You mean you have to look around more cause of lack of markers? Well, but what if you are trying to flank? Isn’t the lack of markers in your advantage?
You know that’s really not true. Or else, we’d have a lot of Ground RB players doing the event in Ground AB instead of bragging about how fast they got it done.
Yes, and we also already established that those advantages also play against them by the enemy players.
It only shows the direction the plane is heading, not where you have to really aim, but it also shows to your enemies the direction you’re heading when they are aiming at you. Same advantages to all players that you can use and that can be used against you.
Moving beyond that, like i said, i really dont want to keep this topic going into this direction. If offers absolutely nothing.
Allow me to repeat, i geniunely started this topic with intent of collecting and presenting data, and ahve the convo centered around that data. And i want to continue doing that.
Being hulldown and only exposing the least possible amount of armor is beneficial in both arcade and ground, no denying that.
Issue is…well let me try to put it in word.
If we go with the jagdtiger hulldown example for now.
In realistic, i get into hulldown position and only expose my superstructure. This denies the enemy without proper high penetrating shells only viable option to pen me frontally and they either have to disengage or hit my barrel.
Here comes the second part.
Now i still need to hit that enemy. If hes sufficiently close and i dare to eyeball it, no problem there.
But with reload of 26 seconds, I cant really shoot and adjust my aim based on where this ranging shot lands. And if i miss, enemy now has 26 seconds to do as he pleases.
But if i dont shoot, i get no score by just sitting in hulldown.
The same situation in arcade skips over the second part of the example entirely thanks to pseudorangefinder. I denied the enemy his advantage, as even with his pseudorangefinder he cant hit weakspots i am not exposing, while i can land my shot with much higher certainty.
Actually majority of war thunder players are playing in AB. And because war thunder adjusted RB and AB to take same amount of effort to complete the event despite arcade taking less effort to play, the players will prefer their own gamemodes. Obviously with your logic if realistic was easier then everyone would play it, which they dont.
You’re entitled to daily rewards for playing this game regularly. You’re not entitled to have a high tier vehicle only because you visit the game regularly.
It can take more time but it takes less mental effort and it is less exhausting.
It is adjusted.
Obviously.
Because in my logic the AB and RB is balanced which is why both RB and AB players are keeping to their game modes
If you think AB, RB and SB should have the same rewards all across the board, then you are delusional and clearly don’t want to put in the effort to understand other armor and tactics and be rewarded for it.
If you are as skilled as you claim to be, then AB shouldn’t be an issue for you. You continue to come off as salty and wanting AB club sealing to be an easy way to get the rewards.
Ground AB is more fast paced, maps are usually smaller, anyone knows where you are, anyone knows where to shoot you(even below average players). The only effort I see bigger in RB is in your eyes due to lack of markers. In terms of reaction you have to aim much faster in AB.
And that “effort” is huge as you have to pay continous detailed attention. Aiming fast is just about moving your mouse a bit, doesn’t take much toll mentally.
And again, as i said both gamemodes have their differences so the time spent playing those gamemodes have been adjusted for effort which is why rb players are still playing rb and ab players are still playing ab despite obvious differences. Balancing is what allows differences to be balanced, obviously.