Event star - data collection (CONCLUDED)

In my opinion it counts all the time, because loading times are part of the routine.

If I say that the last stage took me 2:30h is a lie because it took me 3h to complete it all. The loading times and so on are inevitable.

Also from what I read around here the RB multiplier has to exist but it’s clear that right now it’s not balanced with Arcade. It is quite unfair.

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Kinda why were here, no?

If someone is going to make suggestion to gaijin to change the modifiers, it has bigger chance to success if it shows some numbers to back it up, no?

Clearly 1.33x modifier for GRB.

I’m not saying they should lower it, but they should raise the Arcade modifier.

Several people have already shown that it is too much of a difference.

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Y’all are very persistent lol, I respect that.
Also just a few questions since you seem to know this stuff and I don’t:
1: What are the modifiers for rank 4+ GRB?
2: Any idea what the modifiers are for ARB?
3: Approximately how long would it take for someone to get the 45k mission score?

You cam check in game. Dont know how it is called in english, but you can go to your profile and tab with events, it also displays stuff like pages of history etc. Just go to call of the dragon event, and you can display progress bar per daily star. Modifiers are written under it.

Rank III has 0.8x, rank IV has 0.9x etc.

0.8x for arcade.

If you want to calculate how score you get the event, take your mission score, multiply that by the game mode modifier, AND THEN you multiply it by rank modifier. Modifiers arent applied at once.

You can check the tables i attached in the OP. I plan to add more later, as it seems that people got tired of arguing and those who remain geniunely want to put something together.

For example here, data i collected in the ground realistic 5.7 US session.

You can go and check what vehicles and crews i used in original post.

It took me 17 games with average score of 2185 BEFORE multipliers.

Each game, counted from moment i start loading into the game to the moment i started loading back to the menu, was on average 12 mimutes 3 secs.

It tool me 3 hours 37 minutes of playing (ie. being loaded into the game) to reach 45k score.

4 hours 18 minutes if i include time between each game.

But do note that there are multple things it DOESNT take into account or problems (low sample size, or in case of the realistic US 5.7 session, it could be theoretically shorter because I needed to only gain some 500 score, etc.) which were discussed in this topic (ie. Either Ignore insults, and go through the comments to know what i am talking about, or look at this table with grain of salt).

In the end i do hope that by the end of the event we will have larger sample size and across both arcade and realistic modes, and across all ranks, so there can be some easy comparation.

Also do note that another player took larger sample size and made graphs etc. In the other thread, but while that is extremely useful, it only tells you what average player is. I hope that in the end this post will complement his data as individual examples, so people can make clearer picture on the whole situation.

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In many situations its obvious that you can see everything. In many situations its also obvious that you can’t see everything, so you would know wether there is possibility of someone hiding or not.

In realistic you can’t be sure wether someone is hiding somewhere or not.
Again, you can keep arguing in any way you want to about arcade somehow being harder but it is still not as cognitively demanding as realistic

The first part doesn’t make any sense. Is there something in the Hub that says when it is all in view?

Look, I’m not going to argue any more. I understand that you choose that mode precisely because you have to spot enemies and move in a "more realistic " way .

If you think the multiplier is for that superhuman effort. I can only laugh.

I imagine the multiplier is for the difference in pace, both for the speed of the chariots and the amount of action.

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No. You can assume very accurately based on experience. If you cant do this then its skill issue

“superhuman effort” no it just balances the difference

For Arcade the multiplier is 0.93, but he’s asking ARB which means Air RB so they should be the same as for Ground RB. I also think that he doesn’t know this event is only doable in Ground Battles.

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Ability like you don’t have to reach a miserable 50% win rate in 4000 Arcade games.

Wait you have 5000 in realistic with a similar winrate and similar skill.

The joke tells itself.
https://thunderskill.com/en/stat/simbadumba

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If you are refering to Bruce_R1 thread, he didn’t just did it to what the average player is, he did it for the better half of the playerbase.
50% - average player
higher than 50% - better than average players

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I’m not tryharding for winrate i’m playing for fun.

Ofcourse you would start trying to argue against my winrate instead of what i said because what i said is correct lol. As you play the game over the years you build experience of the spotting system and you will understand its upcomings and shortcomings, you will understand where the spotting system is not spotting someone (especially easy to understand in cities). Additionally winrate does not define skill. I have 70% winrate in the french mirage 2000 and that is solely because the french teams keep winning. I saw someone else with shit KD ratio have the same amount of winrate lol.

My bad, knew i will prolly get them wrong hence telling him where to look for it.

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Well yes, but the point was that while large sample size and thus lot more accurate, its lot more generalized when compared to what are we making here, ie individual examples.

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What I mean is that what he did could also give you a good estimate the time it takes depending also on how good you play, not just what is considered the average player(50%).

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It was you who talked about skill issues, and saying that winrate doesn’t determine your influence in 5000 game samples. I left you at the mental height of a baby.

Well if it seems the same to you 49.4% vs my 52.8% in Arcade. You just have no idea what you are talking about.

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We can reasonably infer the numbers for raw score, using average relative position.

Approximately one quarter of all ground RB players will average a score of 1500 or better over a given period (link) So your average point here is not achievable by three-quarters of ground RB players.

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Were you able to extract things like average winrate, KDs and so on from your sample size?

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Gotta be patient with me, amazingly there’s people who actually pay me for this stuff, have to do their stuff first :)

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Ah, sorry, didnt mean it like that.

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