This thread isn’t about fixing the economy. Again, you are wasting time with your trash opinions
Imagine shooting Fox 3s like you’re supposed to.
The issue isnt bombing bases, that is fine. The issue is this:
Expecting to be able to bomb without being shot at by the other team. Sim is PvPvE. If you want to fly a ground attacker or even a fighter and just exclusively bomb;. then dont get mad when someone shoots you down
No, it got exploited like hell, which is why it was changed. Useful actions isnt necessarily all that bad, but rather has some major flaws that can readily be addressed.
Exploited like hell? How so? Because only Xbox players played it? How evil! Damn, I guess everyone was exploiting every video game pre-2020 by that logic.
It was exploited by botters and other bad actors who only used it to grind.
If rewards were handed out in the same manner as they are in RB. Then the zombers that suicide ram the AFs spamming rockets to farm score for events would now also strart generating large amounts of SL and RP. In fact you would likely see people always just J-ing out after dropping their bombs on targets, back in the day, I think it was heavy bombers which is why they had repair costs 2 to 3 times that of a fighter, but these days it would likely be done by aircraft like the F-111s.
You also had lobbies filled with dumby accounts on one team that would just sit on the runway, and on the other someone would come along a strafe them all, killing them all.
The unique nature of EC just has major room for exploitation.
My suggestions for fixing the current SB economy which imo, is all about survival rather than min-maxed performance
Wow, you are telling me that a game that forces you to grind has people that only want to grind? What a sin, you know, I believe Jesus actually mentioned something about, “thou shalt grind a game” so that must be a sin. I’ll say my Hail Mary’s, just let me grab my rosary.
Okay, and we still have that happening with PC players. I mean, wasn’t it like 6k players got banned for botting a month or two ago? Obviously nothing changed, so let us Xbox players have the ability to play Sim matches by ourselves, without having PS and PC. I play with my crossplay off because I do not aspire to deal with PC players. Weird how gaming had crossplay disabled for literal decades and nothing bad happened. Also weird how cheating seemed to be on the rise post-crossplay. I certainly noticed it.
Either or, I quite like your ideas. I can argue semantics, but I do believe the cap should be shortened to 10 minutes, we should receive our partial because it would be nice to see how much we get (beyond crashing and seeing we get like 7k RP). But I still believe the capped points is absolutely useless. They’re basically forcing you to bomb a base/eliminate a person, and then sit and do nothing at the airfield until you get your stuff. You also get like 3k for landing, so I don’t see why you have that added in.
I dont see what difference it makes what consoles you play on. If you made it so that PC and PS had massive restrictions on economy but xbox didnt. Not only would that be extremely unfair for non-Xbox players but the botters would just migrate to xbox.
Its more to increase that reward further
Also, nothing wrong with getting a bunch of SL and RP. I seriously don’t understand why people are so hellbent on “you must grind by fighting” or some absurd “honour system”. Gaijin ruined it by implementing the worst grind of any video game I have ever seen: and I played Call of Duty for a long time. Seriously, a million SL just to purchase a plane, drop an additional 300k, just to play a copy-paste version of another plane. And let’s not talk about tanks, where you need to research things that should be on the tank in the first place. So yes, I could care less about some kamikaze getting additional points, because we are all just trying to grind. There’s no such thing as exploitation, just a new way to grind in the worst economy for grinding since… week one Vanguard.
Because I want to play with crossplay disabled? I don’t want to be around PCheaters, and there’s plenty of Xbox players. Plus, Microsoft does have stipulations saying that games on their store need to accommodate Microsoft features, one being disabled Crossplay. PlayStation also has a disable crossplay function. I see it as fair. Not everyone wants to play with the one system responsible for cheating. Hint hint, that’s PC.
