Because yall have been complaining for years and the system still works for everyone except the entitled people. Why change something that only 0,7% of players complain about when it works for the rest.
Then don’t expect to have anything.
I grinded the previous events in AB and it was not awful to me. You probably lack skill.
Complaining how you have a busy life then using your free time for yapping in a forum is hypocrisy.
Maybe the event would be easier if you were playing the game instead of complaining?
But you do realize that there are players that either play Arcade or play Realistic? We just want the same treatment between game modes, we don’t want more than others, just the same, do you think that is unreasonable to ask?
It takes less effort to get the same amount of score in arcade so the reward is adjusted to have arcade player and realistic player spend same amount of effort to get the same score. I can confirm this because i often grind in AB due to it taking less effort, yet i still find it easy.
Which shows that Ground RB matches last less than Ground AB matches on average.
And that the score per hour(which means the effort players have to do):
Many things have changed along the years due to backlash. Also you get the 0,7% figure how? Ever incresing event grind complaints are not particularly scarce across the forum.
That’s how bad the grind is. I rather be here complaining than playing, haha.
Lol, another git gud argument. Yet with worse stats. The whole point we are making is that it should be easier (aka take shorter) for the average player.
It takes more cognitive effort to get the same score in realistic. More cognitive effort means more effort from the human aside from just spending time in a match. Even if you’re spending less time, you’re “sweating” way harder. Imagine this: You have to spend 1 hour doing a high stress job, or 50 minutes doing a low stress job. You can’t use the time used as only factor because there is so much more to it.
Well, that’s pretty debatable cause you are considering that Ground AB players don’t have that too. Things like knowing where the weakspots are, where each crew member is, where ammo is, knowing maps, etc… do you really think that AB players don’t have that?
You have to spend more attention in RB to perform well and to not die. I didn’t say that arcade battles is fully effortless but it takes considerably less effort than RB.
I mean I dont want to join this otherwise beautiful convo but we already eastabilished yesterday that arcade players have certain advantages such as the pseudorangefinder mentioned earlier, which shifted the debate towards “can arcade player play in a way that denies thise advantages to the enemy?”.
Actually I remembered another arcade advantage, automatic lead indicator on airplanes, no matter the rank or “sensors” aviable to them.
You mean you have to look around more cause of lack of markers? Well, but what if you are trying to flank? Isn’t the lack of markers in your advantage?
You know that’s really not true. Or else, we’d have a lot of Ground RB players doing the event in Ground AB instead of bragging about how fast they got it done.
Yes, and we also already established that those advantages also play against them by the enemy players.
It only shows the direction the plane is heading, not where you have to really aim, but it also shows to your enemies the direction you’re heading when they are aiming at you. Same advantages to all players that you can use and that can be used against you.
Moving beyond that, like i said, i really dont want to keep this topic going into this direction. If offers absolutely nothing.
Allow me to repeat, i geniunely started this topic with intent of collecting and presenting data, and ahve the convo centered around that data. And i want to continue doing that.
Being hulldown and only exposing the least possible amount of armor is beneficial in both arcade and ground, no denying that.
Issue is…well let me try to put it in word.
If we go with the jagdtiger hulldown example for now.
In realistic, i get into hulldown position and only expose my superstructure. This denies the enemy without proper high penetrating shells only viable option to pen me frontally and they either have to disengage or hit my barrel.
Here comes the second part.
Now i still need to hit that enemy. If hes sufficiently close and i dare to eyeball it, no problem there.
But with reload of 26 seconds, I cant really shoot and adjust my aim based on where this ranging shot lands. And if i miss, enemy now has 26 seconds to do as he pleases.
But if i dont shoot, i get no score by just sitting in hulldown.
The same situation in arcade skips over the second part of the example entirely thanks to pseudorangefinder. I denied the enemy his advantage, as even with his pseudorangefinder he cant hit weakspots i am not exposing, while i can land my shot with much higher certainty.