Sim? This topic is about RB
These planes go a lot faster if you take exactly enough weapons to delete one base and not 4… You won’t get 4 regardless so take enough for 1 and be fast
You think I don’t know that after spading this miserable P.O.S of a plane? Its inferior to the f105d in acceleration by a HUGE margin, even with enough 750lb’s to take out two bases at once. Oh, and I can actually use the bloody gun on the f105d, because it is aligned properly, unlike the f111a.
I’m not saying these jets aren’t trash anyway, I’m just saying 90% of people flying them seem to want to load up a literal max weight payload then complain they’re going slow
Oh yeah, I totally get where you’re coming from, but the vark is honestly such a pig to accelerate it’s not even funny. The one singular thing it had going for it was stripped, now it’s a bomb bus without acceleration.
Sad J35 noises because they gutted its FM for some reason
probably because it wasnt realistic (and also that some guy had a hateboner for it that was submitted all the bug reports)
Neither model is realistic, both were actually underperforming lmao
The plane was exceptionally manuverable irl, the main issue with it (And a lot of other swedish aircraft), is that the manuals only state what the pilot is allowed to do, (When they regularly exceeded it).
The first FM was the most accurate of them all but unfortunately got nerfed due to people being so bad they kept overturning lmfao
With the new decompression I’m hoping the next battle rating adjustment lowers a few of these.
As much as I think the F-105 could go down to 10.0, it wouldn’t hurt too much below it, and be further away from the 10.7 and 11.0 fighters that have better chances of catching it. Maybe with flares it would do better, but without its just power creeped.
The F-111…I want it to be better but its another aircraft not made for the Warthunder gameplay/meta. Yes its fast and hard to catch, but its pretty toothless. It honestly could be given Sidewinder Es and marginally be better. Its not going to win dog fighters, and its limited in flares. Not to mention the MAW system can hinder players with how much it dumps flares. Its not clearly shown how to disable it so adds a hurdle no other aircraft has. The E’s will just give the missiles more speed and range. Compared to the B’s same G overload and flare-ability.
The F-5C could probably be lowered or given Sidewinder J’s. With the E’s 10.7 would be more viable, harder to play yes. The snail loves to make US vehicles harder to play than others, punishment I guess for never being able to balance 4th gen aircraft.
The F-4C is probably in the need for the most help. I think its balanced far to much on it’s ground ability than it should. With the advent of separate Ground and Air RB it can be judged better. Its used as a bomb truck because its really its only play. Compared to other 10.7 fighters its lacking good missiles and defenses.
The 4 10.7 Mig-21s will probably be the most numerous opponent it will face. The Mig-21 is similar in speed, better turner, and has better missiles and counter measures. An F-4C might be able to dodge an R-3, but can’t out maneuver an R-60. The other 10.7 fighters Mirage III and F-104G(China) get better missiles and countermeasures. Again hard for an F-4C to dodge 20g Sidewinder J’s let alone Magics.
Moving down to 10.0 would put it in line with out air to air missile slingers without counter measures. Such as the 10.0 Mirages, F-104J, and arguably the Mig-21 SPS-K and Mig-21S. The F-4C would carry more missiles, but they are Sidewinder Es and Sparrow Ds, so not the most dangerous missiles. The more viable the F-4C because in a dogfight more common it will be used as such.
Either that or start treating it like all the Mig-21s, if they can get more modern missiles despite their introduction date so can the F-4C. The USAF didn’t retire it till 1989, so it can get Sidewinders and some Sparrow up to that point. As well as add some test or experimental pod for countermeasures. It had to be tested for the F-4E so bound to be a system to use for there. Not like it would be the first time Gaijin has added something similar.
I do not believe you have even touched the planes after the BR change.
I can’t even make it half way to bases in F-111 before I get rinsed by the whole enemy team. Who are all faster then me, turn better, have actual energy retention, and missiles.
It does not go anywhere near that speed.
F-111 struggles to break mach with anything but AAMs attached.
You are thinking of the pre-nerf performance. Gaijin curb stomped the FM.
LMAO, Su-17 being 10.7 is just a joke. Same BR as Mig-21MF/SMT? Same BR as F-8E? Mirage 3E?
All superior airframes with same/better armament, AND flares?
Dude…
F-111A could, and DID carry AIM-9E, and J
Simply giving them, and allowing us to dump the outer 2 pylon pairs would fix it’s sad state.
Also, Countermeasures are literally 2 inch… How is that not large calibre…
@LSTR-512
Weird, I did completed a special task of 80 ground targets using Aardvark the other day.
Easy enough to bring 110 minutes of fuel and only a gun sometimes.
You act as if they can currently. Pylons cannot be jettison’d in War Thunder period.
F-111A has large caliber countermeasures currently.
And 9Js would make F-111A ~11.3.
Su-17M2 has no flares and far less ground attack capability especially due to the lack of flares.
Yeah, and the SU-17M2 doesn’t have a nerfed flight model, meaning it can actually accelerate past mach 1. Nice of you to leave out the fact that the CMs also got nerfed, they are not large calibre anymore.
F-111A doesn’t have a nerfed flight model either, it’s correctly a brick and it pushes past mach 1 just fine.
I didn’t leave out anything regarding CM, cause they were large caliber when I played it recently.
What I meant was, the SU17s can actually fly beyond mach 1 with a payload, and have the acceleration since their drag isn’t garbage. I challenge you to to find a way to push the F-111A beyond mach 1 with a single base worth of payload, I’ve spaded the damn thing, and it is impossible.
I sincerely doubt the current drag is realistic, manoeuvring should be its weak point, not acceleration. Performance is so bad, its beaten by its predecessor in acceleration, having 9E’s which are a bit more usable, a gunsight that functions, and especially energy retention.
mach 1.05, wow. congrats. the aardvark is super op and should be 11.3, clearly like you said, its just as good as a tornado, no?