Also, if you really want to talk unfair, how about we talk about how PC players get the Gaijin store and have more access to deals and discounts, more than Xbox and PS players. Oh, and the Market to buy decals,vehicles, and skins, PLUS can unlock more camos. Oh, and have I forgotten that you cannot transfer accounts from PC? PC has all the advantages, so why would disabled Crossplay be bad?
Players wouldnt have any issue with, Gaijin does. In the past, in response to botters and other exploits instead of addressing the exploit or the botters they just nerfed the economy into the floor for everyone and everything. Like when heavy bombers were generating too much, they gave them massive repair costs that rendered them nearly unplayable.
Bombers aren’t the issue. The issue is people expecting to be able to use them in a purely PvE environment. It is especially bad when players who want to play a fighter are bullied and harrassed for wanting to do so by people want to bomb without conflict. That is the issue people have with the “PvE-ers”
I personally enjoy playing aircraft like the Buc, Jag and Tornado. Aircraft that are only really good for one thing. But I play all 3 in a manner where I avoid the enemy team as much as possible, and will defend myself if attacked. I dont expect to be able to fly straight too and from a target without a care in teh world.
Yes, War Thunder has economy problems. This is a common complaint, But ASB shouldnt be used just to exploit the system. Not only will again, gaijin just nerf everyone in that instance making the grind ahrder for those of us who play ASB because its the gamemode they enjoy. But it ruins the gamemode for the people who want to play it as intended.
Take that up with Microsoft. It hasnt got anything to do with Gaijin.
It’s funny. Gaijin could literally fix everyone exploiting by changing the economy. Double XP weekends, literally having the price of everything and making that the standard, literally what every game does. Instead, they punish people for grinding and literally pushing people away from the game with their disastrous ideas. Gaijin needs new management, obviously. There’s no epidemic of PVE players, they’re the only ones trying to push through the absolute lunacy that comes from the headquarters. I’m just glad I’m almost done with all the nations, so then the hard part of grinding is over.
But it’s still a Gaijin issue. PlayStation doesn’t get access to PC stuff either.
People need to understand why we have the useful actions system.
In Air SB EC, Gaijin enables you to literally rig lobbies. You can pick whatever map you want, you can choose the weather, you can choose what nations fight who, you can fly only ever in full downtiers if you please (with few exceptions), you can fill a lobby with only your friends, you can respawn as many times as you want and leave & join ongoing matches however you please, you can bring as many aircraft as you like into the lobby. This is an amazing freedom. And it’s why a lot of us really, really love the simulator mode.
In Realistic Battles, all you get to do is select one aircraft, and press one button. “PLAY”. From here the game completely takes over. Your map is randomised, your BR range is randomised, the people you play against are randomised, you only get to spawn once and all 16 v 16 people have to fly away at the exact same time. from the same airfield. 16 people competing for only 16 kills and 4 bases.
This is an extremely controlled environment, down to every aspect, and it’s why the economy can be balanced more favourably towards that game-mode.
That being said. Sim rewards, are in my opinion outdated, the pace of the game has increased quite substantially in recent years and 15 minute cooldowns on earnings do not reflect that. I believe earnings should be increased, but if you seriously believe we can get anywhere close to the levels of RB, you’re crazy.
Also, I frankly have zero sympathy for ‘Zombers/PVE’ players - firstly for being so entitled that they feel they can complain about actual sim players playing the game-mode as intended, and secondly for complaining about the earnings when they’re the ones abusing EC’s freedoms to the fullest extent, literally being the embodiment of why our earnings have to be so limited.
All I can say to the people complaining about the earnings is this;
Be careful what you wish for.
It is of my opinion that this push for better earnings will eventually ruin air simulator. They will have to seriously cut down on the freedoms we all love and enforce a highly controlled matchmaker if we want to get even near RB levels of earnings.
RB players would never accept these earnings that comes with the freedom of EC, and it’s why I believe we’ll never see RB EC as it’s known in SB. I’ve heard it’s indefinitely shelved. Gaijin entertainment is a for-profit company and they’d never create a game-mode that would harm their earnings, being monetisation of progression in the game.
