It’s interesting that according to my calculations and observations, the average score (from the last month) you see in your profile is very consistent with the time needed to complete the event. So Bruce’s calculations actually make a lot of sense.
I usually spade vehicles or play strange vehicles that barely anyone uses and my average score in Ground Arcade is only 1162 from the last month (1257 overall).
During this event I decided to not change my plans and just play Strv-103-0, which is a terrible vehicle if you need good average scores.
The first star took me 41 battles and almost 7 hours. This is consistent with my observations about one Ground Arcade battle takes about 10 minutes at average. You can also do easy math here and considering I played at rank 5 (multiplier 1.0) and Ground Arcade (0.93), my average score per battle was 1180. Which is actually very consistent with my regular average score. If you used the method Bruce used, you could get these numbers from pure calculations, and that’s pretty impressive actually!
The problem with this method is, it works very well only if the player stay in battles from the beginning until the end.
The second star I grinded differently. Because I wanted to compare leaving battles early to staying in battles, I again played Strv-103-0, but I played more aggressively, leave the battle after first death and it took me 63 battles, but less than 6 hours. So my average score per battle was only 768, but doing this I “manipulated” the time value.
I know this all sounds weird, but it’s very consistent with my previous observations. If you think about this, when the battle starts, you know exactly where the enemies will be, so you can just go straight to some good position and get a few quick kills (whole enemy team is alive, there will basically always be some targets for you). But when you die, you respawn at the spawn zone and the situation on the map is completely different. Your team is occupying the best positions already, there are less enemies and you have to play much more defensively, because you don’t know which positions enemies took on the map.
It’s not really a question if it’s better (from the score perspective) to leave battles early, because it’s obvious it is better. The real question is: is it better to leave battle early and wait in queues and watch loading screens more often or stay until the end of every battle? This is what I wanted to test, and according to my test, score-wise it’s still much better to leave battles after 1 death (even if you consider loading screens and queue times).
If someone still don’t understand my way of thinking. During the first star grind, I had the battle that shows exactly why it’s better to be aggressive at the beginning and then just leave that battle:
Spoiler
Battle example
In this battle, I started very aggressively, and after 3 minutes and 40 seconds I already had 2252 score! But it was my first star, so I respawned. With my second life, after additional 5 minutes and 52 seconds I only gained 1038 score. Scoring wise, it was totally not worth respawning.
I did similar test in the past at rank 1, and the results were the same. You could gain more score by playing aggressively at the beginning and then changing the battle.
It could work slightly differently in Ground Realistic. I don’t play there, but I assume if you are a good CAS player, it would make most sense to spawn one tank, play aggressively, die, spawn a plane or a helicopter, use all bombs/missiles, die, change the battle. I’m pretty sure this would give you the best score per minute.
PS: I’m not saying everyone should become one-death-leaver during events. I’m only saying it’s definitely a quicker way to complete the event, especially if you know maps well.
BTW: Don’t use Strv-103-0 to grind the event, it’s a terrible vehicle. Maybe it’s pretty durable, but you lose a lot of time repairing. It’s a much better idea to just use META vehicles.