Fw190

it’s very fair to ask why can the Fw190 not pull more than like 2Gs?
It’s ahistorical btw the Fw190s were already trash now they gave it overheat lol thing goes straight in the sewer

2 Likes

Really the irl 190 handles more like the ingame p51 but with a better roll rate so the p51 should be a good guideline for the devs to finally fix the 190s (when theyre done adding howitzers and top tier slop)

If you have proof of something being wrong in game you are free to send a report on it. You can bug report it here (just search a bit first so that you don’t report something that is already reported and known about): (Gaijin.net // Issues)

A guide on how to report bugs can be found here: ([Navigation] Technical Knowledge Base | War Thunder Wiki)

Please note the types of sources required for such changes:
Screenshot 2024-12-23 134831

I invite you to use the forum search and look for the thread which discussed the overheating nerf.

When you found that thread then you will see that the bug report which caused this engine nerf had zero evidence attached - the guy reported about " Something tells me that it shouldn’t be like this".

Community Bug Reporting System

In other words:

Your post tried to describe the “as-it-is-written” process - and the current engine nerf shows “as-it-is-done-in reality” process.

Whilst you are somehow on point with your post/OP - your post will be locked as you have not used the proper tags like “machinery of war” etc.

So even if your post has the goal to work as a reminder that gaijin ruined the 190s you wont be successful if you don’t link the very popular threads already existing within your OP.

Have a good one!

6 Likes

I was mostly referring to the General way to do things, the OP has created multiple complaint posts about the Fw190 and mostly focused on it’s flight model and not the engine nerf (which here is mostly an offhanded comment). I’ve seen those posts and comments as well but creating more topics about the same vehicle (without actually providing proof, furthering the discussion and/or helping with attempts at bug reporting an issue) won’t lead anywhere.

1 Like

Whilst you are fully right with your view on certain aspects i would claim that bug reporting in itself is from a neutral perspective seen a complete waste of time.

Gaijin processes mainly things which could have been avoided with a proper quality assessment and testing of things before they publish updates - or which favors players with higher SL/RP income.

Everybody able to translate certain documents or sources is fully aware of that all these requirements for adding bug reports are just an artificial entry barrier - allowing gaijin to reject them if they don’t fit to their goals; or to accept them even with zero evidence if they fit to their strategy.

From a holistic pov bug reports are free work for a company with a group of more than 100 million € revenues of Gaijin Kft in Hungary alone - so if they offer a flawed product they should at least reward players with a small reward for their cost saving measures in the quality control department.

4 Likes

Funny idea.
It would be enough for me if there would be a good communication on the bug report site. But this isn’t the case at all. The player invests his time in a report, and most of the time GJN ignores them completely. Even if the bug is fixed, there are still open reports. Or the one who reads the report didn’t understand something, instead of asking, the report will be closed. Only a view examples of a lot of problems on this site. So many frustrating things, so I decided to give up.

1 Like

Totally comprehensible mate!

I prefer just to react on their ignoring by playing around the addressed, but not solved weaknesses.

If you fly props on Kachatka-East - and your team comes from the north - don’t try try to land and j out if enemies are near. The af aaa is totally useless - and i have realized that a hell of players are fully aware of this.

Therefore i land and leave as soon as i see my team dying very fast - or i check the max altitude of my aircraft and play the long game. Over time gaijin had payed way more RP than they should have just by not processing this report:

Community Bug Reporting System

The idea to reward players with symbolic gratifications for valid reports like 500 or 1.000 GEs (zero value for gaijin) would be an easy way to make the game more playable without admitting that gaijin feels trapped in the Update/Patch cycle in order to earn money with shiny new stuff.

Regarding the 190s FM:

  1. There are lots of posts describing what is wrong, but gaijin decides that dev resources are better invested at jet BRs.

  2. This might make sense from an economic perspective - but they lose also money at way lower ranks by ignoring the prop BRs.

I still would act like described here:

…but i can’t force gaijin to take my money.

Have a good one!

2 Likes

Same s*** on Sinai at jets.

1 Like

You should seriously make a suggestion for this although I would say for every 100 reports that get passed, you get a reward of a rare, hidden, or removed vehicle (E-100, Flakpanzer 341, He 51 C-1/Late, Sd.Kfz.234/2 TD…etc)

I am not sure that gaijin would even approve such a suggestion (for a public vote) as there are several downsides for them to consider - in addition to the current lack of polite and comprehensible communication (i saw some exceptions) and gaijin’s policy to prioritize balancing instead of the advertised “historical accuracy”.

From a holistic perspective:
  1. The bug report site as a whole needs together with the UI link a complete rework. There are thousands of unprocessed reports - whilst a huge part looks like that a lot of players follow the advice “report an issue” despite they report not actual bugs - they report basically everything they have trouble with.

  2. So with a distinction within the UI (actual bug or just inconveniences) the constant flow needs to be reduced - whilst the massive backlog needs to be eliminated. Either by deleting all reports older than 36 months - or with a reward scheme for selected long term players.

  3. Imho the main issue is the lack of a partnership culture - from both sides (players and gaijin). This is not unusual as there is a strong correlation between being a nerd and having rather poor (and socially acceptable) communication skills.

  4. So if it would be clear that players investing blood, sweat and a hell of time for a detailed bug report it would be great if gaijin could convince their involved staff (no matter if employed or being a volunteer) that this kind of effort requires to act polite and professional - even if they don’t share the view on the reported issues.

  5. Assuming that adults talk with adults it is from my pov no problem to say yes, you are right, the vehicle/mechanic X,Y or Z is bugged - but we decided not fix it as our (=Gaijin’s) efforts to fix this are way too expensive than the change within the game would justify.

  6. Therefore a complete change of the exchanges between players and gaijin needs to be a first step. High quality bug reports are not only a (currently) free tool for gaijin to see what went wrong - they show also outstanding passion for the game in itself, so those players deserve way better feedback than today.

  7. Assuming that there would be a change of the cooperation between gaijin and players (needs to be triggered by gaijin) there is also the need to consider the economic perspective. If we have a common understanding that the game is full of bugs and flaws it seems logical that even an “accepted” bug report does not grant a fix. So there is also a need to be more transparent from gaijin’s side to provide overviews of valid bugs and a time line when they can (or want to) fix them.

So coming back to a suggestion for a reward for bug reports:

  1. Imho currently DoA - without a change of the general mindset (=players are not begging for changes, they want to help to improve the game) a mission impossible.

  2. In case we would see a change of gaijin’s approach - we can talk about rewards - 100 valid reports for rare vehicles or some GEs are still extremely cheap. If you have some experience in project management: the hourly fees for internal or external staff put tears in your eyes.

Regarding the 190 FM and other bugs/nerfs:

  1. Imho gaijin should reset their general approach towards their understanding how a member of the 190 family should “behave” in wt regarding their flight characteristics.

  2. There are lots of primary sources drawing a complete different irl picture of them - so their approach of “accuracy” is showing here a clear contradiction of contemporary combat reports.

  3. I am still convinced that they lose money for not sold 190 premiums and long term customers due this practice. Flying a 190 A or D in IL-2 FB more than 2 decades ago (in FR with X-52) was pure joy - in wt they are a pain to fly.