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Well I had matches recently where I left because all airfields in the north had clouds down to the ground, zero visibility. You could take off and punch out over top, but egtting down again would not even have been possible with GCA. Maybe with ILS.
Goodness, Schindi. You are asking a lot to WT players. That would mean, thos airfields campers would need to be removed to be able to fly a harrasment free approach. Besides that, If you want to fly an ILS approach, and you start to add TACAN navigation, you will need to get the radios working in every cockpit, for the carrier you would need to add Case III approach guidance with LSO.
Sign me up for this, including all the clock spots like in the other combat sim. Most WT players will cease to play SIM, pretty sure.
OR we could take over customers from other sims… ;-)
Something intermediate betweed WT and DCS could very well be a selling point for a lot of people who want more than the very simplistic WT, but don’t want to do a PhD on the extremely complex DCS.
That’s true. DCS gives you all the weaponry that a certain plain can carry. In WT you are restricted with what Gaijin thinks is “balanced”. Even though they could easily give you everything against AI ground vehicles in CE you still have to play like against real players in mixed ground battles
Also add helicopters i have a post on potential ways to implement them
And this creates serious balance problems.
NATO teams, which should benefit from technological advantage rather than quantity, often have both quantity and quality.
And this creates serious balance problems.
NATO teams, which should benefit from technological advantage rather than quantity, often have both quantity and quality.
Balance is a serious question, which on game can be mitigated by rewards system. If players prefer playing NATO planes, then the red team with less players must get resource advantages: more ground targets for bomb, more ai bots to shoot down, more ships to attack ports. This it gets beneficial to join a team with less players to get more targets, and potentially more experience/silver. It is harder to play 1vs3, and it must be rewarded
I have already made a forum post on this. Heli’s in their current state do not belong in sim EC.
hmm explain
I already have as well as others giving input as to why Heli’s don’t belong in air sim unless they update sim EC objectives, maps, Heli flight models, dopplar shift, etc. As is the original intention of this post also talks about.
It’s been years since Gaijin has done aything with simulator mode. Alot of sim players are bored of the current gameplay and tired of trying to get Gaijin to do something about it.
Yeah, the only way to make developers do something is review bombing. And sim community is too small to do any visible effect. We are doomed. They only publish new Premium in aim to get short-term revenue
Can’t wait till they limit with newest f22 and f35 and then there is nothing to bring anymore. May be after that moment they will finally extend the gameplay instead of overusing a decade old mechanics
I agree with the new maps thing, and that airfields need better protection than Roland’s that do absolutely nothing to stop losers from spawn camping (just notch on the runway obviously, it’s my fault for being on the ground). However, most people use Sim to base bomb until top tier. So I don’t believe we need AA on every bombing objective.
If anything, what Gaijin needs to do is get rid of that 15 minutes for points thing. Seriously, it’s unneeded. Make Sim rewards better and eliminate the “objective score” every fifteen minutes. Just give us the RP and SL when we do eliminate someone, bomb a base, or destroy AI. Why should we only get a max of 15k (give or take) every fifteen minutes? Let us have all the points in the world.
What do you mean there’s no 12.3 BR? It exists, I’ve played it in my MiG 21 Bison. It’s currently filled with F-18s at the moment, so if you want to be TK’d, go have fun there.
WHat he means is there is no rotation where 12.3 is the highest BR, so best you can get as 12.3 are 12.7 matches.
Similar for 13.3 and 13.7, you can only get into 14.0 matches.
11.7-12.3, it’s literally on today.
It looks like 11.7-12.7 to me.
My bad, I must have been thinking about 11.3-12.3, like I saw the other day. 12.3 has been on top, I’ve seen it, and it has annoyed me with how many sweaty losers there are in 12.3, like mate, I just want to bomb.
It’s a PvPvE objective oriented game mode. Dynamically assigned (that is: the sides attacking/defending can change on the fly or even occur concurrently in different sections of the map), one side’s task is to destroy the objectives (either directly, or by escorting those who are able to) and the other side’s is to protect those objectives. People you call “sweaty losers” are teamplayers who are playing the game mode as intended.
As for 12.3 highest:
Unless I applied filters wrong, it does not exist on the calendar. 12.7 exists