I do believe Gaijin have heard people pleading for better game-modes however and we’ll likely see that in the form of things like SEAD missions and things in that direction in the future, possibly soon.
Gaijin has essentially abandoned EC since 2.5 years ago (last time we received a new map), and have completely neglected the sim community since, not even acknowledging it. I find it hard to believe they’ll pick the EC concept back up, but I hope they do. It seriously needs a facelift, economy aside.
My main wish is to adjust the ratio of spawn cost to useful action so that 1 full UA cycle always covers 2 respawns, letting you maintain positive SL income with reasonable gameplay.
At rank 3 props, this system exists. If I go down in my F4U-4, spitfires, bf109s and so forth before 15 minutes pass and I consequently can’t land, I’ll have likely made enough SL just doing my best to cover my first respawn and maybe some more. I pay 3-5k to spawn, and make ~10K if I land in a bf109F4 (used as I got screenshot). If I die 5 minutes in with my Bf109F4, I make 2200 SL. If I die 10 minutes in, I make 4.3k. I can still lose SL, but it takes effort or being spawncamped to do so.
With rank 4 props, it starts to break down - Spit f16e costs 11K SL, while earning a potential of ~16K if you survive and land. Still tenable, but you no longer have the case of 1 full cycle covering 2 respawns.
Then we reach rank V jets and… look at the F80C and…
Maximum reward: 19 734
Cost to spawn: 18094.
Most SL you make in your first cycle after spawning is less than 2000 with 1050 score and RTBing to land. You must survive a full 30 minutes, earn 1050 score each cycle and land both times to earn enough silver lions to respawn with a small change (36K total spawn cost vs 39.4k total income).
This needs fixing, as early jets have as a consequence became a bracket only bombers really seem to play despite all the cool and wacky designs like the Horten.
Funnily, once you graduate to rank 6 jets?
Take off with F8U2, get 2 kills and die 9 minutes in: 900 score so ~91% reward, 9 minutes alive, didn’t land (80% of 91%) : 9x0.91x0.8x1600 = 10483.2 SL.
Well, you paid 11078 SL just to spawn for the first time. You still lose money, but only barely
9 minutes of being alive lets you break even per spawn almost.
I think the first step is to jsut get rid of the initial spawn cost. Starting the match in debt sucks more than anything else. Meaning your first life is intially spent just returning to 0, not banking SLs for your next respawn.
But yes, after that, a healthy reduction to spawn costs would be ideal.
Maybe the first step is to show an ACTUAL count of players in the room before joining it. I see 10 vs 10 in the list of players in preview, I log in and see 3 vs 1. I take off, and the last guy from the enemy team leaves the game. From now on, the countdown starts, and you can only hope to bomb a single base to get at least something from this room.
Yeah, though that is a trait of the “join and leave at will” nature of the gamemode. Probably could do with refinements, but there is a limit I think on what can or cannot be displayed in that regard
Yes, but in the form of refunding the SL when you leave the match.
Otherwise players will just leave after one death and start thousands of new lobbies for the free spawn.
This would result in a large amount of ghost lobbies and you will never find a full game again to play for more than 10 min.
This is why I’ve made this suggestion:
I’ve since thought of a better implementation - just flat out give “silver lions” for every action taken whether excess or not. However, these “silver lions” go into a secondary purse like spawn points and are used first to pay for respawns before your actual earnings from useful actions.
Even if you make a million “deathbank” silver lions, you’ll not get to take it from the match only those earned with UA. However, if you get a million “deathbank” silver lions, it means you can respawn with impunity in that lobby and (potentialy) earn as much SL as if you lobby shopped/rigged and just afk bombed instead.
My initial idea was that you can only earn deathbank for actions in excess of 1050, but that’s mostly done in hopes of getting the idea in the door for gaijin as it makes it less universally applicable.