the military industry alive, but tbh those vehicle is still in the good shape isn’t it? And is there any possibility that those vehicle will give to (or sell) ASEAN country (I heard the law had changed, so arms deal is possibly right now?)?
This is what i thought originally too but gaijin butchered the mechanics so badly that even if the tansam correctly used DL the missiles would still fail to track
At this point i have no hope of chu-sam having good guidance either because ARH is too easy still…
Don’t forget how awfuly slow the chu-sam is. Even the mach 4.5 ARH missiles in the upcoming update are absolutely easy to counter, let alone this thing with mach 2.5…
Updated with 100~ Indonesian and a few other Japanese and Thai vehicles. The Google Docs with the description of the included vehicles (including in-game ones) is linked here .
National identifiers added to all vehicles. Thailand’s national identifier has been replaced by a crude sihlouette of of the Garuda which I made in paint-dot-net; postwar Japan’s national identifier has been replaced by the box-drawings-light-down (╷) unicode which is programmed to appear as a filled circle in-game (see line 45 in Unicode Characters for Warthunder).
Indonesian vehicles have been added to the MLRS, light vehicle-armored car, and SPG lines. The entire imported-Thai line has been shifted to where the medium-MBT line was, to allow for the imported-Thai line to be transformed into a combined imported-Thai-Indonesian line with the light tank line now intersecting with the other two lines at rank VII, due to the line up to that point having parts of Indonesia’s main fighting tanks, and again once more at rank VIII due to the AMX-13/105 marking the end of Indonesia’s tanks within the line.
The SPAA line has a split in rank IX and rank X that would allow for a selection of either IR-based SHORAD on the left line, or laser-based SOHRAD on the right line.
Multi-vehicle SAM folders have been redone to make them not take up as much space as before. They operate as normal folders, up until the multi-vehicle parts. The multi-vehicles are side-by-side with a + (plus) symbol between them to represent them being a package deal. However, some of the systems work with multiple SAM, such as Indonesian’s Mistral Coordination Post functioning with both their Komodo-based Atlas systems and their Sherpa-based MPCV systems, and so both vehicles would appear alongside each other. My thinking is that you would research the Komodo Atlas and the Sherpa MPCV, or the Komodo LML-NG and the VAMTAC MMS, and then research the radar system for both of them; the Unimog MCP and the ControlMaster 200, respectively; which would then grant you the option to select either of the launcher vehicles for their respective radar vehicles. Since Gaijin has to model the launcher vehicles that fire control vehicles spawn separately from the solo vehicles, as seen in the Type 81 (C) and the Type 81 (C) (TEL) vehicle being separate vehicles in-game, that’s the reason why the launcher vehicles appear twice in their solo versions and then their TEL versions.
Following vehicles added:
Imperial Japan:
Special type 2 launch Ka-Mi, prototype (Rank IV, 5.0 BR, Premium)
Type 97 armored car Te-Ke, prototype (Rank III, 4.3-5.0 BR, Premium)
Type 95 light tank Ha-Go, Manchurian version with radio (Rank III, 4.0-4.7 BR, Premium)
Type 97 medium tank Chi-Ha kai, 11th tank regiment (with log armor) (Rank V, 6.3 BR, Premium)
Type 1 medium tank Chi-He, prototype (Rank V, 6.7 BR, Premium)
Postwar Japan:
Type 74 self-propelled 105 mm howitzer, prototype (V Rank, 7.0 BR, Premium)
Type 99 self-propelled 155 mm howitzer, prototype (VIII Rank, 11.3 BR, Premium)
Type 75 self-propelled multiple 130 mm rocket launcher (B), prototype version would replace it in premiums (VII Rank, 11.0 BR, MLRS Line)
Thailand:
Main tank type M60 A1, with Blazer ERA (IX Rank, 12.7 BR, Premium)
Indonesia:
Chi-Ha medium tank (IV Rank, 5.3 BR, Premium)
Humber Mk. IV armored car, earlier version with smoke launchers but no anti-aircraft machine gun (V Rank, 6.7 BR, Premium)
Humber Mk. IV armored car, later version with anti-aircraft machine gun but no smoke launchers (V Rank, 6.7 BR, Armored Car-Autocannon Line in Humber/Humfox Folder)
Humfox armored car (V Rank, 6.7 BR, Armored Car-Autocannon Line in Humber/Humfox Folder)
M8 light armored car, no heavy machine gun (IV Rank, 5.0 BR, Premium)
LVT(A)-4 amphibious tank (V Rank, 6.0 BR, Premium)
M3A1 Stuart light tank (V Rank, 6.3 BR, Imported-Thai-Indonesian Line in M3A1/A3 Stuart Folder)
M3A3 Stuart light tank (V Rank, 6.7 BR, Imported-Thai-Indonesian Line in M3A1/A3 Stuart Folder)
M4A3(105) HVSS Sherman medium tank (V Rank, 7.3 BR, Imported-Thai-Indonesian Line)
M4A3(105) HVSS Sherman medium tank, with dozer (V Rank, 7.3 BR, Premium)
The Type 90 can’t fire the Type 10 round, L/44 (or whatever the gun is called) isn’t rated for the pressures produced by the round. The Type 10 gun was developed to withstand such pressures which enable the tank to achieve high penetration without the need for a longer barrel.
Since the Type 90 gun is a licensed L/44, they could give it DM43 or 53 if it’s going to be 11.7 with horrible thermals, unusable optics and no armor. At the moment it’s just a backup after you died in your Type 10 and TKX
then you need some kind of proof that they used the round and then some players would still complain about the 4second autoclick and kill cannon and demand it to be 12.0.
Many MBTs and other tanks have gotten completely unhistorical rounds for balancing reasons, see Ariete with DM53, Type 16P and FPS with DM23 and so forth.