I know, I’ve read it and I was also a PS4 player where load times take forever so I know there are differences.
I’m not trying to convince anyone, I’m just giving my opinion that it is more accurate if you only count the time you are actually playing. And it’s also more easy cause you just need to screenshot the battle results screens, keep playing and work with them when you got the time.
You produce so many posts, that before I wrote my post, you added like 3. So it’s not that I ignored your answer, I just didn’t read it yet.
Using your own example. If I do this in every single battle (but note the time from first loading screen to battle summary screen, as you wish), I could provide you a data that it took me 12 hours to complete the event. And you wouldn’t even notice I was looking at the respawn screen half the time because your way of collecting data is flawed.
but going only with the time you actually spent on the field controlling vehicle gaining score is flawed too, because it will also produce skewed results. again, refering to my example.
look, I was trying to ignore the passive aggressive tone of the previous post, but now its clear you just want to tell me, indirectly, that i suck.
i already explained my reasoning.
I even acknowledged it might not be perfect.
If you dont agree with it, that is your god given right.
sardinha is polite enough to talk about flaws without dismissing them.
i dont have problem with that as it is actually quite helpful.
you went on preaching how it is my vision and what not.
that adds nothing.
so if you plan to continue in that tone, please leave. no one is forcing you to look at what i am doing here. no one is forcing you to participate. hell, no one is even forcing you to acknowledge whatever info i might collect.
i suppose without better way to automatically collect that data, we will just have to hope that people are playing normally and not screwing with the data on purpose.
normally as how you would normally grind the event.
I probably should have done it with USSR Rank IV 5.7 BR lineup since I’m basically facing the same tanks in every match as I do with the 5.3 BR lineup and have a better rank multiplier, on the other hand a lower BR killing an higher BR tank gives more score. I’ll probably try it on my next mark to see the difference.
this game has been out since 2012 coming up on 15 years now, I’m sure there are 10s of thousands of people with level 150 crews, I don’t have one yet. There is no reason a high level should be forced to just play top tier.
I recorded the last star and the calculations you made are not accurate. You took 12 min per game and it is usually 9,50 counting game loads and breaks.
In 2 days 3h with the game open. It took me 19 games to finish. I attach screenshots, I don’t have enough time to make exels. Sorry…
Add that they were not my best games and the average is around 2300RP.
I’m not going to argue with you any more an obvious fact, in Arcade it’s easier to spot.
But your idea is FALSE, if you play thinking that you see everything you are going to die all the time because of the really dangerous players that are not all the time in sight.
You have to be attentive and think about those players when you move.
Proving that someone is wrong is a different thing than saying someone suck. I think you should read my replies one more time, before trying to play a victim role.
You are correct in this one. I only wrote here, because I thought @sardinha08 didn’t know about our little discussion in the other topic.
But I knew it’s a bad idea to write here, I should have just PM him and give him the link there.
I overall wanted to avoid this topic completely, because you don’t even have to read too long to see what’s this topic really is about. Even the first sentence in the first post shows this clearly:
There are many more examples like this quote, and this is exactly the reason why this topic is so huge, barely has any data and that data is not even accurate. So yeah, have fun, and good luck!
When I watch Ground RB YouTube videos, and I watch several per week, I always think that it wouldn’t be possible to survive very long the way most of these guys are playing if they were in Ground AB, simply cause any enemy would know exactly where they were and they wouldn’t have that advantage.
Even last night I saw a video where one enemy was like 5m away from the RB youtuber, he exposed his tank to shoot at it and the enemy tank didn’t even moved it’s turret. In Ground AB that would be hard to do without getting shot as you expose your turret and the enemy knows when you will do it.
Something I’ve be thinking that seems to happen in Ground RB is that the average player there seems more clueless in the match than the average AB player, in comparison to the top players of both modes. This could be a problem of awareness, if you have to keep looking around around too much, you can sometimes miss those obvious places where the enemy might be while in AB you know where most of the enemy tanks will be around you and you can simply focus on the biggest threats.
I really doubt I could do that during the week, it already took too long to screenshot at the end of every battle when the fastest way to do the event is not always keep playing till the end of each one of them. Maybe on the weekend.
I also want to compare the numbers that I got with my rank III 5.3 BR lineup with my rank IV 5.7 BR lineups, to see how worthy it is to play an higher rank that basically faces the same tanks. I mostly get uptiered or fully uptiered in my 5.3 BR lineup and the 5.7 T-34 has also a faster reload which can give me a better advantage in some situations. I got bored of playing “top” tiers for more than a year exclusively but I may try that too to compare how the score difference can be compensated by the rank multiplier.
Thats the results of lack of markers which forces players to rely more on their eyes and, well, not everyone is able to do that.
This means you can sometimes get away with more exposed position or exposed way of approach to objective, simply because you can afford to step out of hard cover.
Thermals somewhat negate this but then you have the issue of increased tunnel vision.
This naturally benefits flankers and ambush playstyle (be it “camping” or jumping someone behind a corner like you want to mugg them) and allows for sneaky of scouts marking enemies with binos, which can be extremely useful.
Pretty much. But even skilled players are not excluded.
Cant count the amount of times i was scanning area in front of me only to notice that a PANTHER somehow managed to sneak up from the front on me and was already aiming at me.
No prob.
Cant speak on the difference of performance between 5.3 and 5.7 vehicles, but…
If you look at the table i made for the US 5.7 lineup, i had rank III vehicles and rank IV CAS. Which means unless i spawned CAS, the rank modifier was 0.8x. with CAS it was 0.9x.
Which, if we look at US 5.7 games where I had similiar base score and compare those where I spawned CAS with those where i did not, resulted in increase of score of some 200 to 300 points.
Especially battles on line 12 and 14, even when i had lower base score on the game where i spawned rank IV, after rank multiplier it ended up having higher score.