F-15 Should be 12.7

im gonna say if they keep turn fighting it we will find A6M5s at 6.x in like 2025

I think the magic 2 are much better now and are only slightly worse then the R73

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HAHAHAHAHAHA. Thanks for the giggles by including even the SMT in there.

I recall winning a knife fight against the lightest mig29 (g) in the game, I had half fuel, a full load of napalm and missiles (i did not jet them) and won like nothing, meanwhile that mig was falling out of the sky on its own

also you figured all that out with your 1700 battles total?

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The strongest IR missile is the AAM3 followed by the AIM-9M

why

Hijacking this thread to ask for a lower br for the vampire

Everyone here knows damn well why the 9M and its cousin the AAM3 are the best IR missiles in the game, but if you’re going to play dumb it’s because they have a much greater range than 73 and its IRCCM technique both is effective at all ranges and effectively renders it immune to being incidentally defeated by sporadically deployed periodic flares. To defeat the 9M/AAM3’s IRCCM you first need to know that a 9M is coming and then you both need a large pile of flares to spam while dropping whatever you were doing to break hard. In Air RB the horrendous state of the chaotic 16v16 furballs means that it is impractical see all attacks that are coming at you at all times. Most planes only have a few dozen flares and at best they can sporadically deploy some intermittent flares in the hopes that they defeat longer ranged missile launchers sent their way from their blind spots. The exact same intermittent deployment of flares that 9M’s are immune to. Youtube is flooded with killstreak clips of random F-16’s and Gripens just pulling up over a hill to the side of the blob and receiving a flurry of kills by just yeeting a handful of 9M’s at a bunch of targets in quick succession. You’re essentially guaranteed that some of them will connect amidst the chaos. In simulator and ground RB it is impractical to know when you need expend your precious few flares in an anti-9M maneuver because they’re INVISIBLE.

In contrast the IRCCM on the R-73/R-27ET is essentially useless until you close within a few hundred meters beyond guns range. On top of that there is a decent chance that the 73 will just cartwheel itself into oblivion in an uncontrolled spin. Compound that with the fact that the platforms that carry the 73 are nowhere near as good at dancing themselves around opponents to maneuver into ideal attack positions as their opponents like the gripen, the F-16’s, and even the F-15, and it’s no wonder that the 73 isn’t on the throne.

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Why are you so angry and accusatory? I literally just wanted to know why because I don’t play that BR much… douchebag.

Also that is not at all an agreed upon thing, I see R-73 also hailed as the best sometimes

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another way to put it: If we ignore for a moment that airframes of the flanker and fulcrum aren’t as good at 1v1’s as contemporaries like the grippen, you can argue that the r-73 is better at the 1v1 knife fight. But the 9M and AAM3 are MUCH better at the 16v16 which goes a long way towards preventing the 1v1’s from ever happening.

Which is why the flankers and not the grippens have been facerolling airbattles for months. Wait no, it’s the other way around.

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can you tell me what about the f15 isnt top tier?

Average to subpar missile loadout. (Could be improved by access to the AIM-95 Agile)

Underperforming Radar, and missing functionality.

Does not have access to utility features that are otherwise common(not universal) to the 12.7 (HMS, even though it was likely tested with the AN/AVG-8B VTAS III HMS).

Odd configuration choice in order to guarantee Countermeasures are available (90’s era ANG airframe).

They really screwed up the order of additions to the US tree, an introductory configuration F-15A (AIM-9L & AIM-7F, no CM’s & similar radar to what is implemented) should have turned up in place of the F-14B, and the F/A-18A in place of the F-16C

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Yea, fr. You shoot the 9M rear aspect on a su 27 and then the su 27 launches a missile and the 9M goes to space

the aim-95 is just straight up worse then then the 9m. and 8 missiles with 4 great ir aams and 4 decent radar missiles is more then fine. the radar too isnt bad. sure it aint the best but it can easily keep up with other 12.7 radars.

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The AIM-95 has vastly superior kinematics, and also has its own IRCCM capabilities if they model the later EO Seeker option, as well.

Most 12.7’s can take at least 6 or more with similar or better kinematics, the lack of an accompanying HMS capability also limits the F-15’s ability to employ them off boresight and acquire tracks without using SEAM and the radar.

They are practically the exact same as the AIM-7F and so are the same as the most common SARH so its nothing impressive or noteworthy about their performance, and in comparison to other options that are available like the R-27 are basically useless in comparison.

It should be nothing short of an all seeing eye of Sauron, in comparison the basically everything short of the AWG-9 & AXX-1 Combo on the F-14B, and even then has some noteworthy short & mid range employment advantages due to being more automated and refined.

The Radar’s almost best in class performance and ease of use is the major advantage that the F-15 should have over other airframes

Sure, but it’s the rest of the kit that lets the airframe down in comparison and why it remains 12.3 not 12.7. in the current environment there is little reason to take the F-15 over the F-14B or F-16C as each has sufficient advantages in specific areas and are otherwise similar elsewhere.

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AIM-9M is unreliable, and is flared off often by people who pay attention, even in rear aspect short ranges sometimes gets flared off, a Magic 2 or R-73 would never fail in those instances.

Pre-flaring works against all but even better for AIM-9M because the missile just suspends tracking and if you shoot it goes straight. With an R-73 you need to pre flare more often and even then at short ranges with hot enough targets, pre-flaring won’t trow away the R-73 lock

The only consistent use for Aim-9M is to climb and shoot them at unsuspecting targets, because a random flare from far away won’t make them miss, but you need to be very careful to avoid R-27ER slingers

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fr

9M good :'>
Magic2 and R73 will get kill for u if you are good player that can got someone six

Are You Sure About That, 9M just strong against new player that never learn how to flare 9M.

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The F-15A is in a weird place, balance wise. On one hand it has some really good missiles and flight performance, but on the other it lacks HMD which would make it competitive. I think it is fine at 12.3 as yeah it can smack 11.3s around, but if you know your way around a fight you can clap it. I would suggest trying to stay low and not get into a dogfight with it as it may look like a brick but it can turn really well and keep speed really really well. Try to take it by surprise or try to keep it fast as it can’t pull as well in the supersonic regime. Don’t let it fall below about 800-750kph!

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That’s an overstatement, as 9Ms/AAM3s are arguably as useful as R-73s, knowing how the IRCCM works to make the most of them is an issue related to you, as we shouldn’t expect all IR missiles to work the same way.

You shouldn’t be firing IRCCM missiles in the same height as your target, most of the IR IRCCM missiles have competitive drags to be fired with orbital trajectories, R-73s when fired above 4000 meters, they can easily reach targets over 3 to 3.5 Kilometers away.

I’ve seen you complaining every now and then about how bad american players are, yet here you are complaining on how much alledged chaos they can produce with a missile which at best the most broken feature it has is to be smokeless, as it can be easily fooled when flared front and rear aspect.

Again, it is an issue related to you.

We’re talking about a proper simulator scenario with less crowded missions or we’re talking about the 16v16 furball meta we all love and hate at the same time? Because if it is the second one, everyone here that even played the Gripen knows that its easier said than done to look out for ‘ideal attack positions’ in a gamemode that is the definition of entropy, and you’re expressing it like if it was some sort of magic, infallible recipe.

LOL, keep fooling yourself.