Fighter jets are OP in air sim

In reality, most of the map selection and size is the same as RB, only major diff is having 2 or 3 air fields and the mid map aimbot AA convoys and the ground battles (although it is easily avoided if your fast enough and able to pull 6+ Gs)

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Skip the middle man, have gajin give you SL and RP anytime you press the spacebar while in the hangar. Its more time effective that way, you dont have spend time flying useless bomber and you dont compromise your core gameplay loop of pressing spacebar every now and then.

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Plan your routes, play on maps with topography.
Utilize speed.

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I do feel that a SIM pve options should happen however people need to stop being mad when the pvp lobbies are not the pve they wanted

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no such thing as a PVE lobby

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That little devil on my left shoulder seems very agitated and apparently tries to get my attention for some reason… = )

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It’s PvE alright (if you somehow managed to avoid all the PvP players technically speaking).

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might aswell turn sim into a pve mode with the amount of people denying kills(something gaijin does not want to fix)

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Sure.

But if you do PvP, a couple things will happen.

1: everyone leaves
2: everyone teams up to tell the enemy your location and have them spawn camp you until you leave

Maybe one day the situation will be fixed.

I dont have enough reports to do it myself sadly. Though i dont think gaijin could really do anything about the whole issue of everyone leaving when you try PvP.

If these things happen

  1. Good - air superiority is secured
  2. I still win

I guess so. But now you have no targets outside of the ai planes.

I suppose you could be good enough to deal with a 1v4 while they have a steady stream of info on your location

You are correct and perhaps I should have said our maps are better utilized.

That part lol

Played a10c bit earlier today. Spacebar works like charm. And on top of that OP fighters and so called fighter bombers (0.5 OP I guess?) kept dying to me.

Just confirmed once again that sim is best environment to strike aircraft due to absence of markers and cockpit view.

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A-10C is a beast for me personally, the ability to carry GPU-39 makes it perfect for CAS, meanwhile the Su-24 can carry up to 5 munitions to destroy ground targets while the A-10C can easily destroy 22 targets, for me 22 is way bigger number than 5

Kinda feels like legal cheat to me in air combat. Being able to send aim9m at black dots without iff circle the second I spot them is really powerful.

Up to 9 actually. Or 7 without double s25ld pylons

To be fair 30 minute per sortie is also bigger than 5 minutes. Not literally 30 and 5 but you get the point. Besides sorties, speed also matters in situations where you need to defend or attack point. It hurts a lot when I see point appear and often all I can do in a10c is watch because its 70km away.

Tho if I happen to reach the point with some aim9m on me… oh boy, those guys are going to have bad time.

Sorry 22 guided munitions against 5

Actually for Sim this is better as you launch 10 munitions you get 700 points and when you get the useful actions you drop the rest and then rtb